2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * load.c: load/unload goods from a sector onto a ship or land unit
30 * Known contributors to this file:
31 * David Sharnoff, 1987
32 * Ken Stevens, 1995 (rewritten)
33 * Steve McClure, 1998-2000
53 * The values 1 and -1 are important below, don't change them.
58 static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp,
59 int noisy, int load_unload, int *nshipsp);
60 static int load_land_ship(struct sctstr *sectp, struct shpstr *sp,
61 int noisy, int load_unload, int *nshipsp);
62 static int load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
63 struct ichrstr *ich, int load_unload,
65 static int load_plane_land(struct sctstr *sectp, struct lndstr *lp,
66 int noisy, int load_unload, int *nunitsp);
67 static int load_land_land(struct sctstr *sectp, struct lndstr *lp,
68 int noisy, int load_unload, int *nunitsp);
69 static int load_comm_land(struct sctstr *sectp, struct lndstr *lp,
70 struct ichrstr *ich, int load_unload,
79 struct nstr_item nbst;
88 if (!(p = getstarg(player->argp[1],
89 "What commodity (or 'plane' or 'land')? ", buf))
93 if (!strncmp(p, "plane", 5))
95 else if (!strncmp(p, "land", 4))
97 else if (NULL != (ich = whatitem(p, (s_char *)0)))
100 pr("Bad commodity.\n");
104 if (!(p = getstarg(player->argp[2], "Ship(s): ", buf)) || !*p)
109 if (!snxtitem(&nbst, EF_SHIP, p))
112 nbst.flags &= ~(EFF_OWNER);
114 load_unload = **player->argp == 'l' ? LOAD : UNLOAD;
117 while (nxtitem(&nbst, (s_char *)&ship)) {
120 if (!player->owner && (load_unload == UNLOAD)) {
124 if (ontradingblock(EF_SHIP, (int *)&ship)) {
125 pr("You cannot load/unload an item on the trading block!\n");
130 if (ship.shp_own != player->cnum) {
133 if (getrel(getnatp(player->cnum), ship.shp_own) < FRIENDLY)
136 if (!getsect(ship.shp_x, ship.shp_y, §)) /* XXX */
138 if ((sect.sct_own != player->cnum) &&
139 (ship.shp_own != player->cnum))
141 if (!player->owner &&
142 sect.sct_type != SCT_HARBR &&
143 (!opt_BIG_CITY || sect.sct_type != SCT_CAPIT))
147 if ((sect.sct_own != player->cnum) && (load_unload == LOAD)) {
149 pr("You don't own %s \n",
150 xyas(ship.shp_x, ship.shp_y, player->cnum));
153 if (sect.sct_type != SCT_HARBR &&
154 (!opt_BIG_CITY || sect.sct_type != SCT_CAPIT)) {
156 pr("Sector %s is not a harbor%s.\n",
157 xyas(ship.shp_x, ship.shp_y, player->cnum),
158 opt_BIG_CITY ? " or a city" : "");
161 if (sect.sct_own != player->cnum && load_unload == UNLOAD
162 && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
164 pr("You can't unload into an unfriendly %s\n",
165 dchr[sect.sct_type].d_name);
168 if (sect.sct_effic < 2) {
170 pr("The %s at %s is not 2%% efficient yet.\n",
171 dchr[sect.sct_type].d_name,
172 xyas(ship.shp_x, ship.shp_y, player->cnum));
179 load_plane_ship(§, &ship, noisy, load_unload,
186 load_land_ship(§, &ship, noisy, load_unload,
193 load_comm_ship(§, &ship, ich, load_unload, &nships)))
196 /* load/unload plague */
197 if (sect.sct_pstage == PLG_INFECT
198 && ship.shp_pstage == PLG_HEALTHY)
199 ship.shp_pstage = PLG_EXPOSED;
200 if (ship.shp_pstage == PLG_INFECT
201 && sect.sct_pstage == PLG_HEALTHY)
202 sect.sct_pstage = PLG_EXPOSED;
204 putship(ship.shp_uid, &ship);
207 pr("No ships affected\n");
209 pr("%d ship%s %sloaded\n", nships, splur(nships),
210 load_unload == UNLOAD ? "un" : "");
220 struct nstr_item nbst;
229 if (!(p = getstarg(player->argp[1],
230 "What commodity (or 'plane' or 'land')? ", buf))
233 if (!strncmp(p, "plane", 5))
235 else if (!strncmp(p, "land", 4))
237 else if (NULL != (ich = whatitem(p, (s_char *)0)))
240 pr("Bad commodity.\n");
244 if (!(p = getstarg(player->argp[2], "Unit(s): ", buf)) || !*p)
249 if (!snxtitem(&nbst, EF_LAND, p))
252 load_unload = *(*player->argp + 1) == 'l' ? LOAD : UNLOAD;
254 nbst.flags &= ~(EFF_OWNER);
257 while (nxtitem(&nbst, (s_char *)&land)) {
