2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * flash.c: Flash a message to another player
30 * Known contributors to this file:
49 char buf[1024]; /* UTF-8 */
51 char *sp; /* points into player->combuf[], UTF-8 */
53 us = getnatp(player->cnum);
54 if ((tocn = natarg(player->argp[1], "to which country? ")) < 0)
56 if (!(to = getnatp((natid)tocn))) {
57 pr("Bad country number\n");
61 if (us->nat_stat == STAT_GOD) {
62 /* We are gods, we can flash anyone */
63 } else if (us->nat_stat == STAT_VIS) {
64 /* We are a visitor. We can only flash the gods. :) */
65 if (to->nat_stat != STAT_GOD) {
66 pr("Visitors can only flash the gods.\n");
70 /* Ok, we are a normal country, can we flash them? */
71 if (to->nat_stat != STAT_GOD && getrel(to, player->cnum) < FRIENDLY) {
72 pr("%s is not a deity or friendly with us.\n", to->nat_cnam);
77 if (player->argp[2]) {
78 for (sp = player->combuf; *sp && *sp != ' '; ++sp) ;
79 for (++sp; *sp && *sp != ' '; ++sp) ;
81 if (player->flags & PF_UTF8)
84 copy_utf8_to_ascii_no_funny(buf+1, sp);
85 sendmessage(us, to, buf, 1);
87 sendmessage(us, to, "...", 1);
88 while (ugetstring("> ", buf)) {
91 sendmessage(us, to, buf, 0);
93 sendmessage(us, to, "<EOT>", 0);
102 char buf[1024]; /* UTF-8 */
103 char *sp; /* points into player->combuf[], UTF-8 */
105 us = getnatp(player->cnum);
106 if (player->argp[1]) {
107 for (sp = player->combuf; *sp && *sp != ' '; ++sp) ;
109 if (player->flags & PF_UTF8)
112 copy_utf8_to_ascii_no_funny(buf+1, sp);
113 sendmessage(us, 0, buf, 1);
115 sendmessage(us, 0, "...", 1);
116 while (ugetstring("> ", buf)) {
119 sendmessage(us, 0, buf, 0);
121 sendmessage(us, 0, "<EOT>", 0);
127 * Send flash message MESSAGE from US to TO.
128 * MESSAGE is UTF-8. Long messages are broken into several parts.
129 * A header identifying US is prepended to each part. The first
130 * header is more verbose if ONESHOT.
133 sendmessage(struct natstr *us, struct natstr *to, char *message, int oneshot)
135 struct player *other;
143 pos = ufindpfx(message, 60);
149 tm = localtime(&now);
150 for (other = player_next(0); other != 0; other = player_next(other)) {
151 if (other->state != PS_PLAYING)
153 if (to && other->cnum != to->nat_cnum)
155 if (!(wto = getnatp(other->cnum)))
157 if (!to && !player->god && getrel(wto, player->cnum) != ALLIED)
159 if (!player->god && !(wto->nat_flags & NF_FLASH))
165 pr_flash(other, "FLASH from %s (#%d) @ %02d:%02d%s\n",
166 us->nat_cnam, us->nat_cnum, tm->tm_hour,
167 tm->tm_min, message);
169 pr_flash(other, "BROADCAST from %s (#%d) @ %02d:%02d%s\n",
170 us->nat_cnam, us->nat_cnum, tm->tm_hour,
171 tm->tm_min, message);
174 pr_flash(other, "%s (#%d): %s\n",
175 us->nat_cnam, us->nat_cnum, message);
176 player_wakeup(other);
182 pr("Flash sent to %s\n", to->nat_cnam);
184 pr("%s is not logged on\n", to->nat_cnam);
186 pr("Broadcast sent to %d players\n", sent);
188 pr("No-one is logged in\n");
190 if (to && !player->god) {
191 /* If they are allied with us, we would normally see that
192 * they are logged in anyway, so just tell us */
193 if ((getrel(to, player->cnum) == ALLIED) && !sent) {
194 if (to->nat_flags & NF_FLASH)
195 pr("%s is not logged on\n", to->nat_cnam);
197 pr("%s is not accepting flashes\n", to->nat_cnam);
202 sendmessage(us, to, &message[pos], 0);