2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * budg.c: Calculate production levels, prioritize
30 * Known contributors to this file:
31 * Thomas Ruschak, 1992
32 * Ville Virrankoski, 1995
33 * Steve McClure, 1997-2000
56 #define MIN(x,y) ((x) > (y) ? (y) : (x))
59 extern int etu_per_update;
60 extern double bankint;
61 extern double money_civ;
62 extern double money_uw;
63 extern double money_mil;
64 extern double obrate, uwbrate;
65 extern int etu_per_update;
66 extern double money_res;
68 static void calc_all(long int (*p_sect)[2], int *taxes, int *Ncivs,
69 int *Nuws, int *bars, int *Nbars, int *mil,
70 int *ships, int *sbuild, int *nsbuild, int *smaint,
71 int *units, int *lbuild, int *nlbuild, int *lmaint,
72 int *planes, int *pbuild, int *npbuild, int *pmaint);
73 static s_char *dotsprintf(s_char *buf, s_char *format, int data);
74 static int goodsect(char c);
75 static void prexpense(long int cash, int *expensesp, s_char priority, int amount);
80 s_char stype = 0, *pq;
82 long p_sect[SCT_MAXDEF + 1][2];
83 int taxes = 0, bars = 0, mil = 0;
84 int Ncivs = 0, Nuws = 0, Nbars = 0;
86 int income = 0, expenses = 0;
87 int sbuild = 0, smaint = 0, pbuild = 0, pmaint = 0, ships = 0, planes =
89 int nsbuild = 0, npbuild = 0, which = 0;
90 int lbuild = 0, lmaint = 0, units = 0, nlbuild = 0;
95 memset(p_sect, 0, sizeof(p_sect));
98 np = getnatp(player->cnum);
99 if (player->argp[1] != (s_char *)0) {
100 if (goodsect(player->argp[1][0]))
101 stype = player->argp[1][0];
103 switch (player->argp[1][0]) {
111 stype = player->argp[1][0];
117 if ((stype != 0) && (stype != 'C')) {
118 pq = getstarg(player->argp[2], "Priority? ", buf);
122 if (pq != (s_char *)0) {
124 priority = (atoi(pq) < 0 ? -1 * atoi(pq) : atoi(pq));
125 if (priority >= SCT_MAXDEF + 8) {
126 pr("Priorities must be less than %d!\n", SCT_MAXDEF + 8);
129 for (x = 0; x < SCT_MAXDEF + 8; x++)
130 if (priority && (np->nat_priorities[x] == priority)) {
131 pr("Priorities must be unique!\n");
134 } else if (*pq == '~')
139 if ((stype) && !player->god) {
140 if (!isupper(stype)) {
142 while ((which < SCT_MAXDEF + 2) &&
143 (stype != dchr[which].d_mnem))
145 if (which == SCT_MAXDEF + 2)
175 for (x = 0; x < SCT_MAXDEF + 8; x++) {
176 np->nat_priorities[x] = -1;
179 np->nat_priorities[which] = priority;
185 player->simulation = 1;
186 calc_all(p_sect, &taxes, &Ncivs, &Nuws, &bars, &Nbars, &mil, &ships,
187 &sbuild, &nsbuild, &smaint, &units, &lbuild, &nlbuild,
188 &lmaint, &planes, &pbuild, &npbuild, &pmaint);
190 income = taxes + bars;
191 pr("Sector Type\t\tAbbr\tProduction\tPriority\t Cost\n");
192 for (x = 0; x < SCT_MAXDEF + 1; x++) {
193 if (!p_sect[x][1] && np->nat_priorities[x] == -1)
195 if (!pchr[dchr[x].d_prd].p_cost &&
196 np->nat_priorities[x] == -1 && x != SCT_ENLIST) {
200 pr("%-17s\t%c\t", dchr[x].d_name, dchr[x].d_mnem);
202 pr("%d mil \t", p_sect[x][0]);
203 else if (pchr[dchr[x].d_prd].p_cost != 0)
204 pr("%d %-7s\t", p_sect[x][0], pchr[dchr[x].d_prd].p_sname);
208 if (np->nat_priorities[x] != -1) {
209 pr("%d", np->nat_priorities[x]);
213 if (np->nat_priorities[x] != 0) {
214 if ((np->nat_money + income - expenses) > 0) {
215 pr("%8d", p_sect[x][1]);
216 expenses += p_sect[x][1];
218 pr("[%7d]", p_sect[x][1]);
220 if ((np->nat_money + income - expenses) > 0)
221 pr("(%7d)", p_sect[x][1]);
223 pr("[(%7d)]", p_sect[x][1]);
230 sprintf(buf, "%d unit%s", nlbuild, splur(nlbuild));
