2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * conv.c: Convert conquered populace into uw's
30 * Known contributors to this file:
35 * format: convert <SECTS> <NUMBER PER SECTOR>
50 static long do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real);
58 struct nstr_sect nstr;
61 natp = getnatp(player->cnum);
62 cash = natp->nat_money;
63 if (!snxtsct(&nstr, player->argp[1]))
65 uwtoconvert = onearg(player->argp[2], "Number to convert: ");
68 cost = do_conv(nstr, uwtoconvert, 0);
69 if (chkmoney(cost, cash, player->argp[3]))
71 return (int)do_conv(nstr, uwtoconvert, 1);
75 do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
79 int newuw, totaluw, uw;
80 int maxpop, civ, mil, adj_mob, mob;
81 double security_extra = 1.0;
87 while (nxtsct(&nstr, §)) {
90 if (sect.sct_oldown == player->cnum)
92 natp = getnatp(sect.sct_own);
93 maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
94 civ = sect.sct_item[I_CIVIL];
95 mil = sect.sct_item[I_MILIT];
98 * Military units count according to the number of
99 * mil in them. (i.e. attack/defense modified don't
102 snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
103 while (nxtitem(&ni, &land)) {
104 mil += lnd_getmil(&land);
106 /* Anti-terrorist units count double */
107 if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
110 * They also increase the efficiency of
111 * the conversion process by 10% each.
112 * (but they use 10 mobility doing it)
114 security_extra += .1;
115 land.lnd_mobil -= 10;
117 putland(land.lnd_uid, &land);
118 mil += lnd_getmil(&land);
122 * Must have military control to convert captured civs.
127 if (newuw > uwtoconvert)
129 uw = sect.sct_item[I_UW];
130 if (newuw > maxpop - uw)
135 * So entire civilian populations don't disappear immediately
136 * into re-education camps, charge a healthy mobility cost for
139 mob = sect.sct_mobil * 5;
141 /* security troops make conversion more effective */
142 adj_mob = ldround(((double)mob * security_extra), 1);
152 player->btused += (newuw - 1) / 100 + 1;
153 player->dolcost += newuw * 1.5;
156 sect.sct_item[I_UW] = newuw + uw;
158 sect.sct_item[I_CIVIL] = civ;
159 mob = roundavg(mob * 0.2);
160 if (mob > sect.sct_mobil)
161 mob = sect.sct_mobil;
162 sect.sct_mobil -= (u_char)mob;
163 pr("%3d conquered civilians converted in %s (%d)\n",
164 newuw, xyas(sect.sct_x, sect.sct_y, player->cnum), uw + newuw);
166 sect.sct_oldown = sect.sct_own;
167 pr("%s is now completely yours.\n",
168 xyas(sect.sct_x, sect.sct_y, player->cnum));
175 pr("Total civilians converted: %d\n", totaluw);
176 pr("Paperwork at conversion places ... %d\n", player->btused);