2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * budg.c: Calculate production levels, prioritize
30 * Known contributors to this file:
31 * Thomas Ruschak, 1992
32 * Ville Virrankoski, 1995
33 * Steve McClure, 1997-2000
58 #define MIN(x,y) ((x) > (y) ? (y) : (x))
61 extern int etu_per_update;
62 extern double bankint;
63 extern double money_civ;
64 extern double money_uw;
65 extern double money_mil;
66 extern double obrate, uwbrate;
67 extern int etu_per_update;
68 extern double money_res;
70 s_char *dotsprintf(s_char *buf, s_char *format, int data);
72 void prexpense(long int cash, int *expensesp, s_char priority, int amount);
73 static void calc_all(long int (*p_sect)[2], int *taxes, int *Ncivs,
74 int *Nuws, int *bars, int *Nbars, int *mil,
75 int *ships, int *sbuild, int *nsbuild, int *smaint,
76 int *units, int *lbuild, int *nlbuild, int *lmaint,
77 int *planes, int *pbuild, int *npbuild, int *pmaint);
82 s_char stype = 0, *pq;
84 long p_sect[SCT_MAXDEF + 1][2];
85 int taxes = 0, bars = 0, mil = 0;
86 int Ncivs = 0, Nuws = 0, Nbars = 0;
88 int income = 0, expenses = 0;
89 int sbuild = 0, smaint = 0, pbuild = 0, pmaint = 0, ships = 0, planes =
91 int nsbuild = 0, npbuild = 0, which = 0;
92 int lbuild = 0, lmaint = 0, units = 0, nlbuild = 0;
97 bzero((s_char *)p_sect, sizeof(p_sect));
100 np = getnatp(player->cnum);
101 if (player->argp[1] != (s_char *)0) {
102 if (goodsect(player->argp[1][0]))
103 stype = player->argp[1][0];
105 switch (player->argp[1][0]) {
113 stype = player->argp[1][0];
119 if ((stype != 0) && (stype != 'C')) {
120 pq = getstarg(player->argp[2], "Priority? ", buf);
124 if (pq != (s_char *)0) {
126 priority = (atoi(pq) < 0 ? -1 * atoi(pq) : atoi(pq));
127 if (priority >= SCT_MAXDEF + 8) {
128 pr("Priorities must be less than %d!\n", SCT_MAXDEF + 8);
131 for (x = 0; x < SCT_MAXDEF + 8; x++)
132 if (priority && (np->nat_priorities[x] == priority)) {
133 pr("Priorities must be unique!\n");
136 } else if (*pq == '~')
141 if ((stype) && !player->god) {
142 if (!isupper(stype)) {
144 while ((which < SCT_MAXDEF + 2) &&
145 (stype != dchr[which].d_mnem))
147 if (which == SCT_MAXDEF + 2)
177 for (x = 0; x < SCT_MAXDEF + 8; x++) {
178 np->nat_priorities[x] = -1;
181 np->nat_priorities[which] = priority;
187 player->simulation = 1;
188 calc_all(p_sect, &taxes, &Ncivs, &Nuws, &bars, &Nbars, &mil, &ships,
189 &sbuild, &nsbuild, &smaint, &units, &lbuild, &nlbuild,
190 &lmaint, &planes, &pbuild, &npbuild, &pmaint);
192 income = taxes + bars;
193 pr("Sector Type\t\tAbbr\tProduction\tPriority\t Cost\n");
194 for (x = 0; x < SCT_MAXDEF + 1; x++) {
195 if (!p_sect[x][1] && np->nat_priorities[x] == -1)
197 if (!pchr[dchr[x].d_prd].p_cost &&
198 np->nat_priorities[x] == -1 && x != SCT_ENLIST) {
202 pr("%-17s\t%c\t", dchr[x].d_name, dchr[x].d_mnem);
204 pr("%d mil \t", p_sect[x][0]);
205 else if (pchr[dchr[x].d_prd].p_cost != 0)
206 pr("%d %-7s\t", p_sect[x][0], pchr[dchr[x].d_prd].p_sname);
210 if (np->nat_priorities[x] != -1) {
211 pr("%d", np->nat_priorities[x]);
215 if (np->nat_priorities[x] != 0) {
216 if ((np->nat_money + income - expenses) > 0) {
217 pr("%8d", p_sect[x][1]);
218 expenses += p_sect[x][1];
220 pr("[%7d]", p_sect[x][1]);
222 if ((np->nat_money + income - expenses) > 0)
223 pr("(%7d)", p_sect[x][1]);
225 pr("[(%7d)]", p_sect[x][1]);
232 sprintf(buf, "%d unit%s", nlbuild, splur(nlbuild));
233 pr("Unit building\t\tL\t%-16s", buf);
234 if (np->nat_priorities[PRI_LBUILD] != -1)