258 if (land.lnd_own == 0)
261 if (player->cnum != land.lnd_own &&
262 getrel(getnatp(player->cnum), land.lnd_own) != ALLIED)
265 if (!getsect(land.lnd_x, land.lnd_y, §)) /* XXX */
268 if (sect.sct_own != player->cnum && land.lnd_own != player->cnum)
271 if (ontradingblock(EF_LAND, (int *)&land)) {
272 pr("You cannot load/unload an item on the trading block!\n");
277 if (sect.sct_own != player->cnum &&
278 getrel(getnatp(sect.sct_own), land.lnd_own) != ALLIED) {
279 pr("Sector %s is not yours.\n",
280 xyas(land.lnd_x, land.lnd_y, player->cnum));
287 load_land_land(§, &land, noisy, load_unload,
294 load_plane_land(§, &land, noisy, load_unload,
301 load_comm_land(§, &land, ich, load_unload, &nunits)))
304 /* load/unload plague */
305 if (sect.sct_pstage == PLG_INFECT
306 && land.lnd_pstage == PLG_HEALTHY)
307 land.lnd_pstage = PLG_EXPOSED;
308 if (land.lnd_pstage == PLG_INFECT
309 && sect.sct_pstage == PLG_HEALTHY)
310 sect.sct_pstage = PLG_EXPOSED;
313 putland(land.lnd_uid, &land);
316 pr("No units affected\n");
318 pr("%d unit%s %sloaded\n", nunits, splur(nunits),
319 load_unload == UNLOAD ? "un" : "");
324 gift(int givee, int giver, s_char *ptr, int type, s_char *mesg)
326 s_char *p, line[256];
334 p = prship((struct shpstr *)ptr);
337 p = prplane((struct plnstr *)ptr);
340 p = prland((struct lndstr *)ptr);
344 sprintf(line, "%s %s %s\n", cname(giver), p, mesg);
349 still_ok_ship(struct sctstr *sectp, struct shpstr *shipp)
351 if (!check_sect_ok(sectp))
353 if (!check_ship_ok(shipp))
359 still_ok_land(struct sctstr *sectp, struct lndstr *landp)
361 if (!check_sect_ok(sectp))
363 if (!check_land_ok(landp))
369 load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
370 int load_unload, int *nshipsp)
378 struct mchrstr *mcp = mchr + sp->shp_type;
380 if (!(mcp->m_flags & (M_CHOPPER | M_XLIGHT | M_FLY | M_MSL))) {
382 pr("%s cannot carry planes\n", prship(sp));
386 if (load_unload == LOAD &&
387 sp->shp_nchoppers >= mcp->m_nchoppers &&
388 sp->shp_nxlight >= mcp->m_nxlight &&
389 sp->shp_nplane >= mcp->m_nplanes) {
391 pr("%s doesn't have room for any more planes\n", prship(sp));
394 sprintf(prompt, "Plane(s) to %s %s? ",
395 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
396 if (!snxtitem(&ni, EF_PLANE,
397 p = getstarg(player->argp[3], prompt, buf)))
400 if (!still_ok_ship(sectp, sp))
404 noisy &= isdigit(*p);
406 while (nxtitem(&ni, (s_char *)&pln)) {
407 if (pln.pln_own != player->cnum)
409 if (!(plchr[(int)pln.pln_type].pl_flags & P_L)
410 && !(plchr[(int)pln.pln_type].pl_flags & P_E)
411 && !(plchr[(int)pln.pln_type].pl_flags & P_K)
412 && !(plchr[(int)pln.pln_type].pl_flags & P_M)
415 pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n");
418 if (load_unload == LOAD && pln.pln_ship > -1) {
420 pr("%s is already on ship #%d!\n",
421 prplane(&pln), pln.pln_ship);
424 if (load_unload == LOAD && pln.pln_land > -1) {
426 pr("%s is already on land unit #%d!\n",
427 prplane(&pln), pln.pln_land);
431 /* Plane sanity done */
432 /* Find the right ship */
433 if (load_unload == UNLOAD) {
434 if (pln.pln_ship != sp->shp_uid)
436 } else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y)
439 /* ship to (plane or missle) sanity */
440 if (!can_be_on_ship(pln.pln_uid, sp->shp_uid)) {
441 if (plchr[(int)pln.pln_type].pl_flags & P_L) {
442 strcpy(buf, "planes");
443 } else if (plchr[(int)pln.pln_type].pl_flags & P_K) {
444 strcpy(buf, "choppers");
445 } else if (plchr[(int)pln.pln_type].pl_flags & P_M) {
446 strcpy(buf, "missiles");
447 } else if (plchr[(int)pln.pln_type].pl_flags & P_E) {
448 strcpy(buf, "extra light planes");
449 } /* else impossible */
451 pr("%s cannot carry %s.\n", prship(sp), buf);
454 /* Fit plane on ship */
455 if (load_unload == LOAD) {
456 if (!put_plane_on_ship(&pln, sp)) {
458 pr("Can't put plane %d on this ship!\n", pln.pln_uid);
461 sprintf(buf, "loaded on your %s at %s",
