2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * flee.c: Add ships to a fleet
29 * Known contributors to this file:
46 struct nstr_item nstr;
51 cp = getstarg(player->argp[1], "fleet? ", buf);
55 if (!isalpha(c) && c != '~') {
56 pr("Specify fleet, (1 alpha char or '~')\n");
61 if (!snxtitem(&nstr, EF_SHIP, player->argp[2], NULL))
64 while (nxtitem(&nstr, &ship)) {
67 if (ship.shp_fleet == c)
69 ship.shp_rflags &= ~RET_GROUP;
70 snxtitem_group(&ni, EF_SHIP, c);
71 while (nxtitem(&ni, &ship2)) {
72 if ((ship2.shp_rflags & RET_GROUP) == 0)
74 if (ship2.shp_x == ship.shp_x && ship2.shp_y == ship.shp_y) {
75 memcpy(ship.shp_rpath, ship2.shp_rpath,
76 sizeof(ship.shp_rpath));
77 ship.shp_rflags = ship2.shp_rflags;
82 putship(ship.shp_uid, &ship);
85 pr("%d ship%s added to fleet `%1.1s'\n", count, splur(count), &c);