2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * carg.c: List cargo contents of a ship
30 * Known contributors to this file:
48 if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
51 while (nxtitem(&ni, &ship)) {
52 if (ship.shp_own == 0)
54 if ((player->cnum != ship.shp_own) && !player->god)
57 pr("shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
59 pr("%-4.4s ", mchr[(int)ship.shp_type].m_name);
60 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
61 pr("%1.1s", &ship.shp_fleet);
62 pr("%4d%%", ship.shp_effic);
63 pr("%4d", ship.shp_item[I_CIVIL]);
64 pr("%4d", ship.shp_item[I_MILIT]);
65 pr("%4d", ship.shp_item[I_UW]);
66 pr("%4d", ship.shp_item[I_SHELL]);
67 pr("%4d", ship.shp_item[I_GUN]);
68 pr("%4d", ship.shp_item[I_PETROL]);
69 pr("%4d", ship.shp_item[I_IRON]);
70 pr("%4d", ship.shp_item[I_DUST]);
71 pr("%4d", ship.shp_item[I_BAR]);
72 pr("%4d", ship.shp_item[I_OIL]);
73 pr("%4d", ship.shp_item[I_LCM]);
74 pr("%4d", ship.shp_item[I_HCM]);
75 pr("%4d\n", ship.shp_item[I_RAD]);
76 if (ship.shp_name[0] != 0)
77 pr(" %s\n", ship.shp_name);
81 pr("%s: No ship(s)\n", player->argp[1]);
83 pr("%s: No ship(s)\n", "");
86 pr("%d ship%s\n", nships, splur(nships));
97 if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
100 while (nxtitem(&ni, &land)) {
103 if ((player->cnum != land.lnd_own) && !player->god)
106 pr("lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
108 pr("%-4.4s ", lchr[(int)land.lnd_type].l_name);
109 prxy("%4d,%-4d ", land.lnd_x, land.lnd_y);
110 pr("%1.1s ", &land.lnd_army);
111 pr("%4d%%", land.lnd_effic);
112 pr("%4d", land.lnd_item[I_CIVIL]);
113 pr("%4d", land.lnd_item[I_MILIT]);
114 pr("%4d", land.lnd_item[I_UW]);
115 pr("%4d", land.lnd_item[I_SHELL]);
116 pr("%4d", land.lnd_item[I_GUN]);
117 pr("%4d", land.lnd_item[I_PETROL]);
118 pr("%4d", land.lnd_item[I_IRON]);
119 pr("%4d", land.lnd_item[I_DUST]);
120 pr("%4d", land.lnd_item[I_BAR]);
121 pr("%4d", land.lnd_item[I_OIL]);
122 pr("%4d", land.lnd_item[I_LCM]);
123 pr("%4d", land.lnd_item[I_HCM]);
124 pr("%4d\n", land.lnd_item[I_RAD]);
128 pr("%s: No unit(s)\n", player->argp[1]);
133 pr("%d unit%s\n", nunits, splur(nunits));