2 .NA sail "Give sailing orders to a ship"
4 .SY "sail <SHIP/FLEET> [<PATH>|q[uery]|-]"
5 You use the \*Qsail\*U command to give a sailing path to ships.
6 At each update, ships with a sailing path \*Qauto-navigate\*U along
7 the path that was set for them. Telegrams notify you of arrivals
8 or problems encountered while attempting to follow the path.
10 Radar operates continuously as the ship moves along the path, constantly
11 adding sector information to the known world map.
13 Ship movement is performed before mobility is increased.
14 This insures that after the update, ships with a sailing path will still
15 have some mobility so that you can always manually navigate
18 Note that ships sailing can encounter exactly the same interdiction as
21 .EX sail <SHIP/FLEET> q
23 \*Qsail\*U, with the \*Qquery\*U parameter, shows the current sailing path.
27 ship type type of ship (cargo ship, destroyer, etc)
28 x,y ship's current position
29 mobil ship's current mobility
30 mobquota mobility available per update to sail
31 follows ship that is being followed
32 path the current sailing path
34 shp# ship type x,y mobil mobquota follows path
35 1 cargo ship -27,19 44 32 1 jjjuujj
36 12 cargo ship -27,19 40 32 1
37 34 fishing boat 15,32 58 32 3 ggbbgyyg
38 58 cargo ship 18,34 62 0 4
42 .EX sail <SHIP/FLEET> -
44 \*Qsail\*U, with the \*Q-\*U parameter, causes the sailing path
45 for the ships specified to be removed.
47 The PATH is a normal empire path specification. You may *not* give a
48 destination sector on the command line, or at any time while giving
49 the route. Use the \*Qorder\*U command if you wish this functionality.
51 When getting a path interactively, empire will show you the information
52 you have (from your bmap) concerning the current area, to help you plot
55 .SA "follow, unsail, mquota, Ships"