2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * lboard.c: Board an enemy land unit (heavily borrowing from boar.c)
30 * Known contributors to this file:
56 struct combat off[1]; /* boarding sector */
57 struct combat def[1]; /* defending land unit */
58 struct emp_qelem olist; /* boarding units */
59 struct emp_qelem dlist; /* defending units */
60 int ototal; /* total boarding strength */
61 int a_engineer = 0; /* boarder engineers are present */
62 int a_spy = 0; /* the best boarder scout */
68 att_combat_init(def, EF_LAND);
70 * Collect input from the boarder
73 /* What are we boarding? */
75 if (!(p = getstarg(player->argp[1], "Victim land unit #? ", buf)) ||
76 (def->lnd_uid = atoi(p)) < 0)
80 * Ask the boarder what sector they want to board with
83 /* Note: if we allow land units to board other land units, we need
84 * to make sure the code will allow that */
85 if (!(p = getstarg(player->argp[2], "Boarding party from? ", buf)))
88 att_combat_init(off, EF_SECTOR);
89 if (!sarg_xy(p, &off->x, &off->y))
91 getsect(off->x, off->y, §);
92 if (sect.sct_own != player->cnum) {
93 pr("You don't own %s!\n",
94 xyas(off->x, off->y, player->cnum));
97 if (sect.sct_mobil <= 0) {
98 pr("You don't have any mobility in %s!\n",
99 xyas(off->x, off->y, player->cnum));
103 pr("You can only board land units from a sector.\n");
106 if (att_abort(A_LBOARD, off, def)) {
107 pr("Land unit boarding aborted\n");
111 /* Show what we're boarding */
116 /* Ask the player what he wants to board with */
118 att_ask_offense(A_LBOARD, off, def, &olist, &a_spy, &a_engineer);
119 if (att_abort(A_LBOARD, off, def)) {
120 pr("Land unit boarding aborted\n");
121 att_empty_attack(A_LBOARD, 0, def);
122 return att_free_lists(&olist, 0);
126 * Estimate the defense strength and give the player a chance to abort
129 ototal = att_estimate_defense(A_LBOARD, off, &olist, def, a_spy);
130 if (att_abort(A_LBOARD, off, def)) {
131 pr("Land unit boarding aborted\n");
132 att_empty_attack(A_LBOARD, 0, def);
133 return att_free_lists(&olist, 0);
137 * We have now got all the answers from the boarder. From this point
138 * forward, we can assume that this battle is the _only_ thing
139 * happening in the game.
142 /* Get the real defense */
144 att_get_defense(&olist, def, &dlist, a_spy, ototal);
147 * Death, carnage, and destruction.
150 if (!(att_fight(A_LBOARD,off,&olist,1.0,def,&dlist,1.0))) {
151 getland(def->lnd_uid, &land);
152 /* Now what? Don't bother retreating? No flag for it (yet) */