2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
30 * Known contributors to this file:
33 * Markus Armbruster, 2004-2008
52 char flightpath[MAX_PATH_LEN];
54 struct nstr_item ni_bomb;
55 struct nstr_item ni_esc;
57 struct emp_qelem bomb_list;
58 struct emp_qelem esc_list;
60 struct sctstr ap_sect;
64 if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
66 if (!get_assembly_point(player->argp[3], &ap_sect, buf))
70 if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING) == 0
75 (void)pathtoxy(flightpath, &tx, &ty, fcost);
76 pr("Ending sector is %s\n", xyas(tx, ty, player->cnum));
77 ip = whatitem(player->argp[5], "transport what? ");
80 getsect(tx, ty, &target);
83 if (pln_onewaymission(&target, &cno, &wantflags) < 0)
86 if (ip && ip->i_uid == I_CIVIL && target.sct_own != target.sct_oldown) {
87 pr("Can't fly civilians into occupied sectors.\n");
91 ap_to_target = strlen(flightpath);
92 if (flightpath[ap_to_target - 1] == 'h')
94 pr("range to target is %d\n", ap_to_target);
96 * select planes within range
99 pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
100 1, wantflags, P_M | P_O);
101 if (QEMPTY(&bomb_list)) {
102 pr("No planes could be equipped for the mission.\n");
107 pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
108 1, wantflags, P_M | P_O);
109 if (cno >= 0 && !pln_oneway_to_carrier_ok(&bomb_list, &esc_list, cno)) {
110 pr("Not enough room on ship #%d!\n", cno);
114 * now arm and equip the bombers, transports, whatever.
116 mission_flags |= P_X; /* stealth (shhh) */
117 mission_flags |= P_H; /* gets turned off if not all choppers */
118 mission_flags = pln_arm(&bomb_list, ap_to_target, 't',
119 ip, 0, mission_flags);
120 if (QEMPTY(&bomb_list)) {
121 pr("No planes could be equipped for the mission.\n");
124 mission_flags = pln_arm(&esc_list, ap_to_target, 't',
125 ip, P_ESC | P_F, mission_flags);
126 ac_encounter(&bomb_list, &esc_list, ax, ay,
127 flightpath, mission_flags, 0);
128 if (QEMPTY(&bomb_list)) {
129 pr("No planes got through fighter defenses\n");
131 pln_dropoff(&bomb_list, ip, tx, ty, cno);
132 pln_newlanding(&bomb_list, tx, ty, cno);
133 pln_newlanding(&esc_list, tx, ty, cno);