231 pr("Unit building\t\tL\t%-16s", buf);
232 if (np->nat_priorities[PRI_LBUILD] != -1)
233 pr("%d", np->nat_priorities[PRI_LBUILD]);
234 prexpense(np->nat_money + income, &expenses,
235 np->nat_priorities[PRI_LBUILD], -1 * lbuild);
239 sprintf(buf, "%d unit%s", units, splur(units));
240 pr("Unit maintenance\tA\t%-16s", buf);
241 if (np->nat_priorities[PRI_LMAINT] != -1)
242 pr("%d", np->nat_priorities[PRI_LMAINT]);
243 prexpense(np->nat_money + income, &expenses,
244 np->nat_priorities[PRI_LMAINT], -1 * lmaint);
248 sprintf(buf, "%d ship%s", nsbuild, splur(nsbuild));
249 pr("Ship building\t\tS\t%-16s", buf);
250 if (np->nat_priorities[PRI_SBUILD] != -1)
251 pr("%d", np->nat_priorities[PRI_SBUILD]);
252 prexpense(np->nat_money + income, &expenses,
253 np->nat_priorities[PRI_SBUILD], -1 * sbuild);
257 sprintf(buf, "%d ship%s", ships, splur(ships));
258 pr("Ship maintenance\tM\t%-16s", buf);
259 if (np->nat_priorities[PRI_SMAINT] != -1)
260 pr("%d", np->nat_priorities[PRI_SMAINT]);
261 prexpense(np->nat_money + income, &expenses,
262 np->nat_priorities[PRI_SMAINT], -1 * smaint);
266 sprintf(buf, "%d plane%s", npbuild, splur(npbuild));
267 pr("Plane building\t\tP\t%-16s", buf);
268 if (np->nat_priorities[PRI_PBUILD] != -1)
269 pr("%d", np->nat_priorities[PRI_PBUILD]);
270 prexpense(np->nat_money + income, &expenses,
271 np->nat_priorities[PRI_PBUILD], -1 * pbuild);
275 sprintf(buf, "%d plane%s", planes, splur(planes));
276 pr("Plane maintenance\tN\t%-16s", buf);
277 if (np->nat_priorities[PRI_PMAINT] != -1)
278 pr("%d", np->nat_priorities[PRI_PMAINT]);
279 prexpense(np->nat_money + income, &expenses,
280 np->nat_priorities[PRI_PMAINT], -1 * pmaint);
282 if (p_sect[SCT_EFFIC][1]) {
283 pr("Sector building\t\t\t\t%8d sct(s)\t\t%8d\n",
284 p_sect[SCT_EFFIC][0], p_sect[SCT_EFFIC][1]);
285 expenses += p_sect[SCT_EFFIC][1];
289 n = (mil - np->nat_reserve * money_res * etu) / (etu * money_mil);
290 sprintf(in, "%d mil, %d res", n, (int)np->nat_reserve);
291 pr("Military payroll\t\t%-32s%8d\n", in, -mil);
294 if (p_sect[SCT_CAPIT][0]) {
295 n = p_sect[SCT_CAPIT][0];
299 1 ? opt_BIG_CITY ? "city" : "capital" : opt_BIG_CITY ?
300 "cities" : "capitals");
301 pr("%s maintenance\t\t%-32s%8d\n",
302 opt_BIG_CITY ? "City" : "Capital", in, p_sect[SCT_CAPIT][1]);
303 expenses += p_sect[SCT_CAPIT][1];
305 pr("Total expenses%s\n", dotsprintf(buf, "%58d", expenses));
307 sprintf(in, "%d civ%s, %d uw%s",
308 Ncivs, splur(Ncivs), Nuws, splur(Nuws));
309 pr("Income from taxes\t\t%-32s%+8d\n", in, taxes);
312 sprintf(in, "%d bar%s", Nbars, splur(Nbars));
313 pr("Income from bars\t\t%-32s%+8d\n", in, bars);
315 pr("Total income%s\n", dotsprintf(buf, "%+60d", income));
316 pr("Balance forward\t\t\t\t\t\t %10d\n", np->nat_money);
317 pr("Estimated delta\t\t\t\t\t\t %+10d\n", income - expenses);
318 pr("Estimated new treasury%s\n",
319 dotsprintf(buf, "%50d", np->nat_money + income - expenses));
320 if (((np->nat_money + income - expenses) < 0) && !player->god) {
321 pr("After processsing sectors, you will be broke!\n");
322 pr("Sectors will not produce, distribute, or deliver!\n\n");
325 player->simulation = 0;
330 calc_all(long int (*p_sect)[2], int *taxes, int *Ncivs, int *Nuws,
331 int *bars, int *Nbars, int *mil, int *ships, int *sbuild,
332 int *nsbuild, int *smaint, int *units, int *lbuild, int *nlbuild,
333 int *lmaint, int *planes, int *pbuild, int *npbuild, int *pmaint)
337 int sm = 0, sb = 0, pm = 0, pb = 0, lm = 0, lb = 0;
