2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * laun.c: Launch missiles from land or sea
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
56 static int launch_as(struct plnstr *pp);
57 static int launch_missile(struct plnstr *pp, int sublaunch);
58 static int launch_sat(struct plnstr *pp, int sublaunch);
66 struct nstr_item nstr;
75 if (!snxtitem(&nstr, EF_PLANE, player->argp[1]))
77 while (nxtitem(&nstr, (s_char *)&plane)) {
78 if (plane.pln_own != player->cnum)
80 pcp = &plchr[(int)plane.pln_type];
81 if ((pcp->pl_flags & (P_M | P_O)) == 0) {
82 pr("%s isn't a missile!\n", prplane(&plane));
85 if (pcp->pl_flags & P_F) {
86 pr("%s is a surface-to-air missile!\n", prplane(&plane));
89 if (pcp->pl_flags & P_N) {
90 pr("%s is an anti-ballistic-missile missile!\n",
94 if ((plane.pln_flags & PLN_LAUNCHED) && (pcp->pl_flags & P_O)) {
95 pr("%s already in orbit!\n", prplane(&plane));
99 if (ontradingblock(EF_PLANE, (int *)&plane)) {
100 pr("plane #%d inelligible - it's for sale.\n",
107 if (plane.pln_ship >= 0) {
108 getship(plane.pln_ship, &ship);
110 pr("%s: ship #%d was sunk!\n",
111 prplane(&plane), ship.shp_uid);
112 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
113 plane.pln_x, plane.pln_y);
115 putplane(plane.pln_uid, &plane);
118 natp = getnatp(ship.shp_own);
119 rel = getrel(natp, player->cnum);
120 if (ship.shp_own != player->cnum && rel != ALLIED) {
121 pr("%s: you or an ally do not own ship #%d\n",
122 prplane(&plane), ship.shp_uid);
123 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
124 plane.pln_x, plane.pln_y);
126 putplane(plane.pln_uid, &plane);
129 if (mchr[(int)ship.shp_type].m_flags & M_SUB)
133 getsect(plane.pln_x, plane.pln_y, §);
134 natp = getnatp(sect.sct_own);
135 rel = getrel(natp, player->cnum);
136 if (sect.sct_own && sect.sct_own != player->cnum
138 pr("%s: you or an ally do not own sector %s!\n",
139 prplane(&plane), xyas(plane.pln_x, plane.pln_y,
144 if (plane.pln_effic < 60) {
145 pr("%s is damaged (%d%%)\n", prplane(&plane), plane.pln_effic);
148 pr("%s at %s; range %d, eff %d%%\n", prplane(&plane),
149 xyas(plane.pln_x, plane.pln_y, player->cnum),
150 plane.pln_range, plane.pln_effic);
151 if (!(pcp->pl_flags & P_O)) {
152 if (launch_missile(&plane, sublaunch) < 0)
154 } else if ((pcp->pl_flags & (P_M | P_O)) == (P_M | P_O)) {
155 if (launch_as(&plane) < 0) /* anti-sat */
157 } else { /* satellites */
158 if (launch_sat(&plane, sublaunch) < 0)
161 makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x,
164 putplane(plane.pln_uid, &plane);
170 * Launch an anti-sat weapon.
171 * Return -1 on failure, 0 on success (even if missile explodes).
175 launch_as(struct plnstr *pp)
178 s_char *cp, buf[1024];
185 if (msl_equip(pp) < 0) {
186 pr("%s not enough petrol or shells!\n", prplane(pp));
190 cp = getstarg(player->argp[2], "Target sector? ", buf);
191 if (!check_plane_ok(pp))
196 if (!sarg_xy(cp, &sx, &sy)) {
197 pr("Bad sector designation; try again!\n");
200 if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
201 pr("Range too great; try again!\n");
207 snxtitem_dist(&ni, EF_PLANE, sx, sy, 0);
208 while (!goodtarget && nxtitem(&ni, (caddr_t)&plane)) {
211 if (!(plane.pln_flags & PLN_LAUNCHED))
217 pr("No satellites there!\n");
220 if (msl_hit(pp, plane.pln_def, EF_PLANE, N_SAT_KILL, N_SAT_KILL,
221 prplane(&plane), sx, sy, plane.pln_own)) {
222 dam = pln_damage(pp, sx, sy, 'p', &nukedam, 1);
223 oldown = plane.pln_own;
224 planedamage(&plane, dam);
225 pr("Hit satellite for %d%% damage!\n", dam);
227 "%s anti-sat did %d%% damage to %s over %s\n",
228 cname(player->cnum), dam, prplane(&plane),
229 xyas(plane.pln_x, plane.pln_y, plane.pln_own));
230 putplane(plane.pln_uid, &plane);
232 mpr(oldown, "Satellite shot down\n");
239 * Return -1 on failure, 0 on success (even if missile explodes).
