2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * improve.c: Improve the infrastructure of a sector
30 * Known contributors to this file:
31 * Steve McClure, 1996-2000
48 "Improve what ('road' or 'rail')? ",
49 "Improve what ('road', 'rail' or 'defense')? "
57 struct nstr_sect nstr;
73 if (!(p = getstarg(player->argp[1],
74 prompt[opt_DEFENSE_INFRA], buf)) || !*p)
76 if (!strncmp(p, "ro", 2))
78 else if (!strncmp(p, "ra", 2))
80 else if (!strncmp(p, "de", 2) && opt_DEFENSE_INFRA)
84 if (!snxtsct(&nstr, player->argp[2]))
88 while (nxtsct(&nstr, §)) {
92 value = sect.sct_road;
93 else if (type == INT_RAIL)
94 value = sect.sct_rail;
95 else if (type == INT_DEF)
96 value = sect.sct_defense;
97 sprintf(inbuf, "Sector %s has a %s of %d%%. Improve how much? ",
98 xyas(sect.sct_x, sect.sct_y, player->cnum),
99 intrchr[type].in_name, value);
100 if (!(p = getstarg(player->argp[3], inbuf, buf)) || !*p)
102 if (!check_sect_ok(§))
104 getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
113 lneeded = intrchr[type].in_lcms * maxup;
116 if (vec[I_LCM] < lneeded) {
117 lneeded = vec[I_LCM];
118 maxup = lneeded / intrchr[type].in_lcms;
120 pr("Not enough lcms in %s\n",
121 xyas(sect.sct_x, sect.sct_y, player->cnum));
125 hneeded = intrchr[type].in_hcms * maxup;
128 if (vec[I_HCM] < hneeded) {
129 hneeded = vec[I_HCM];
130 maxup = hneeded / intrchr[type].in_hcms;
132 pr("Not enough hcms in %s\n",
133 xyas(sect.sct_x, sect.sct_y, player->cnum));
137 mneeded = intrchr[type].in_mcost * maxup;
138 if ((sect.sct_mobil - 1) < mneeded) {
139 mneeded = sect.sct_mobil - 1;
142 maxup = mneeded / intrchr[type].in_mcost;
144 pr("Not enough mobility in %s\n",
145 xyas(sect.sct_x, sect.sct_y, player->cnum));
149 dneeded = intrchr[type].in_dcost * maxup;
150 natp = getnatp(player->cnum);
151 if ((natp->nat_money - 1) < dneeded) {
152 /* Nasty - leave 'em with a buck. :) */
153 dneeded = natp->nat_money - 1;
156 maxup = dneeded / intrchr[type].in_dcost;
158 pr("Not enough money left to improve %s\n",
159 xyas(sect.sct_x, sect.sct_y, player->cnum));
165 lneeded = intrchr[type].in_lcms * maxup;
166 hneeded = intrchr[type].in_hcms * maxup;
167 mneeded = intrchr[type].in_mcost * maxup;
168 dneeded = intrchr[type].in_dcost * maxup;
169 player->dolcost += dneeded;
171 vec[I_LCM] -= lneeded;
173 vec[I_HCM] -= hneeded;
174 sect.sct_mobil -= mneeded;
175 putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
180 pr("Sector %s %s increased from %d%% to %d%%\n",
181 xyas(sect.sct_x, sect.sct_y, player->cnum),
182 intrchr[type].in_name, ovalue, value);
183 if (type == INT_ROAD)
184 sect.sct_road = value;
185 else if (type == INT_RAIL)
186 sect.sct_rail = value;
187 else if (type == INT_DEF)
188 sect.sct_defense = value;
194 pr("%s: No sector(s)\n", player->argp[1]);
196 pr("%s: No sector(s)\n", "");
199 pr("%d sector%s\n", nsect, splur(nsect));