235 pr("%d", np->nat_priorities[PRI_LBUILD]);
236 prexpense(np->nat_money + income, &expenses,
237 np->nat_priorities[PRI_LBUILD], -1 * lbuild);
241 sprintf(buf, "%d unit%s", units, splur(units));
242 pr("Unit maintenance\tA\t%-16s", buf);
243 if (np->nat_priorities[PRI_LMAINT] != -1)
244 pr("%d", np->nat_priorities[PRI_LMAINT]);
245 prexpense(np->nat_money + income, &expenses,
246 np->nat_priorities[PRI_LMAINT], -1 * lmaint);
250 sprintf(buf, "%d ship%s", nsbuild, splur(nsbuild));
251 pr("Ship building\t\tS\t%-16s", buf);
252 if (np->nat_priorities[PRI_SBUILD] != -1)
253 pr("%d", np->nat_priorities[PRI_SBUILD]);
254 prexpense(np->nat_money + income, &expenses,
255 np->nat_priorities[PRI_SBUILD], -1 * sbuild);
259 sprintf(buf, "%d ship%s", ships, splur(ships));
260 pr("Ship maintenance\tM\t%-16s", buf);
261 if (np->nat_priorities[PRI_SMAINT] != -1)
262 pr("%d", np->nat_priorities[PRI_SMAINT]);
263 prexpense(np->nat_money + income, &expenses,
264 np->nat_priorities[PRI_SMAINT], -1 * smaint);
268 sprintf(buf, "%d plane%s", npbuild, splur(npbuild));
269 pr("Plane building\t\tP\t%-16s", buf);
270 if (np->nat_priorities[PRI_PBUILD] != -1)
271 pr("%d", np->nat_priorities[PRI_PBUILD]);
272 prexpense(np->nat_money + income, &expenses,
273 np->nat_priorities[PRI_PBUILD], -1 * pbuild);
277 sprintf(buf, "%d plane%s", planes, splur(planes));
278 pr("Plane maintenance\tN\t%-16s", buf);
279 if (np->nat_priorities[PRI_PMAINT] != -1)
280 pr("%d", np->nat_priorities[PRI_PMAINT]);
281 prexpense(np->nat_money + income, &expenses,
282 np->nat_priorities[PRI_PMAINT], -1 * pmaint);
284 if (p_sect[SCT_EFFIC][1]) {
285 pr("Sector building\t\t\t\t%8d sct(s)\t\t%8d\n",
286 p_sect[SCT_EFFIC][0], p_sect[SCT_EFFIC][1]);
287 expenses += p_sect[SCT_EFFIC][1];
291 n = (mil - np->nat_reserve * money_res * etu) / (etu * money_mil);
292 sprintf(in, "%d mil, %d res", n, (int)np->nat_reserve);
293 pr("Military payroll\t\t%-32s%8d\n", in, -mil);
296 if (p_sect[SCT_CAPIT][0]) {
297 n = p_sect[SCT_CAPIT][0];
301 1 ? opt_BIG_CITY ? "city" : "capital" : opt_BIG_CITY ?
302 "cities" : "capitals");
303 pr("%s maintenance\t\t%-32s%8d\n",
304 opt_BIG_CITY ? "City" : "Capital", in, p_sect[SCT_CAPIT][1]);
305 expenses += p_sect[SCT_CAPIT][1];
307 pr("Total expenses%s\n", dotsprintf(buf, "%58d", expenses));
309 sprintf(in, "%d civ%s, %d uw%s",
310 Ncivs, splur(Ncivs), Nuws, splur(Nuws));
311 pr("Income from taxes\t\t%-32s%+8d\n", in, taxes);
314 sprintf(in, "%d bar%s", Nbars, splur(Nbars));
315 pr("Income from bars\t\t%-32s%+8d\n", in, bars);
317 pr("Total income%s\n", dotsprintf(buf, "%+60d", income));
318 pr("Balance forward\t\t\t\t\t\t %10d\n", np->nat_money);
319 pr("Estimated delta\t\t\t\t\t\t %+10d\n", income - expenses);
320 pr("Estimated new treasury%s\n",
321 dotsprintf(buf, "%50d", np->nat_money + income - expenses));
322 if (((np->nat_money + income - expenses) < 0) && !player->god) {
323 pr("After processsing sectors, you will be broke!\n");
324 pr("Sectors will not produce, distribute, or deliver!\n\n");
327 player->simulation = 0;
332 calc_all(long int (*p_sect)[2], int *taxes, int *Ncivs, int *Nuws,
333 int *bars, int *Nbars, int *mil, int *ships, int *sbuild,
334 int *nsbuild, int *smaint, int *units, int *lbuild, int *nlbuild,
335 int *lmaint, int *planes, int *pbuild, int *npbuild, int *pmaint)
339 int sm = 0, sb = 0, pm = 0, pb = 0, lm = 0, lb = 0;
342 int n, civ_tax, uw_tax, mil_pay;
344 int etu = etu_per_update;
347 extern long sea_money[MAXNOC];
