2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * bomb.c: Fly bombing missions
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
56 static void pin_bomb(struct emp_qelem *list, struct sctstr *target);
57 static void strat_bomb(struct emp_qelem *list, struct sctstr *target);
58 static void comm_bomb(struct emp_qelem *list, struct sctstr *target);
59 static void eff_bomb(struct emp_qelem *list, struct sctstr *target);
60 static int pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp,
61 natid from, int flak);
62 static void plane_bomb(struct emp_qelem *list, struct sctstr *target);
63 static void land_bomb(struct emp_qelem *list, struct sctstr *target);
64 static void ship_bomb(struct emp_qelem *list, struct sctstr *target);
66 static i_type bombcomm[] = {
82 static int nbomb = sizeof(bombcomm) / sizeof(*bombcomm);
93 s_char flightpath[MAX_PATH_LEN];
94 struct nstr_item ni_bomb;
95 struct nstr_item ni_esc;
97 struct emp_qelem bomb_list;
98 struct emp_qelem esc_list;
100 struct sctstr ap_sect;
107 if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
109 if (!snxtitem(&ni_esc, EF_PLANE,
110 getstarg(player->argp[2], "escort(s)? ", buf)))
111 pr("No escorts...\n");
113 getstarg(player->argp[3], "pinpoint, or strategic? ", buf)) == 0)
116 if (strchr("ps", mission) == 0)
118 if (!get_assembly_point(player->argp[4], &ap_sect, buf))
122 if (getpath(flightpath, player->argp[5], ax, ay, 0, 0, P_FLYING) == 0
127 (void)pathtoxy(flightpath, &tx, &ty, fcost);
128 pr("target sector is %s\n", xyas(tx, ty, player->cnum));
129 getsect(tx, ty, &target);
131 ap_to_target = strlen(flightpath);
132 if (*(flightpath + strlen(flightpath) - 1) == 'h')
134 pr("range to target is %d\n", ap_to_target);
136 * select planes within range
139 pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
140 2, wantflags, P_M | P_O);
141 pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
142 2, wantflags | P_F | P_ESC, P_M | P_O);
144 * now arm and equip the bombers, transports, whatever.
146 mission_flags |= P_X; /* stealth (shhh) */
147 mission_flags |= P_H; /* gets turned off if not all choppers */
148 mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, mission,
149 ip, 0, mission_flags);
150 if (QEMPTY(&bomb_list)) {
151 pr("No planes could be equipped for the mission.\n");
154 mission_flags = pln_arm(&esc_list, 2 * ap_to_target, mission,
155 ip, P_F | P_ESC, mission_flags);
156 ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
158 if (QEMPTY(&bomb_list)) {
159 pr("No planes got through fighter defenses\n");
160 } else if (target.sct_type == SCT_SANCT) {
161 pr("You can't bomb that sector!\n");
165 pin_bomb(&bomb_list, &target);
169 natp = getnatp(player->cnum);
170 if (target.sct_own) {
171 rel = getrel(natp, target.sct_own);
172 if ((rel != AT_WAR) && (player->cnum != target.sct_own)
173 && (target.sct_own) &&
174 (target.sct_oldown != player->cnum)) {
175 pr("You're not at war with them!\n");
182 nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1);
183 strat_bomb(&bomb_list, &target);
186 pr("Bad mission %c\n", mission);
196 pin_bomb(struct emp_qelem *list, struct sctstr *target)
205 struct emp_qelem *qp;
214 type = target->sct_type;
216 pr("Target sector is a %s constructed %s\n",
217 effadv((int)target->sct_effic), dcp->d_name);
219 plp = (struct plist *)list->q_forw;
220 if (plp->pcp->pl_flags & P_A) {
221 nships = num_shipsatxy(target->sct_x, target->sct_y, 0, 0);
222 nsubs = nships - shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
224 pr("Some subs are present in the sector.\n");
226 nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
228 nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
229 nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
231 p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
233 if (p == 0 || *p == 0) {
244 natp = getnatp(player->cnum);
245 if (target->sct_own) {
246 rel = getrel(natp, target->sct_own);
247 if ((rel != AT_WAR) && (player->cnum != target->sct_own)
248 && (target->sct_own) &&
249 (target->sct_oldown != player->cnum)) {
250 pr("You're not at war with them!\n");
256 pr("no units there\n");
259 land_bomb(list, target);
263 natp = getnatp(player->cnum);
264 if (target->sct_own) {
265 rel = getrel(natp, target->sct_own);
266 if ((rel != AT_WAR) && (player->cnum != target->sct_own)
