2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * carg.c: List cargo contents of a ship
30 * Known contributors to this file:
56 if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
59 while (nxtitem(&ni, (s_char *)&ship)) {
60 if (ship.shp_own == 0)
62 if ((player->cnum != ship.shp_own) && !player->god)
64 if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
65 pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
69 pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
71 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
72 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
73 pr(" %1c", ship.shp_fleet);
74 pr("%4d%%", ship.shp_effic);
75 getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
76 pr("%4d", vec[I_SHELL]);
77 pr("%4d", vec[I_GUN]);
78 pr("%4d", vec[I_PETROL]);
79 pr("%4d", vec[I_IRON]);
80 pr("%4d", vec[I_DUST]);
81 pr("%4d", vec[I_BAR]);
82 pr("%4d", vec[I_OIL]);
83 pr("%4d", vec[I_LCM]);
84 pr("%4d", vec[I_HCM]);
85 pr("%4d\n", vec[I_RAD]);
87 if (ship.shp_name[0] != 0) {
88 pr(" %s\n", ship.shp_name);
94 pr("%s: No ship(s)\n", player->argp[1]);
96 pr("%s: No ship(s)\n", "");
99 pr("%d ship%s\n", nships, splur(nships));
111 if (!snxtitem(&ni, EF_LAND, player->argp[1]))
114 while (nxtitem(&ni, (s_char *)&land)) {
117 if ((player->cnum != land.lnd_own) && !player->god)
119 if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
120 pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
124 pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
126 pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
127 prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
128 pr(" %1c", land.lnd_army);
129 pr("%4d%%", land.lnd_effic);
130 getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
131 pr("%4d", vec[I_SHELL]);
132 pr("%4d", vec[I_GUN]);
133 pr("%4d", vec[I_PETROL]);
134 pr("%4d", vec[I_IRON]);
135 pr("%4d", vec[I_DUST]);
136 pr("%4d", vec[I_BAR]);
137 pr("%4d", vec[I_OIL]);
138 pr("%4d", vec[I_LCM]);
139 pr("%4d", vec[I_HCM]);
140 pr("%4d\n", vec[I_RAD]);
144 pr("%s: No unit(s)\n", player->argp[1]);
149 pr("%d unit%s\n", nunits, splur(nunits));