2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * dist.c: Name distribution sector for a given range of sectors
29 * Known contributors to this file:
31 * Thomas Ruschak, 1993 (rewritten)
33 * Markus Armbruster, 2008-2011
42 * distribute <SECT> <DISTSECT|.|h>
47 struct sctstr sect, dsect, tsect;
48 struct nstr_sect nstr;
54 if (!snxtsct(&nstr, player->argp[1]))
56 while (nxtsct(&nstr, §)) {
59 pr("%s at %s ", dchr[sect.sct_type].d_name,
60 xyas(nstr.x, nstr.y, player->cnum));
61 if ((sect.sct_dist_x != sect.sct_x) ||
62 (sect.sct_dist_y != sect.sct_y)) {
63 getsect(sect.sct_dist_x, sect.sct_dist_y, &tsect);
64 if (tsect.sct_own != player->cnum)
65 pr("distributes to %s, not owned by you.\n",
66 xyas(tsect.sct_x, tsect.sct_y, player->cnum));
68 pr("distributes to %s.\n",
69 xyas(tsect.sct_x, tsect.sct_y, player->cnum));
71 pr("has no dist sector.\n");
72 p = getstarg(player->argp[2], "Distribution sector? ", buf);
77 if (!check_sect_ok(§))
80 if (*p == '.' || *p == 'h') {
83 } else if (!sarg_xy(p, &dstx, &dsty))
85 if (!getsect(dstx, dsty, &dsect)) {
90 if (dsect.sct_own != player->cnum)
91 pr("Warning: you don't own %s!\n",
92 xyas(dsect.sct_x, dsect.sct_y, player->cnum));
94 move_cost = path_find(sect.sct_x, sect.sct_y, dstx, dsty,
95 player->cnum, MOB_MOVE);
97 pr("No owned path from %s to %s.\n",
98 xyas(dsect.sct_x, dsect.sct_y, player->cnum),
99 xyas(sect.sct_x, sect.sct_y, player->cnum));
103 if ((dsect.sct_x == sect.sct_x) && (dsect.sct_y == sect.sct_y)) {
104 pr("Distribution from and to %s %s terminated\n",
105 dchr[sect.sct_type].d_name,
106 xyas(sect.sct_x, sect.sct_y, player->cnum));
108 pr("%s %s now distributes to %s (cost %1.3f)\n",
109 dchr[sect.sct_type].d_name,
110 xyas(sect.sct_x, sect.sct_y, player->cnum),
111 xyas(dsect.sct_x, dsect.sct_y, player->cnum), move_cost);
114 /* Only change and write out if we are really changing where it
115 distributes to. Otherwise, it's a waste of time (since nothing
117 if ((sect.sct_dist_x != dsect.sct_x) ||
118 (sect.sct_dist_y != dsect.sct_y)) {
119 sect.sct_dist_x = dsect.sct_x;
120 sect.sct_dist_y = dsect.sct_y;