340 int n, civ_tax, uw_tax, mil_pay;
342 int etu = etu_per_update;
346 lnd_money[player->cnum] = sea_money[player->cnum] = 0;
347 air_money[player->cnum] = 0;
351 np = getnatp(player->cnum);
352 bp = (int *)calloc(WORLD_X * WORLD_Y * 8, sizeof(int));
353 for (n = 0; NULL != (sp = getsectid(n)); n++) {
354 fill_update_array(bp, sp);
355 if (sp->sct_own == player->cnum) {
357 tax(sp, np, etu, &pop, &civ_tax, &uw_tax, &mil_pay);
358 getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
359 *Ncivs += vec[I_CIVIL];
361 *taxes += civ_tax + uw_tax;
363 if (sp->sct_type == SCT_BANK) {
364 *bars += bank_income(sp, etu);
365 *Nbars += vec[I_BAR];
369 tpops[player->cnum] = pop;
370 *mil += (int)(np->nat_reserve * money_res * etu);
372 *mil += (int)upd_slmilcosts(np->nat_cnum, etu);
374 for (y = 1; y < SCT_MAXDEF + 8; y++) {
375 for (z = 0; z < SCT_MAXDEF + 8; z++)
376 if (np->nat_priorities[z] == y)
379 tmp_money = lnd_money[player->cnum];
380 *ships = prod_ship(etu, player->cnum, bp, 0);
381 *smaint = lnd_money[player->cnum] - tmp_money;
385 tmp_money = sea_money[player->cnum];
386 *nsbuild = prod_ship(etu, player->cnum, bp, 1);
387 *sbuild = sea_money[player->cnum] - tmp_money;
391 tmp_money = lnd_money[player->cnum];
392 *units = prod_land(etu, player->cnum, bp, 0);
393 *lmaint = lnd_money[player->cnum] - tmp_money;
397 tmp_money = lnd_money[player->cnum];
398 *nlbuild = prod_land(etu, player->cnum, bp, 1);
399 *lbuild = lnd_money[player->cnum] - tmp_money;
403 tmp_money = air_money[player->cnum];
404 *planes = prod_plane(etu, player->cnum, bp, 0);
405 *pmaint = air_money[player->cnum] - tmp_money;
409 tmp_money = air_money[player->cnum];
410 *npbuild = prod_plane(etu, player->cnum, bp, 1);
411 *pbuild = air_money[player->cnum] - tmp_money;
415 produce_sect(player->cnum, etu, bp, p_sect, z);
419 /* 0 is maintain, 1 is build */
421 tmp_money = sea_money[player->cnum];
422 *ships = prod_ship(etu, player->cnum, bp, 0);
423 *smaint = sea_money[player->cnum] - tmp_money;
426 tmp_money = sea_money[player->cnum];
427 *nsbuild = prod_ship(etu, player->cnum, bp, 1);
428 *sbuild = sea_money[player->cnum] - tmp_money;
431 tmp_money = lnd_money[player->cnum];
432 *units = prod_land(etu, player->cnum, bp, 0);
433 *lmaint = lnd_money[player->cnum] - tmp_money;
436 tmp_money = lnd_money[player->cnum];
437 *nlbuild = prod_land(etu, player->cnum, bp, 1);
438 *lbuild = lnd_money[player->cnum] - tmp_money;
441 tmp_money = air_money[player->cnum];
442 *planes = prod_plane(etu, player->cnum, bp, 0);
443 *pmaint = air_money[player->cnum] - tmp_money;
446 tmp_money = air_money[player->cnum];
447 *npbuild = prod_plane(etu, player->cnum, bp, 1);
448 *pbuild = air_money[player->cnum] - tmp_money;
451 /* produce all sects that haven't produced yet */
452 produce_sect(player->cnum, etu, bp, p_sect, -1);
454 lnd_money[player->cnum] = sea_money[player->cnum] = 0;
455 air_money[player->cnum] = 0;
464 for (x = 4; x < SCT_MAXDEF + 2; x++)
465 if (dchr[x].d_mnem == c)
472 dotsprintf(s_char *buf, s_char *format, int data)
474 sprintf(buf, format, data);
475 return (s_char *)memset(buf, '.', strspn(buf, " "));
479 prexpense(long int cash, int *expensesp, s_char priority, int amount)
481 if (cash > *expensesp) {
483 pr("\t\t%8d\n", amount);
484 *expensesp += amount;
486 pr("\t\t(%7d)\n", amount);
489 pr("\t\t[%7d]\n", amount);
490 *expensesp += amount;
492 pr("\t\t[(%6d)]\n", amount);