2 .NA map "Generate a map showing sector types, seas, etc"
4 .SY "map <SECTS | SHIP> <s|p|l|*|h>"
5 .SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
6 .SY "smap <SECTS | SHIP> <s|p|l|*|h>"
7 .SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
8 .SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
9 A map gives you a graphic representation of all or part of your country.
11 Your own sectors as well as sea, mountains, wasteland and unowned
12 wilderness and plains show up as a designation mnemonic (see
13 \*QSector-types\*U). Other sectors appear as question marks
18 generates a 28 x 14 map based on data supplied by the sectors
19 in the area specified.
21 ---------0000000000111111111
22 9876543210123456789012345678
26 -5 . . - . a a - ^ ? ? - -5
27 -4 . . . . k o ! - ^ ? ? ? -4
28 -3 . - . a h j a ^ ^ ^ ^ ^ - -3
29 -2 . . - . a a a ^ a a - - - -2
30 -1 . . . a a a b + + ^ ^ - -1
31 0 . . . m c u a a - ^ - ^ 0
32 1 . - . a a . a a - - ^ 1
33 2 - ^ ^ a a a ^ a - - ^ 2
34 3 - - - - - - - . . - 3
37 ---------0000000000111111111
38 9876543210123456789012345678
42 where your \*Qrealm\*U (or '#',
43 see \*Qinfo realm\*U or \*Qinfo update\*U)
44 is -5:5,-6:6 will type out a 11 by 13 sector map
45 and also put the map in the file called \*Qmapfil\*U.
47 Also, if you give a ship # instead of coordinates or a realm, map
48 will show you a small realm around the given ship (assuming you
51 If you use nmap, you can get a map that shows new sector designations
52 instead of old sector designations of your own country.
54 If you use lmap, you can get a map around a land unit,
55 instead. Pmap does the same for a plane. Smap does
60 If you give an 's' flag, all your ships will be shown on the map.
61 An 'l' flag does the same for land units, and a 'p' for planes.
62 \&'*' shows all in this order: land units, ships, planes.
63 To highlight sectors you own, specifiy the 'h' flag.
65 .SA "census, commodity, radar, realm, route, update, Maps"