2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * dump.c: Dump sector information
29 * Known contributors to this file:
31 * Steve McClure, 1997 (added timestamping)
47 struct nstr_sect nstr;
52 if (!snxtsct(&nstr, player->argp[1]))
55 (void)strcpy(dirstr, ". $");
56 for (n = 1; n <= 6; n++)
59 np = getnatp(player->cnum);
61 if (!player->argp[2]) {
62 for (n = 1; n <= 80; n++)
68 while (player->argp[n]) {
69 if (!strcmp("des", player->argp[n])) {
71 } else if (!strcmp("sdes", player->argp[n])) {
73 } else if (!strcmp("eff", player->argp[n])) {
75 } else if (!strcmp("mob", player->argp[n])) {
77 } else if (!strcmp("*", player->argp[n])) {
79 } else if (!strcmp("off", player->argp[n])) {
81 } else if (!strcmp("min", player->argp[n])) {
83 } else if (!strcmp("gold", player->argp[n])) {
85 } else if (!strcmp("fert", player->argp[n])) {
87 } else if (!strcmp("ocontent", player->argp[n])) {
89 } else if (!strcmp("uran", player->argp[n])) {
91 } else if (!strcmp("work", player->argp[n])) {
93 } else if (!strcmp("avail", player->argp[n])) {
95 } else if (!strcmp("terr", player->argp[n])) {
97 } else if (!strcmp("civ", player->argp[n])) {
99 } else if (!strcmp("mil", player->argp[n])) {
101 } else if (!strcmp("uw", player->argp[n])) {
103 } else if (!strcmp("food", player->argp[n])) {
105 } else if (!strcmp("shell", player->argp[n])) {
107 } else if (!strcmp("gun", player->argp[n])) {
109 } else if (!strcmp("pet", player->argp[n])) {
111 } else if (!strcmp("iron", player->argp[n])) {
113 } else if (!strcmp("dust", player->argp[n])) {
115 } else if (!strcmp("bar", player->argp[n])) {
117 } else if (!strcmp("oil", player->argp[n])) {
119 } else if (!strcmp("lcm", player->argp[n])) {
121 } else if (!strcmp("hcm", player->argp[n])) {
123 } else if (!strcmp("rad", player->argp[n])) {
125 } else if (!strcmp("u_del", player->argp[n])) {
127 } else if (!strcmp("f_del", player->argp[n])) {
129 } else if (!strcmp("s_del", player->argp[n])) {
131 } else if (!strcmp("g_del", player->argp[n])) {
133 } else if (!strcmp("p_del", player->argp[n])) {
135 } else if (!strcmp("i_del", player->argp[n])) {
137 } else if (!strcmp("d_del", player->argp[n])) {
139 } else if (!strcmp("b_del", player->argp[n])) {
141 } else if (!strcmp("o_del", player->argp[n])) {
143 } else if (!strcmp("l_del", player->argp[n])) {
145 } else if (!strcmp("h_del", player->argp[n])) {
147 } else if (!strcmp("r_del", player->argp[n])) {
149 } else if (!strcmp("u_cut", player->argp[n])) {
151 } else if (!strcmp("f_cut", player->argp[n])) {
153 } else if (!strcmp("s_cut", player->argp[n])) {
155 } else if (!strcmp("g_cut", player->argp[n])) {
157 } else if (!strcmp("p_cut", player->argp[n])) {
159 } else if (!strcmp("i_cut", player->argp[n])) {
161 } else if (!strcmp("d_cut", player->argp[n])) {
163 } else if (!strcmp("b_cut", player->argp[n])) {
165 } else if (!strcmp("o_cut", player->argp[n])) {
167 } else if (!strcmp("l_cut", player->argp[n])) {
169 } else if (!strcmp("h_cut", player->argp[n])) {
171 } else if (!strcmp("r_cut", player->argp[n])) {
173 } else if (!strcmp("dist_x", player->argp[n])) {
175 } else if (!strcmp("dist_y", player->argp[n])) {
177 } else if (!strcmp("c_dist", player->argp[n])) {
179 } else if (!strcmp("m_dist", player->argp[n])) {
181 } else if (!strcmp("u_dist", player->argp[n])) {
183 } else if (!strcmp("f_dist", player->argp[n])) {
185 } else if (!strcmp("s_dist", player->argp[n])) {
187 } else if (!strcmp("g_dist", player->argp[n])) {
189 } else if (!strcmp("p_dist", player->argp[n])) {
191 } else if (!strcmp("i_dist", player->argp[n])) {
193 } else if (!strcmp("d_dist", player->argp[n])) {
195 } else if (!strcmp("b_dist", player->argp[n])) {
197 } else if (!strcmp("o_dist", player->argp[n])) {
199 } else if (!strcmp("l_dist", player->argp[n])) {
201 } else if (!strcmp("h_dist", player->argp[n])) {
203 } else if (!strcmp("r_dist", player->argp[n])) {
205 } else if (!strcmp("road", player->argp[n])) {
207 } else if (!strcmp("rail", player->argp[n])) {
209 } else if (!strcmp("defense", player->argp[n])) {