267 && (target->sct_own) &&
268 (target->sct_oldown != player->cnum)) {
269 pr("You're not at war with them!\n");
275 pr("no planes there\n");
278 plane_bomb(list, target);
282 if (((struct plist *)list->q_forw)->pcp->pl_flags & P_A) {
284 pr("no ships there\n");
288 pr("no ships there\n");
292 ship_bomb(list, target);
296 natp = getnatp(player->cnum);
297 if (target->sct_own) {
298 rel = getrel(natp, target->sct_own);
299 if ((rel != AT_WAR) && (player->cnum != target->sct_own)
300 && (target->sct_own) &&
301 (target->sct_oldown != player->cnum)) {
302 pr("You're not at war with them!\n");
308 for (i = 0; i < nbomb; i++) {
309 if (!target->sct_item[bombcomm[i]])
314 pr("No bombable commodities in %s\n",
315 xyas(target->sct_x, target->sct_y, player->cnum));
318 comm_bomb(list, target);
322 natp = getnatp(player->cnum);
323 if (target->sct_own) {
324 rel = getrel(natp, target->sct_own);
325 if ((rel != AT_WAR) && (player->cnum != target->sct_own)
326 && (target->sct_own) &&
327 (target->sct_oldown != player->cnum)) {
328 pr("You're not at war with them!\n");
333 eff_bomb(list, target);
336 pr("Aborting mission.\n");
339 pr("Bad target type.\n");
345 eff_bomb(struct emp_qelem *list, struct sctstr *target)
348 struct emp_qelem *qp;
353 for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
354 plp = (struct plist *)qp;
355 if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
357 if (plp->bombs || plp->plane.pln_nuketype != -1)
359 pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
362 if (dam <= 0) /* dam == 0 if only nukes were delivered */
364 getsect(target->sct_x, target->sct_y, §);
366 oldeff = target->sct_effic;
367 target->sct_effic = effdamage(target->sct_effic, dam);
368 target->sct_avail = effdamage(target->sct_avail, dam);
369 target->sct_road = effdamage(target->sct_road, dam);
370 target->sct_rail = effdamage(target->sct_rail, dam);
371 target->sct_defense = effdamage(target->sct_defense, dam);
372 if (!opt_DEFENSE_INFRA)
373 target->sct_defense = target->sct_effic;
374 pr("did %d%% damage to efficiency in %s\n",
375 oldeff - target->sct_effic,
376 xyas(target->sct_x, target->sct_y, player->cnum));
378 wu(0, target->sct_own,
379 "%s bombing raid did %d%% damage in %s\n",
380 cname(player->cnum), oldeff - target->sct_effic,
381 xyas(target->sct_x, target->sct_y, target->sct_own));
382 if (target->sct_effic < SCT_MINEFF) {
383 if (target->sct_type == SCT_BSPAN)
384 knockdown(target, list);
385 else if (target->sct_type == SCT_BTOWER) {
386 knockdown(target, list);
387 bridgefall(target, list);
391 collateral_damage(target->sct_x, target->sct_y, dam, list);
395 comm_bomb(struct emp_qelem *list, struct sctstr *target)
402 struct emp_qelem *qp;
407 for (i = 0; i < nbomb; i++) {
408 if (target->sct_item[bombcomm[i]] == 0)
410 if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
412 ip = &ichr[bombcomm[i]];
413 pr("some %s\n", ip->i_name);
416 ip = whatitem((s_char *)0, "commodity to bomb? ");
422 for (i = 0; i < nbomb; i++) {
423 if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
425 if (&ichr[bombcomm[i]] == ip)
429 pr("You can't bomb %s!\n", ip->i_name);
430 for (i = 0; i < nbomb; i++) {
431 if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
433 pr(i == 0 ? "Bombable: " : ", ");
434 pr(ichr[bombcomm[i]].i_name);
440 for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
441 plp = (struct plist *)qp;
442 if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
444 if (plp->bombs || plp->plane.pln_nuketype != -1)
446 pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
449 if (dam <= 0) /* dam == 0 if only nukes were delivered */
451 getsect(target->sct_x, target->sct_y, §);
453 before = amt = target->sct_item[ip->i_vtype];
454 target->sct_item[ip->i_vtype] = amt = commdamage(amt, dam, ip->i_vtype);
456 b = 100.0 * (1.0 - ((float)amt / (float)before));
459 pr("did %.2f%% damage to %s in %s\n",
460 b, ip->i_name, xyas(target->sct_x, target->sct_y, player->cnum));
461 nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1);
462 if (target->sct_own != 0)
463 wu(0, target->sct_own,
464 "%s precision bombing raid did %.2f%% damage to %s in %s\n",
465 cname(player->cnum), b, ip->i_name,
466 xyas(target->sct_x, target->sct_y, target->sct_own));
