2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * foll.c: Set leader of a set of ships
30 * Known contributors to this file:
51 int good,leader,count=0;
53 struct nstr_item nstr;
57 pr("The SAIL option is not enabled, so this command is not valid.\n");
60 if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
62 cp = getstarg(player->argp[2],"leader?", buf);
64 good = sscanf(cp,"%d",&leader);
67 getship(leader,&ship);
68 if (ship.shp_own!=player->cnum &&
69 getrel(getnatp(ship.shp_own),player->cnum) < FRIENDLY)
71 pr("That ship won't let you follow.\n");
76 while (nxtitem(&nstr, (s_char *)&ship)) {
79 if ( ship.shp_x!=x || ship.shp_y!=y )
81 pr("Ship #%d not in same sector as #%d\n",ship.shp_uid,leader);
84 if (ship.shp_uid==leader)
86 pr("Ship #%d can't follow itself!\n",leader);
89 if ((ship.shp_autonav & AN_AUTONAV) && !(ship.shp_autonav & AN_STANDBY))
91 pr("Ship #%d has other orders!\n",ship.shp_uid);
98 /* sprintf(ship.shp_path,"f%d",leader);*/
99 ship.shp_follow = leader;
100 pr("Ship #%d follows #%d.\n",ship.shp_uid,leader);
101 putship(ship.shp_uid, &ship);
105 pr("%s: No ship(s)\n", player->argp[1]);
107 pr("%s: No ship(s)\n", "");
110 pr("%d ship%s\n", count, splur(count));