2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * conv.c: Convert conquered populace into uw's
30 * Known contributors to this file:
35 * format: convert <SECTS> <NUMBER PER SECTOR>
48 struct nstr_sect nstr;
49 int uwtoconvert, newuw, totaluw, uw;
50 int maxpop, civ, mil, adj_mob, mob;
51 double security_extra = 1.0;
56 natp = getnatp(player->cnum);
57 if (!snxtsct(&nstr, player->argp[1]))
59 uwtoconvert = onearg(player->argp[2], "Number to convert: ");
64 while (nxtsct(&nstr, §)) {
67 if (sect.sct_oldown == player->cnum)
69 natp = getnatp(sect.sct_own);
70 maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
71 civ = sect.sct_item[I_CIVIL];
72 mil = sect.sct_item[I_MILIT];
75 * Military units count according to the number of
76 * mil in them. (i.e. attack/defense modifier don't
79 snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
80 while (nxtitem(&ni, &land)) {
81 mil += land.lnd_item[I_MILIT];
83 /* Anti-terrorist units count double */
84 if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
87 * They also increase the efficiency of
88 * the conversion process by 10% each.
89 * (but they use 10 mobility doing it)
93 mil += land.lnd_item[I_MILIT];
97 * Must have military control to convert captured civs.
102 if (newuw > uwtoconvert)
104 uw = sect.sct_item[I_UW];
105 if (newuw > maxpop - uw)
110 * So entire civilian populations don't disappear immediately
111 * into re-education camps, charge a healthy mobility cost for
114 mob = sect.sct_mobil * 5;
116 /* security troops make conversion more effective */
117 adj_mob = ldround(((double)mob * security_extra), 1);
123 if (player->dolcost + newuw * 1.5 > natp->nat_money) {
124 pr("You can't afford to convert %d civilians in %s!\n",
125 newuw, xyas(sect.sct_x, sect.sct_y, player->cnum));
128 player->btused += (newuw - 1) / 100 + 1;
129 player->dolcost += newuw * 1.5;
132 sect.sct_item[I_UW] = newuw + uw;
134 sect.sct_item[I_CIVIL] = civ;
135 mob = roundavg(mob * 0.2);
136 if (mob > sect.sct_mobil)
137 mob = sect.sct_mobil;
138 sect.sct_mobil -= mob;
139 pr("%3d conquered civilians converted in %s (%d)\n",
140 newuw, xyas(sect.sct_x, sect.sct_y, player->cnum), uw + newuw);
142 sect.sct_oldown = sect.sct_own;
143 pr("%s is now completely yours.\n",
144 xyas(sect.sct_x, sect.sct_y, player->cnum));
149 pr("Total civilians converted: %d\n", totaluw);
150 pr("Paperwork at conversion places ... %d\n", player->btused);