468 collateral_damage(target->sct_x, target->sct_y, dam, list);
472 ship_bomb(struct emp_qelem *list, struct sctstr *target)
479 struct emp_qelem *qp;
484 struct shiplist *head = NULL;
494 for (qp = list->q_forw; qp != list && !player->aborted;
496 free_shiplist(&head);
497 plp = (struct plist *)qp;
498 if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
500 if (plp->pcp->pl_flags & P_A)
501 nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0,
504 nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
506 pr("%s could not find any ships!\n", prplane(&plp->plane));
509 (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
510 prplane(&plp->plane), plp->bombs);
513 while (shipno < 0 && !player->aborted && !ignore) {
514 if ((q = getstring(prompt, buf)) == 0 || *q == 0)
521 if (plp->pcp->pl_flags & P_A)
522 print_shiplist(head);
524 shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
534 if ((plp->pcp->pl_flags & P_A) && !on_shiplist(n, head))
536 if (getship(n, &ship) && ship.shp_x == target->sct_x &&
537 ship.shp_y == target->sct_y)
542 if ((plp->pcp->pl_flags & P_A) && !on_shiplist(shipno, head))
546 gun = min(ship.shp_item[I_GUN], ship.shp_glim);
548 shell = ship.shp_item[I_SHELL];
550 shell = supply_commod(ship.shp_own, ship.shp_x,
551 ship.shp_y, I_SHELL, 1);
553 mcp = &mchr[(int)ship.shp_type];
554 if (gun > 0 && shell > 0 && !(mcp->m_flags & M_SUB)) {
555 flak = (int)(techfact(ship.shp_tech, (double)gun) * 2.0);
556 ship.shp_item[I_SHELL] = shell;
557 putship(ship.shp_uid, &ship);
558 sprintf(msg, "Flak! Firing %d guns from ship %s\n",
559 flak, prship(&ship));
560 PR(ship.shp_own, msg);
561 if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak))
566 if (plp->plane.pln_nuketype != -1)
570 pln_hitchance(&plp->plane, shp_hardtarget(&ship), EF_SHIP);
571 pr("%d%% hitchance...", hitchance);
573 if (roll(100) <= hitchance) {
574 /* pinbombing is more accurate than normal bombing */
576 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
580 /* Bombs that miss have to land somewhere! */
582 pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
584 collateral_damage(target->sct_x, target->sct_y, dam, list);
587 if (dam <= 0) /* dam == 0 if only nukes were delivered */
589 if (mcp->m_flags & M_SUB)
590 nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1);
592 nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1);
594 wu(0, ship.shp_own, "%s bombs did %d damage to %s at %s\n",
595 cname(player->cnum), dam,
597 xyas(target->sct_x, target->sct_y, ship.shp_own));
600 check_retreat_and_do_shipdamage(&ship, dam);
601 if (ship.shp_rflags & RET_BOMBED)
602 if (((ship.shp_rflags & RET_INJURED) == 0) || !dam)
603 retreat_ship(&ship, 'b');
604 putship(ship.shp_uid, &ship);
605 getship(ship.shp_uid, &ship);
607 pr("%s at %s sunk!\n",
609 xyas(target->sct_x, target->sct_y, player->cnum));
611 collateral_damage(target->sct_x, target->sct_y, dam / 2, list);
615 free_shiplist(&head);
619 plane_bomb(struct emp_qelem *list, struct sctstr *target)
626 struct emp_qelem *qp;
636 for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
637 plp = (struct plist *)qp;
638 if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
640 nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
642 pr("%s could not find any planes!\n", prplane(&plp->plane));
645 (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
646 prplane(&plp->plane), plp->bombs);
649 while (planeno < 0 && !player->aborted && !ignore) {
650 if ((q = getstring(prompt, buf)) == 0 || *q == 0)
657 planesatxy(target->sct_x, target->sct_y, 0, 0, list);
665 if (getplane(n, &plane) &&
666 plane.pln_x == target->sct_x &&
667 plane.pln_y == target->sct_y &&
668 ((plane.pln_flags & PLN_LAUNCHED) == 0) &&
669 (!ac_isflying(&plane, list)))
672 pr("Plane #%d not spotted\n", n);
677 if (plp->plane.pln_nuketype != -1)
680 hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
681 pr("%d%% hitchance...", hitchance);
683 if (roll(100) <= hitchance) {
684 /* pinbombing is more accurate than normal bombing */
686 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
690 /* Bombs that miss have to land somewhere! */
692 pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
694 collateral_damage(target->sct_x, target->sct_y, dam, list);
697 if (dam <= 0) /* dam == 0 if only nukes were delivered */