211 } else if (!strcmp("fallout", player->argp[n])) {
213 } else if (!strcmp("coast", player->argp[n])) {
215 } else if (!strcmp("c_del", player->argp[n])) {
217 } else if (!strcmp("m_del", player->argp[n])) {
219 } else if (!strcmp("c_cut", player->argp[n])) {
221 } else if (!strcmp("m_cut", player->argp[n])) {
223 } else if (!strcmp("terr1", player->argp[n])) {
225 } else if (!strcmp("terr2", player->argp[n])) {
227 } else if (!strcmp("terr3", player->argp[n])) {
230 pr("Unrecognized field %s\n", player->argp[n]);
233 pr("Too many fields\n");
243 pr("DUMP SECTOR %ld\n", (long)now);
496 while (nxtsct(&nstr, §)) {
503 pr("%d ", sect.sct_own);
504 pr("%d %d", xrel(np, nstr.x), yrel(np, nstr.y));
509 switch (field[n++]) {
511 pr("%c", dchr[sect.sct_type].d_mnem);
514 if (sect.sct_newtype != sect.sct_type)
515 pr("%c", dchr[sect.sct_newtype].d_mnem);
520 pr("%d", sect.sct_effic);
523 pr("%d", sect.sct_mobil);
526 pr("%c", sect.sct_own != sect.sct_oldown ? '*' : '.');
529 pr("%d", sect.sct_off);
532 pr("%d", sect.sct_min);
535 pr("%d", sect.sct_gmin);
538 pr("%d", sect.sct_fertil);
541 pr("%d", sect.sct_oil);
544 pr("%d", sect.sct_uran);
547 pr("%d", sect.sct_work);
550 pr("%d", sect.sct_avail);
553 pr("%d", sect.sct_terr);
556 pr("%d", sect.sct_item[I_CIVIL]);
559 pr("%d", sect.sct_item[I_MILIT]);
562 pr("%d", sect.sct_item[I_UW]);
565 pr("%d", sect.sct_item[I_FOOD]);
569 pr("%d", sect.sct_item[I_SHELL]);
572 pr("%d", sect.sct_item[I_GUN]);
575 pr("%d", sect.sct_item[I_PETROL]);
578 pr("%d", sect.sct_item[I_IRON]);
581 pr("%d", sect.sct_item[I_DUST]);
584 pr("%d", sect.sct_item[I_BAR]);
587 pr("%d", sect.sct_item[I_OIL]);
590 pr("%d", sect.sct_item[I_LCM]);
593 pr("%d", sect.sct_item[I_HCM]);
596 pr("%d", sect.sct_item[I_RAD]);
600 pr("%c", dirstr[sect.sct_del[I_UW] & 0x7]);
603 pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
606 pr("%c", dirstr[sect.sct_del[I_SHELL] & 0x7]);
609 pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]);
612 pr("%c", dirstr[sect.sct_del[I_PETROL] & 0x7]);
615 pr("%c", dirstr[sect.sct_del[I_IRON] & 0x7]);
618 pr("%c", dirstr[sect.sct_del[I_DUST] & 0x7]);
621 pr("%c", dirstr[sect.sct_del[I_BAR] & 0x7]);
624 pr("%c", dirstr[sect.sct_del[I_OIL] & 0x7]);
627 pr("%c", dirstr[sect.sct_del[I_LCM] & 0x7]);
630 pr("%c", dirstr[sect.sct_del[I_HCM] & 0x7]);
633 pr("%c", dirstr[sect.sct_del[I_RAD] & 0x7]);
636 pr("%d", sect.sct_del[I_UW] & ~0x7);
639 pr("%d", sect.sct_del[I_FOOD] & ~0x7);
642 pr("%d", sect.sct_del[I_SHELL] & ~0x7);
645 pr("%d", sect.sct_del[I_GUN] & ~0x7);
648 pr("%d", sect.sct_del[I_PETROL] & ~0x7);
651 pr("%d", sect.sct_del[I_IRON] & ~0x7);
654 pr("%d", sect.sct_del[I_DUST] & ~0x7);
657 pr("%d", sect.sct_del[I_BAR] & ~0x7);
660 pr("%d", sect.sct_del[I_OIL] & ~0x7);
663 pr("%d", sect.sct_del[I_LCM] & ~0x7);
666 pr("%d", sect.sct_del[I_HCM] & ~0x7);
669 pr("%d", sect.sct_del[I_RAD] & ~0x7);
673 pr("%d", xrel(getnatp(player->cnum), sect.sct_dist_x));
676 pr("%d", yrel(getnatp(player->cnum), sect.sct_dist_y));
679 pr("%d", sect.sct_dist[I_CIVIL]);
682 pr("%d", sect.sct_dist[I_MILIT]);
685 pr("%d", sect.sct_dist[I_UW]);
688 pr("%d", sect.sct_dist[I_FOOD]);
691 pr("%d", sect.sct_dist[I_SHELL]);
694 pr("%d", sect.sct_dist[I_GUN]);
697 pr("%d", sect.sct_dist[I_PETROL]);
700 pr("%d", sect.sct_dist[I_IRON]);
703 pr("%d", sect.sct_dist[I_DUST]);
706 pr("%d", sect.sct_dist[I_BAR]);
709 pr("%d", sect.sct_dist[I_OIL]);
712 pr("%d", sect.sct_dist[I_LCM]);
715 pr("%d", sect.sct_dist[I_HCM]);
718 pr("%d", sect.sct_dist[I_RAD]);
721 pr("%d", sect.sct_road);
724 pr("%d", sect.sct_rail);
727 pr("%d", SCT_DEFENSE(§));
731 pr("%d", sect.sct_fallout);
736 pr("%d", sect.sct_coastal);
739 pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]);
742 pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]);
745 pr("%d", sect.sct_del[I_CIVIL] & ~0x7);
748 pr("%d", sect.sct_del[I_MILIT] & ~0x7);
751 pr("%d", sect.sct_terr1);
754 pr("%d", sect.sct_terr2);
757 pr("%d", sect.sct_terr3);
765 pr("%s: No sector(s)\n", player->argp[1]);
767 pr("%s: No sector(s)\n", "");
770 pr("%d sector%s\n", nsect, splur(nsect));