348 extern long lnd_money[MAXNOC];
349 extern long air_money[MAXNOC];
350 extern long tpops[MAXNOC];
351 extern int mil_dbl_pay;
353 lnd_money[player->cnum] = sea_money[player->cnum] = 0;
354 air_money[player->cnum] = 0;
358 np = getnatp(player->cnum);
359 bp = (int *)calloc(WORLD_X * WORLD_Y * 8, sizeof(int));
360 for (n = 0; NULL != (sp = getsectid(n)); n++) {
361 fill_update_array(bp, sp);
362 if (sp->sct_own == player->cnum) {
364 tax(sp, np, etu, &pop, &civ_tax, &uw_tax, &mil_pay);
365 getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
366 *Ncivs += vec[I_CIVIL];
368 *taxes += civ_tax + uw_tax;
370 if (sp->sct_type == SCT_BANK) {
371 *bars += bank_income(sp, etu);
372 *Nbars += vec[I_BAR];
376 tpops[player->cnum] = pop;
377 *mil += (int)(np->nat_reserve * money_res * etu);
379 *mil += (int)upd_slmilcosts(np->nat_cnum, etu);
381 for (y = 1; y < SCT_MAXDEF + 8; y++) {
382 for (z = 0; z < SCT_MAXDEF + 8; z++)
383 if (np->nat_priorities[z] == y)
386 tmp_money = lnd_money[player->cnum];
387 *ships = prod_ship(etu, player->cnum, bp, 0);
388 *smaint = lnd_money[player->cnum] - tmp_money;
392 tmp_money = sea_money[player->cnum];
393 *nsbuild = prod_ship(etu, player->cnum, bp, 1);
394 *sbuild = sea_money[player->cnum] - tmp_money;
398 tmp_money = lnd_money[player->cnum];
399 *units = prod_land(etu, player->cnum, bp, 0);
400 *lmaint = lnd_money[player->cnum] - tmp_money;
404 tmp_money = lnd_money[player->cnum];
405 *nlbuild = prod_land(etu, player->cnum, bp, 1);
406 *lbuild = lnd_money[player->cnum] - tmp_money;
410 tmp_money = air_money[player->cnum];
411 *planes = prod_plane(etu, player->cnum, bp, 0);
412 *pmaint = air_money[player->cnum] - tmp_money;
416 tmp_money = air_money[player->cnum];
417 *npbuild = prod_plane(etu, player->cnum, bp, 1);
418 *pbuild = air_money[player->cnum] - tmp_money;
422 produce_sect(player->cnum, etu, bp, p_sect, z);
426 /* 0 is maintain, 1 is build */
428 tmp_money = sea_money[player->cnum];
429 *ships = prod_ship(etu, player->cnum, bp, 0);
430 *smaint = sea_money[player->cnum] - tmp_money;
433 tmp_money = sea_money[player->cnum];
434 *nsbuild = prod_ship(etu, player->cnum, bp, 1);
435 *sbuild = sea_money[player->cnum] - tmp_money;
438 tmp_money = lnd_money[player->cnum];
439 *units = prod_land(etu, player->cnum, bp, 0);
440 *lmaint = lnd_money[player->cnum] - tmp_money;
443 tmp_money = lnd_money[player->cnum];
444 *nlbuild = prod_land(etu, player->cnum, bp, 1);
445 *lbuild = lnd_money[player->cnum] - tmp_money;
448 tmp_money = air_money[player->cnum];
449 *planes = prod_plane(etu, player->cnum, bp, 0);
450 *pmaint = air_money[player->cnum] - tmp_money;
453 tmp_money = air_money[player->cnum];
454 *npbuild = prod_plane(etu, player->cnum, bp, 1);
455 *pbuild = air_money[player->cnum] - tmp_money;
458 /* produce all sects that haven't produced yet */
459 produce_sect(player->cnum, etu, bp, p_sect, -1);
461 lnd_money[player->cnum] = sea_money[player->cnum] = 0;
462 air_money[player->cnum] = 0;
471 for (x = 4; x < SCT_MAXDEF + 2; x++)
472 if (dchr[x].d_mnem == c)
479 dotsprintf(s_char *buf, s_char *format, int data)
481 sprintf(buf, format, data);
482 return (s_char *)memset(buf, '.', strspn(buf, " "));
486 prexpense(long int cash, int *expensesp, s_char priority, int amount)
488 if (cash > *expensesp) {
490 pr("\t\t%8d\n", amount);
491 *expensesp += amount;
493 pr("\t\t(%7d)\n", amount);
496 pr("\t\t[%7d]\n", amount);
497 *expensesp += amount;
499 pr("\t\t[(%6d)]\n", amount);