242 launch_missile(struct plnstr *pp, int sublaunch)
244 struct plchrstr *pcp = plchr + pp->pln_type;
249 struct shpstr target_ship;
257 if (pcp->pl_flags & P_MAR)
258 cp = getstarg(player->argp[2], "Target ship? ", buf);
260 cp = getstarg(player->argp[2], "Target sector? ", buf);
264 if (!check_plane_ok(pp))
266 if (opt_PINPOINTMISSILE && sarg_type(cp) == NS_LIST) {
267 if (!(pcp->pl_flags & P_MAR)) {
268 pr("Missile not designed to attack ships!\n");
272 if ((n < 0) || !getship(n, &target_ship) ||
273 !target_ship.shp_own) {
274 pr("Bad ship number; try again!\n");
277 sx = target_ship.shp_x;
278 sy = target_ship.shp_y;
279 mcp = &mchr[(int)target_ship.shp_type];
280 if (mcp->m_flags & M_SUB) {
281 pr("Bad ship number; try again!\n");
284 } /* not PINPOINTMISSILE for ships */
285 else if (!sarg_xy(cp, &sx, &sy)) {
286 pr("That's no good! try again!\n");
288 } else if (opt_PINPOINTMISSILE) {
289 if (pcp->pl_flags & P_MAR) {
290 pr("Missile designed to attack ships!\n");
294 /* end PINPOINTMISSILE */
295 if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
296 pr("Range too great; try again!\n");
301 if (msl_equip(pp) < 0) {
302 pr("%s not enough shells!\n", prplane(pp));
305 if (opt_PINPOINTMISSILE == 0 || !(pcp->pl_flags & P_MAR)) {
306 getsect(sx, sy, §);
308 natp = getnatp(player->cnum);
309 rel = getrel(natp, sect.sct_own);
310 if ((rel != AT_WAR) && (sect.sct_own != player->cnum) &&
311 (sect.sct_own) && (sect.sct_oldown != player->cnum)) {
312 pr("You are not at war with the player->owner of the target sector!\n");
315 pr("Missile monitoring officer destroys RV before detonation.\n");
319 if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR, N_SCT_MISS,
320 N_SCT_SMISS, "sector", sx, sy, sect.sct_own)) {
322 dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 0);
323 collateral_damage(sect.sct_x, sect.sct_y, dam, 0);
327 dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 1);
329 pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
330 xyas(sx, sy, player->cnum));
331 if (sect.sct_own != 0) {
334 "Sub missile attack did %d damage in %s\n",
335 dam, xyas(sx, sy, sect.sct_own));
338 "%s missile attack did %d damage in %s\n",
339 cname(player->cnum), dam,
340 xyas(sx, sy, sect.sct_own));
342 sectdamage(§, dam, 0);
345 } /* end PINPOINTMISSILE conditional */
346 else if (opt_PINPOINTMISSILE) { /* else */
347 if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP,
348 N_SHP_MISS, N_SHP_SMISS, prship(&target_ship),
349 target_ship.shp_x, target_ship.shp_y,
350 target_ship.shp_own)) {
353 dam = pln_damage(pp,target_ship.shp_x,target_ship.shp_y,'p',&nukedam, 0);
354 collateral_damage(target_ship.shp_x, target_ship.shp_y, dam, 0);
359 pln_damage(pp, target_ship.shp_x, target_ship.shp_y, 'p',
362 check_retreat_and_do_shipdamage(&target_ship, dam);
363 if (target_ship.shp_effic < SHIP_MINEFF)
364 pr("\t%s sunk!\n", prship(&target_ship));
365 putship(target_ship.shp_uid, &target_ship);
367 getship(n, &target_ship);
368 if (!target_ship.shp_own)
369 pr("%s sunk!\n", prship(&target_ship));
371 /* end PINPOINTMISSILE */
376 * Launch a satellite.
377 * Return -1 on error, 0 on success (even if the satellite fails).
380 launch_sat(struct plnstr *pp, int sublaunch)
382 struct plchrstr *pcp = plchr + pp->pln_type;
393 cp = getstarg(player->argp[2], "Target sector? ", buf);
394 if (!check_plane_ok(pp))
399 if (!sarg_xy(cp, &sx, &sy)) {
400 pr("Bad sector designation; try again!\n");
403 if ((dist = mapdist(pp->pln_x, pp->pln_y, sx, sy)) > pp->pln_range) {
404 pr("Range too great; try again!\n");
410 p = getstring("Geostationary orbit? ", buf);
413 if (!check_plane_ok(pp))
416 pp->pln_flags |= PLN_SYNCHRONOUS;
417 if (*p == 0 || *p == 'n')
418 pp->pln_flags &= ~(PLN_SYNCHRONOUS);
421 pr("3... 2... 1... Blastoff!!!\n");
422 if (chance(0.07 + (100 - pp->pln_effic) / 100.0)) {
423 pr("KABOOOOM! Range safety officer detonates booster!\n");
424 makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
428 i = pp->pln_tech + pp->pln_effic;
429 if (chance(1.0 - (i / (i + 50.0)))) {
430 dir = (random() % 6) + 1;
431 sx += diroff[dir][0];
432 sy += diroff[dir][1];
433 pr("Your trajectory was a little off.\n");
435 nreport(player->cnum, N_LAUNCH, 0, 1);
436 pr("%s positioned over %s", prplane(pp), xyas(sx, sy, player->cnum));
437 if (msl_intercept(sx, sy, pp->pln_own, pcp->pl_def, sublaunch, P_O, 0)) {
442 pp->pln_flags |= PLN_LAUNCHED;
443 pp->pln_mobil = (pp->pln_mobil > dist) ? (pp->pln_mobil - dist) : 0;
444 putplane(pp->pln_uid, pp);
445 pr(", will be ready for use in %d time units\n", 127 - pp->pln_mobil);