2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * coll.c: Collect on a loan
29 * Known contributors to this file:
31 * Steve McClure, 1996-2000
32 * Markus Armbruster, 2004-2016
43 static double appraise_sect(struct sctstr *);
53 struct natstr *lonee_np;
60 pr("Loans are not enabled.\n");
63 if ((arg = onearg(player->argp[1], "Collect on loan # ")) < 0)
65 /* Check if it's a valid loan. That means, is it a valid loan,
66 owed to this player, with a valid duration and it's been signed. */
67 if (!getloan(arg, &loan) || (loan.l_loner != player->cnum) ||
68 (loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
69 pr("You aren't owed anything on that loan...\n");
72 /* If we got here, we check to see if it's been defaulted on. We
73 already know it's owed to this player. */
74 owed = loan_owed(&loan, time(&now));
75 if (now <= loan.l_duedate) {
76 pr("There has been no default on loan %d\n", arg);
80 lonee_np = getnatp(loan.l_lonee);
81 pr("You are owed $%.2f on that loan.\n", owed);
82 p = getstarg(player->argp[2],
83 "What sector do you wish to confiscate? ", buf);
86 if (!check_loan_ok(&loan))
88 if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
90 if (!neigh(x, y, player->cnum)) {
91 pr("You are not adjacent to %s\n", xyas(x, y, player->cnum));
94 if (sect.sct_own != loan.l_lonee) {
95 pr("%s is not owned by %s.\n",
96 xyas(x, y, player->cnum), cname(loan.l_lonee));
99 pay = appraise_sect(§);
100 if (pay > owed * 1.2) {
101 pr("That sector (and its contents) is valued at more than %.2f.\n",
105 if (!influx(lonee_np)
106 && sect.sct_x == lonee_np->nat_xcap
107 && sect.sct_y == lonee_np->nat_ycap) {
108 pr("%s's capital cannot be confiscated.\n", cname(loan.l_lonee));
111 pr("That sector (and its contents) is valued at $%.2f\n", pay);
113 sect.sct_item[I_MILIT] = 1; /* FIXME now where did this guy come from? */
116 * Used to call takeover() here a long time ago, but that does
117 * unwanted things, like generate che.
119 sect.sct_own = player->cnum;
120 memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
121 memset(sect.sct_del, 0, sizeof(sect.sct_del));
123 sect.sct_dist_x = sect.sct_x;
124 sect.sct_dist_y = sect.sct_y;
126 nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1);
127 owed = loan_owed(&loan, time(&now));
129 loan.l_status = LS_FREE;
131 nreport(loan.l_lonee, N_REPAY_LOAN, player->cnum, 1);
133 "%s seized %s to satisfy loan #%d\n",
135 xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
136 pr("That loan is now considered repaid.\n");
138 (void)time(&loan.l_lastpay);
140 loan.l_amtdue = (int)owed;
141 pay += loan.l_amtpaid;
142 loan.l_amtpaid = (int)pay;
144 "%s seized %s in partial payment of loan %d.\n",
146 xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
147 pr("You are still owed $%.2f on loan %d.\n", owed, arg);
154 appraise_items(short item[])
160 for (i = I_NONE + 1; i <= I_MAX; i++) {
161 val = ichr[i].i_power / 10.0;
162 if (i == I_MILIT || i == I_CIVIL || i == I_UW)
163 val /= 5.0; /* collect-specific fudge factor */
164 total += item[i] * val;
170 appraise_sect(struct sctstr *sp)
172 struct dchrstr *dcp = &dchr[sp->sct_type];
173 double bld_val = appraise_items(dcp->d_mat) + dcp->d_cost;
175 return bld_val * sp->sct_effic / 100.0 + dcp->d_maxpop
176 + appraise_items(sp->sct_item);