2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * force.c: Force an update to occur (deity)
30 * Known contributors to this file:
34 #include <sys/types.h>
37 #include "empthread.h"
43 extern empth_sem_t *update_sem;
44 extern int update_pending;
45 extern int shutdown_pending;
50 pr("Update is pending\n");
53 if (shutdown_pending) {
54 pr("Shutdown is pending\n");
57 if (updates_disabled()) {
58 pr("Updates are disabled\n");
61 seconds = onearg(player->argp[1], "Time until update [in seconds]? ");
66 pr("Waiting %d seconds...\n", seconds);
67 empth_sleep(now + seconds);
69 pr("Scheduling update now\n");
70 empth_sem_signal(update_sem);