2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * conv.c: Convert conquered populace into uw's
30 * Known contributors to this file:
35 * format: convert <SECTS> <NUMBER PER SECTOR>
48 static long do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real);
56 struct nstr_sect nstr;
59 natp = getnatp(player->cnum);
60 cash = natp->nat_money;
61 if (!snxtsct(&nstr, player->argp[1]))
63 uwtoconvert = onearg(player->argp[2], "Number to convert: ");
66 cost = do_conv(nstr, uwtoconvert, 0);
67 if (chkmoney(cost, cash, player->argp[3]))
69 return (int)do_conv(nstr, uwtoconvert, 1);
73 do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
76 int newuw, totaluw, uw;
77 int civ, mil, adj_mob, mob;
78 double security_extra = 1.0;
84 while (nxtsct(&nstr, §)) {
87 if (sect.sct_oldown == player->cnum)
89 civ = sect.sct_item[I_CIVIL];
92 mil = sect.sct_item[I_MILIT];
95 * Military units count according to the number of
96 * mil in them. (i.e. attack/defense modified don't
99 snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
100 while (nxtitem(&ni, &land)) {
101 mil += lnd_getmil(&land);
102 /* mil += (lnd_getmil(&land) *
103 ((double)land.lnd_effic/100.0));*/
105 /* Anti-terrorist units count double */
106 if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
109 * They also increase the efficiency of
110 * the conversion process by 10% each.
111 * (but they use 10 mobility doing it)
113 security_extra += .1;
114 land.lnd_mobil -= 10;
116 putland(land.lnd_uid, &land);
117 mil += lnd_getmil(&land);
118 /* mil += (lchr[land.lnd_type].l_mil *
119 ((double)land.lnd_effic/100.0));*/
123 * Must have military control to convert captured civs.
128 if (newuw > uwtoconvert)
130 uw = sect.sct_item[I_UW];
133 if (newuw > 999 - uw)
138 * So entire civilian populations don't disappear immediately
139 * into re-education camps, charge a healthy mobility cost for
142 mob = sect.sct_mobil * 5;
144 /* security troops make conversion more effective */
145 adj_mob = ldround(((double)mob * security_extra), 1);
155 player->btused += (newuw - 1) / 100 + 1;
156 player->dolcost += newuw * 1.5;
159 sect.sct_item[I_UW] = newuw + uw;
161 sect.sct_item[I_CIVIL] = civ;
162 mob = roundavg(mob * 0.2);
163 if (mob > sect.sct_mobil)
164 mob = sect.sct_mobil;
165 sect.sct_mobil -= (u_char)mob;
166 pr("%3d conquered civilians converted in %s (%d)\n",
167 newuw, xyas(sect.sct_x, sect.sct_y, player->cnum), uw + newuw);
169 sect.sct_oldown = sect.sct_own;
170 pr("%s is now completely yours.\n",
171 xyas(sect.sct_x, sect.sct_y, player->cnum));
178 pr("Total civilians converted: %d\n", totaluw);
179 pr("Paperwork at conversion places ... %d\n", player->btused);