2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * cens.c: Do a census report
29 * Known contributors to this file:
39 static void cens_hdr(void);
47 struct nstr_sect nstr;
50 if (!snxtsct(&nstr, player->argp[1]))
53 for (n = 1; n <= 6; n++)
59 while (nxtsct(&nstr, §)) {
65 pr("%3d ", sect.sct_own);
66 prxy("%4d,%-4d", nstr.x, nstr.y);
67 pr(" %c", dchr[sect.sct_type].d_mnem);
68 if (sect.sct_newtype != sect.sct_type)
69 pr("%c", dchr[sect.sct_newtype].d_mnem);
72 pr("%4d%%", sect.sct_effic);
77 pr("%4d", sect.sct_mobil);
79 pr(" %c", dirstr[sect.sct_del[I_UW] & 0x7]);
80 pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
82 n = sect.sct_dist[I_UW] % 1000;
83 pr(" %c", n == 0 ? '.' : '0' + (n / 100));
84 n = sect.sct_dist[I_FOOD] % 1000;
85 pr("%c ", n == 0 ? '.' : '0' + (n / 100));
86 if (sect.sct_own != sect.sct_oldown)
87 pr("%3d", sect.sct_oldown);
91 pr("%5d", sect.sct_item[I_CIVIL]);
92 pr("%5d", sect.sct_item[I_MILIT]);
93 pr("%5d", sect.sct_item[I_UW]);
94 pr("%5d", sect.sct_item[I_FOOD]);
95 pr("%4d%%", sect.sct_work);
96 pr("%5d", sect.sct_avail);
99 pr("%4d", sect.sct_terr);
103 pr("%5d", opt_FALLOUT ? sect.sct_fallout : 0);
104 if (sect.sct_coastal)
105 pr("%4d", sect.sct_coastal);
110 pr("%s: No sector(s)\n", player->argp[1]);
112 pr("%s: No sector(s)\n", "");
115 pr("%d sector%s\n", nsect, splur(nsect));
124 pr("CENSUS del dst\n");
129 pr("mob uf uf old civ mil uw food work avail ");