2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * dump.c: Dump sector information
30 * Known contributors to this file:
32 * Steve McClure, 1997 (added timestamping)
54 struct nstr_sect nstr;
60 if (!snxtsct(&nstr, player->argp[1]))
63 (void)strcpy(dirstr, ". $");
65 for (n = 1; n <= 6; n++)
68 np = getnatp(player->cnum);
70 if (!player->argp[2]) {
71 for (n = 1; n <= 80; n++)
77 while (player->argp[n]) {
78 if (!strcmp("des", player->argp[n])) {
80 } else if (!strcmp("sdes", player->argp[n])) {
82 } else if (!strcmp("eff", player->argp[n])) {
84 } else if (!strcmp("mob", player->argp[n])) {
86 } else if (!strcmp("*", player->argp[n])) {
88 } else if (!strcmp("off", player->argp[n])) {
90 } else if (!strcmp("min", player->argp[n])) {
92 } else if (!strcmp("gold", player->argp[n])) {
94 } else if (!strcmp("fert", player->argp[n])) {
96 } else if (!strcmp("ocontent", player->argp[n])) {
98 } else if (!strcmp("uran", player->argp[n])) {
100 } else if (!strcmp("work", player->argp[n])) {
102 } else if (!strcmp("avail", player->argp[n])) {
104 } else if (!strcmp("terr", player->argp[n])) {
106 } else if (!strcmp("civ", player->argp[n])) {
108 } else if (!strcmp("mil", player->argp[n])) {
110 } else if (!strcmp("uw", player->argp[n])) {
112 } else if (!strcmp("food", player->argp[n])) {
114 } else if (!strcmp("shell", player->argp[n])) {
116 } else if (!strcmp("gun", player->argp[n])) {
118 } else if (!strcmp("pet", player->argp[n])) {
120 } else if (!strcmp("iron", player->argp[n])) {
122 } else if (!strcmp("dust", player->argp[n])) {
124 } else if (!strcmp("bar", player->argp[n])) {
126 } else if (!strcmp("oil", player->argp[n])) {
128 } else if (!strcmp("lcm", player->argp[n])) {
130 } else if (!strcmp("hcm", player->argp[n])) {
132 } else if (!strcmp("rad", player->argp[n])) {
134 } else if (!strcmp("u_del", player->argp[n])) {
136 } else if (!strcmp("f_del", player->argp[n])) {
138 } else if (!strcmp("s_del", player->argp[n])) {
140 } else if (!strcmp("g_del", player->argp[n])) {
142 } else if (!strcmp("p_del", player->argp[n])) {
144 } else if (!strcmp("i_del", player->argp[n])) {
146 } else if (!strcmp("d_del", player->argp[n])) {
148 } else if (!strcmp("b_del", player->argp[n])) {
150 } else if (!strcmp("o_del", player->argp[n])) {
152 } else if (!strcmp("l_del", player->argp[n])) {
154 } else if (!strcmp("h_del", player->argp[n])) {
156 } else if (!strcmp("r_del", player->argp[n])) {
158 } else if (!strcmp("u_cut", player->argp[n])) {
160 } else if (!strcmp("f_cut", player->argp[n])) {
162 } else if (!strcmp("s_cut", player->argp[n])) {
164 } else if (!strcmp("g_cut", player->argp[n])) {
166 } else if (!strcmp("p_cut", player->argp[n])) {
168 } else if (!strcmp("i_cut", player->argp[n])) {
170 } else if (!strcmp("d_cut", player->argp[n])) {
172 } else if (!strcmp("b_cut", player->argp[n])) {
174 } else if (!strcmp("o_cut", player->argp[n])) {
176 } else if (!strcmp("l_cut", player->argp[n])) {
178 } else if (!strcmp("h_cut", player->argp[n])) {
180 } else if (!strcmp("r_cut", player->argp[n])) {
182 } else if (!strcmp("dist_x", player->argp[n])) {
184 } else if (!strcmp("dist_y", player->argp[n])) {
186 } else if (!strcmp("c_dist", player->argp[n])) {
188 } else if (!strcmp("m_dist", player->argp[n])) {
190 } else if (!strcmp("u_dist", player->argp[n])) {
192 } else if (!strcmp("f_dist", player->argp[n])) {
194 } else if (!strcmp("s_dist", player->argp[n])) {
196 } else if (!strcmp("g_dist", player->argp[n])) {
198 } else if (!strcmp("p_dist", player->argp[n])) {
200 } else if (!strcmp("i_dist", player->argp[n])) {
202 } else if (!strcmp("d_dist", player->argp[n])) {
204 } else if (!strcmp("b_dist", player->argp[n])) {
206 } else if (!strcmp("o_dist", player->argp[n])) {
208 } else if (!strcmp("l_dist", player->argp[n])) {
210 } else if (!strcmp("h_dist", player->argp[n])) {
212 } else if (!strcmp("r_dist", player->argp[n])) {
214 } else if (!strcmp("road", player->argp[n])) {
216 } else if (!strcmp("rail", player->argp[n])) {
218 } else if (!strcmp("defense", player->argp[n])) {
