2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * flee.c: Add ships to a fleet
30 * Known contributors to this file:
49 struct nstr_item nstr;
54 cp = getstarg(player->argp[1], "fleet? ", buf);
58 if (!isalpha(c) && c != '~') {
59 pr("Specify fleet, (1 alpha char or '~')\n");
64 if (!snxtitem(&nstr, EF_SHIP, player->argp[2]))
67 while (nxtitem(&nstr, &ship)) {
70 if (ship.shp_fleet == c)
72 ship.shp_rflags &= ~RET_GROUP;
73 snxtitem_group(&ni, EF_SHIP, c);
74 while (nxtitem(&ni, &ship2)) {
75 if ((ship2.shp_rflags & RET_GROUP) == 0)
77 if (ship2.shp_x == ship.shp_x && ship2.shp_y == ship.shp_y) {
78 memcpy(ship.shp_rpath, ship2.shp_rpath,
79 sizeof(ship.shp_rpath));
80 ship.shp_rflags = ship2.shp_rflags;
85 putship(ship.shp_uid, &ship);
88 pr("%d ship%s added to fleet `%c'\n", count, splur(count), c);