2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * carg.c: List cargo contents of a ship
30 * Known contributors to this file:
51 if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
54 while (nxtitem(&ni, &ship)) {
55 if (ship.shp_own == 0)
57 if ((player->cnum != ship.shp_own) && !player->god)
59 if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
60 pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
64 pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
66 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
67 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
68 pr(" %1c", ship.shp_fleet);
69 pr("%4d%%", ship.shp_effic);
70 pr("%4d", ship.shp_item[I_SHELL]);
71 pr("%4d", ship.shp_item[I_GUN]);
72 pr("%4d", ship.shp_item[I_PETROL]);
73 pr("%4d", ship.shp_item[I_IRON]);
74 pr("%4d", ship.shp_item[I_DUST]);
75 pr("%4d", ship.shp_item[I_BAR]);
76 pr("%4d", ship.shp_item[I_OIL]);
77 pr("%4d", ship.shp_item[I_LCM]);
78 pr("%4d", ship.shp_item[I_HCM]);
79 pr("%4d\n", ship.shp_item[I_RAD]);
81 if (ship.shp_name[0] != 0) {
82 pr(" %s\n", ship.shp_name);
88 pr("%s: No ship(s)\n", player->argp[1]);
90 pr("%s: No ship(s)\n", "");
93 pr("%d ship%s\n", nships, splur(nships));
104 if (!snxtitem(&ni, EF_LAND, player->argp[1]))
107 while (nxtitem(&ni, &land)) {
110 if ((player->cnum != land.lnd_own) && !player->god)
112 if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
113 pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
117 pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
119 pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
120 prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
121 pr(" %1c", land.lnd_army);
122 pr("%4d%%", land.lnd_effic);
123 pr("%4d", land.lnd_item[I_SHELL]);
124 pr("%4d", land.lnd_item[I_GUN]);
125 pr("%4d", land.lnd_item[I_PETROL]);
126 pr("%4d", land.lnd_item[I_IRON]);
127 pr("%4d", land.lnd_item[I_DUST]);
128 pr("%4d", land.lnd_item[I_BAR]);
129 pr("%4d", land.lnd_item[I_OIL]);
130 pr("%4d", land.lnd_item[I_LCM]);
131 pr("%4d", land.lnd_item[I_HCM]);
132 pr("%4d\n", land.lnd_item[I_RAD]);
136 pr("%s: No unit(s)\n", player->argp[1]);
141 pr("%d unit%s\n", nunits, splur(nunits));