702 if (dam > plane.pln_effic) {
704 makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x,
708 plane.pln_effic -= dam;
709 plane.pln_mobil = (dam * plane.pln_mobil / 100.0);
710 if (own == player->cnum) {
711 pr("%s reports %d%% damage\n", prplane(&plane), dam);
715 "%s pinpoint bombing raid did %d%% damage to %s\n",
716 cname(player->cnum), dam, prplane(&plane));
718 nreport(player->cnum, N_DOWN_PLANE, own, 1);
720 wu(0, own, "%s bombs did %d%% damage to %s at %s\n",
721 cname(player->cnum), dam, prplane(&plane),
722 xyas(target->sct_x, target->sct_y, own));
723 putplane(plane.pln_uid, &plane);
724 collateral_damage(plane.pln_x, plane.pln_y, dam, list);
731 land_bomb(struct emp_qelem *list, struct sctstr *target)
741 struct emp_qelem *qp;
743 int ignore, flak, hitchance;
748 for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
749 plp = (struct plist *)qp;
750 if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
752 nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
754 pr("%s could not find any units!\n", prplane(&plp->plane));
757 (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
758 prplane(&plp->plane), plp->bombs);
761 while (unitno < 0 && !player->aborted && !ignore) {
762 if ((q = getstring(prompt, buf)) == 0 || *q == 0)
769 unitsatxy(target->sct_x, target->sct_y, 0, 0);
777 if (getland(n, &land) &&
778 land.lnd_x == target->sct_x && land.lnd_y == target->sct_y)
781 pr("Unit #%d not spotted\n", n);
786 flak = (int)(techfact(land.lnd_tech, (double)land.lnd_aaf) * 3.0);
789 "Flak! Firing flak guns from unit %s (aa rating %d)\n",
790 prland(&land), land.lnd_aaf);
791 PR(land.lnd_own, msg);
792 if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
797 if (plp->plane.pln_nuketype != -1)
801 pln_hitchance(&plp->plane, lnd_hardtarget(&land), EF_LAND);
802 pr("%d%% hitchance...", hitchance);
804 if (roll(100) <= hitchance) {
806 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
810 /* Bombs that miss have to land somewhere! */
812 pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
814 collateral_damage(target->sct_x, target->sct_y, dam, list);
817 if (dam <= 0) /* dam == 0 if only nukes were delivered */
824 "%s pinpoint bombing raid did %d damage to %s\n",
825 cname(player->cnum), dam, prland(&land));
826 check_retreat_and_do_landdamage(&land, dam);
828 if (land.lnd_rflags & RET_BOMBED)
829 if (((land.lnd_rflags & RET_INJURED) == 0) || !dam)
830 retreat_land(&land, 'b');
831 nreport(player->cnum, N_UNIT_BOMB, own, 1);
832 putland(land.lnd_uid, &land);
833 collateral_damage(land.lnd_x, land.lnd_y, dam, list);
840 strat_bomb(struct emp_qelem *list, struct sctstr *target)
844 struct emp_qelem *qp;
848 for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
849 plp = (struct plist *)qp;
850 if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
852 if (plp->bombs || plp->plane.pln_nuketype != -1)
854 pln_damage(&plp->plane, target->sct_x, target->sct_y, 's',
857 if (dam <= 0) /* dam == 0 if only nukes were delivered */
859 getsect(target->sct_x, target->sct_y, §);
862 wu(0, target->sct_own, "%s bombing raid did %d damage in %s\n",
863 cname(player->cnum), PERCENT_DAMAGE(dam),
864 xyas(target->sct_x, target->sct_y, target->sct_own));
866 sectdamage(target, dam, list);
868 pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
869 xyas(target->sct_x, target->sct_y, player->cnum));
874 pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from,
886 flak -= (pp->pln_def + 1);
887 if (pcp->pl_flags & P_X)
889 if (pcp->pl_flags & P_H)
891 dam = ac_flak_dam(flak);
893 plane_owner = pp->pln_own;
897 memset(dmess, 0, sizeof(dmess));
901 if (eff < PLANE_MINEFF) {
902 sprintf(dmess, " -- shot down");
904 } else if (chance((100 - eff) / 100.0)) {
905 sprintf(dmess, " -- aborted with %d%%%% damage", 100 - eff);
908 sprintf(mesg, " Flak! %s %s takes %d%s.\n",
909 cname(pp->pln_own), prplane(pp), dam, dmess);
910 PR(plane_owner, mesg);
915 nreport(from, N_DOWN_PLANE, pp->pln_own, 1);
916 if (pp->pln_ship >= 0) {
917 getship(pp->pln_ship, &ship);
918 take_plane_off_ship(pp, &ship);
920 if (pp->pln_land >= 0) {
921 getland(pp->pln_land, &land);
922 take_plane_off_land(pp, &land);
924 makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
926 putplane(pp->pln_uid, pp);
928 putplane(pp->pln_uid, pp);