2 .NA power "Display arbitrarily measured strengths of countries"
4 .SY "power [new|update] [<NUM>|country <NATS>]"
5 The power report provides one view of national strengths.
6 It can be particularly helpful in planning defense strategies.
8 Normally, the last saved power report is shown.
9 The optional arguments \*Qnew\*U and \*Qupdate\*U request a new power
10 report based on up-to-date information.
12 The new report is saved for use by future power commands, except when
13 a deity uses \*Qupdate\*U. This lets deities examine up-to-date power
14 reports without affecting what players get to see.
16 If option AUTO_POWER is enabled, the command doesn't let you save new
17 power reports. Instead, the power report is updated automatically
18 right before the update.
20 If the optional \*QNUM\*U argument is given, only the
21 top NUM entries in the power chart will be displayed. Note that for
22 deities, if you give a negative number, only the top NUM entries in
23 the power chart will be displayed, and the power number rating will
26 If the optional \*Qcountry\*U argument is given, then the information
27 is given for those particular countries.
29 In the power report the countries are listed
30 in order of decreasing \*Qpower factor\*U.
31 Powerless countries are not shown unless explicitly requested with the
32 \*Qcountry\*U argument.
34 The power report shows the following columns:
40 average sector efficiency
67 The \*Qpower factor\*U is determined by the following equation:
70 power factor = ( power value of money
71 + power value of sectors
72 + power value of commodities in sectors
73 + power value of ships, planes and land units
74 + power value of commodities loaded on ships and land units)
75 * nation tech level / 500
78 The power value of money is dollars / 100.
80 The power value of a sector is efficiency / 10.
82 The power value of a ship or land unit is (lcm cost / 10 + hcm cost +
83 10) * efficiency / 100 * 2.
85 The power value of a plane is 20 * efficiency / 100 * nation tech
88 The power value of commodities is civilians / 10 + military / 10 +
89 shells / 12.5 + guns / 2.5 + petrol / 500 + iron / 100 + dust / 5 +
90 bars + oil / 10 lcms / 10 + hcms / 5.
92 Efficiency is in percent.
94 .SA "census, nation, Communication, Nations, Diplomacy"