220 } else if (!strcmp("fallout", player->argp[n])) {
222 } else if (!strcmp("coast", player->argp[n])) {
224 } else if (!strcmp("c_del", player->argp[n])) {
226 } else if (!strcmp("m_del", player->argp[n])) {
228 } else if (!strcmp("c_cut", player->argp[n])) {
230 } else if (!strcmp("m_cut", player->argp[n])) {
232 } else if (!strcmp("terr1", player->argp[n])) {
234 } else if (!strcmp("terr2", player->argp[n])) {
236 } else if (!strcmp("terr3", player->argp[n])) {
239 pr("Unrecognized field %s\n", player->argp[n]);
242 pr("Too many fields\n");
252 pr("DUMP SECTOR %d\n", now);
505 while (nxtsct(&nstr, §)) {
512 pr("%d ", sect.sct_own);
513 getvec(VT_ITEM, item, (s_char *)§, EF_SECTOR);
514 pr("%d %d", xrel(np, nstr.x), yrel(np, nstr.y));
520 switch (field[n++]) {
522 pr("%c", dchr[sect.sct_type].d_mnem);
525 if (sect.sct_newtype != sect.sct_type)
526 pr("%c", dchr[sect.sct_newtype].d_mnem);
531 pr("%d", sect.sct_effic);
534 pr("%d", sect.sct_mobil);
537 pr("%c", sect.sct_own != sect.sct_oldown ? '*' : '.');
540 pr("%d", sect.sct_off);
543 pr("%d", sect.sct_min);
546 pr("%d", sect.sct_gmin);
549 pr("%d", sect.sct_fertil);
552 pr("%d", sect.sct_oil);
555 pr("%d", sect.sct_uran);
558 pr("%d", sect.sct_work);
561 pr("%d", sect.sct_avail);
564 pr("%d", sect.sct_terr);
567 pr("%d", item[I_CIVIL]);
570 pr("%d", item[I_MILIT]);
573 pr("%d", item[I_UW]);
576 pr("%d", item[I_FOOD]);
580 pr("%d", item[I_SHELL]);
583 pr("%d", item[I_GUN]);
586 pr("%d", item[I_PETROL]);
589 pr("%d", item[I_IRON]);
592 pr("%d", item[I_DUST]);
595 pr("%d", item[I_BAR]);
598 pr("%d", item[I_OIL]);
601 pr("%d", item[I_LCM]);
604 pr("%d", item[I_HCM]);
607 pr("%d", item[I_RAD]);
611 pr("%c", dirstr[sect.sct_del[I_UW] & 0x7]);
614 pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
617 pr("%c", dirstr[sect.sct_del[I_SHELL] & 0x7]);
620 pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]);
623 pr("%c", dirstr[sect.sct_del[I_PETROL] & 0x7]);
626 pr("%c", dirstr[sect.sct_del[I_IRON] & 0x7]);
629 pr("%c", dirstr[sect.sct_del[I_DUST] & 0x7]);
632 pr("%c", dirstr[sect.sct_del[I_BAR] & 0x7]);
635 pr("%c", dirstr[sect.sct_del[I_OIL] & 0x7]);
638 pr("%c", dirstr[sect.sct_del[I_LCM] & 0x7]);
641 pr("%c", dirstr[sect.sct_del[I_HCM] & 0x7]);
644 pr("%c", dirstr[sect.sct_del[I_RAD] & 0x7]);
647 pr("%d", sect.sct_del[I_UW] & ~0x7);
650 pr("%d", sect.sct_del[I_FOOD] & ~0x7);
653 pr("%d", sect.sct_del[I_SHELL] & ~0x7);
656 pr("%d", sect.sct_del[I_GUN] & ~0x7);
659 pr("%d", sect.sct_del[I_PETROL] & ~0x7);
662 pr("%d", sect.sct_del[I_IRON] & ~0x7);
665 pr("%d", sect.sct_del[I_DUST] & ~0x7);
668 pr("%d", sect.sct_del[I_BAR] & ~0x7);
671 pr("%d", sect.sct_del[I_OIL] & ~0x7);
674 pr("%d", sect.sct_del[I_LCM] & ~0x7);
677 pr("%d", sect.sct_del[I_HCM] & ~0x7);
680 pr("%d", sect.sct_del[I_RAD] & ~0x7);
684 pr("%d", xrel(getnatp(player->cnum), sect.sct_dist_x));
687 pr("%d", yrel(getnatp(player->cnum), sect.sct_dist_y));
690 pr("%d", sect.sct_dist[I_CIVIL]);
693 pr("%d", sect.sct_dist[I_MILIT]);
696 pr("%d", sect.sct_dist[I_UW]);
699 pr("%d", sect.sct_dist[I_FOOD]);
702 pr("%d", sect.sct_dist[I_SHELL]);
705 pr("%d", sect.sct_dist[I_GUN]);
708 pr("%d", sect.sct_dist[I_PETROL]);
711 pr("%d", sect.sct_dist[I_IRON]);
714 pr("%d", sect.sct_dist[I_DUST]);
717 pr("%d", sect.sct_dist[I_BAR]);
720 pr("%d", sect.sct_dist[I_OIL]);
723 pr("%d", sect.sct_dist[I_LCM]);
726 pr("%d", sect.sct_dist[I_HCM]);
729 pr("%d", sect.sct_dist[I_RAD]);
732 pr("%d", sect.sct_road);
735 pr("%d", sect.sct_rail);
738 pr("%d", sect.sct_defense);
742 pr("%d", sect.sct_fallout);
747 pr("%d", sect.sct_coastal);
750 pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]);
753 pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]);
756 pr("%d", sect.sct_del[I_CIVIL] & ~0x7);
759 pr("%d", sect.sct_del[I_MILIT] & ~0x7);
762 pr("%d", sect.sct_terr1);
765 pr("%d", sect.sct_terr2);
768 pr("%d", sect.sct_terr3);
776 pr("%s: No sector(s)\n", player->argp[1]);
778 pr("%s: No sector(s)\n", "");
781 pr("%d sector%s\n", nsect, splur(nsect));