462 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
463 gift(sp->shp_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
464 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
466 pln.pln_own = sp->shp_own;
467 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
470 putplane(pln.pln_uid, &pln);
472 if (!take_plane_off_ship(&pln, sp)) {
473 pr("Unable to take plane off ship!\n");
474 logerror("load: plane %d could not be taken off ship %d\n",
475 pln.pln_uid, sp->shp_uid);
478 sprintf(buf, "unloaded in your %s at %s",
479 dchr[sectp->sct_type].d_name,
480 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
481 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
483 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
485 pln.pln_own = sectp->sct_own;
486 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
488 putplane(pln.pln_uid, &pln);
490 pr("%s %s %s at %s.\n",
492 (load_unload == UNLOAD) ?
493 "unloaded from" : "loaded onto",
494 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
502 load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
503 int load_unload, int *nshipsp)
505 struct nstr_item pni, ni;
515 if (load_unload == LOAD) {
517 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
518 (mchr[(int)sp->shp_type].m_nland == 0)) {
519 if (sp->shp_nland >= 2) {
520 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
523 /* Eh, let 'em load a spy only */
528 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
530 if (mchr[(int)sp->shp_type].m_nland)
531 pr("%s doesn't have room for any more land units!\n",
534 pr("%s cannot carry land units!\n", prship(sp));
539 sprintf(prompt, "Land unit(s) to %s %s? ",
540 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
541 if (!snxtitem(&ni, EF_LAND,
542 p = getstarg(player->argp[3], prompt, buf)))
545 if (!still_ok_ship(sectp, sp))
549 noisy &= isdigit(*p);
551 while (nxtitem(&ni, (s_char *)&land)) {
552 if (land.lnd_own != player->cnum)
555 if (load_unload == LOAD) {
556 if (land.lnd_ship > -1) {
558 pr("%s is already on ship #%d!\n",
559 prland(&land), land.lnd_ship);
562 if (land.lnd_land > -1) {
564 pr("%s is already on land #%d!\n",
565 prland(&land), land.lnd_land);
568 lnd_count_units(&land);
569 if (land.lnd_nland > 0) {
571 pr("%s cannot be loaded since it is carrying units\n",
575 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
577 pr("%s is too heavy to load.\n", prland(&land));
580 if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
582 pr("Subs can only carry spy units.\n");
587 /* Unit sanity done */
588 /* Find the right ship */
589 if (load_unload == UNLOAD) {
590 if (land.lnd_ship != sp->shp_uid)
592 if (land.lnd_land > -1)
594 } else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y)
597 if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
598 (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) &&
599 (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) {
601 pr("You can only load light units onto ships,\n");
602 pr("unless the ship is a non-sub supply ship\n");
603 pr("%s not loaded\n", prland(&land));
607 /* Fit unit on ship */
608 if (load_unload == LOAD) {
610 /* We have to check again, since it may have changed */
612 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
613 (mchr[(int)sp->shp_type].m_nland == 0)) {
614 if (sp->shp_nland >= 2) {
615 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
618 /* Eh, let 'em load a spy only */
623 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
625 if (mchr[(int)sp->shp_type].m_nland)
626 pr("%s doesn't have room for any more land units!\n", prship(sp));
628 pr("%s cannot carry land units!\n", prship(sp));
633 if (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland) {
635 if (mchr[(int)sp->shp_type].m_nland)
636 pr("%s doesn't have room for any more land units!\n", prship(sp));
638 pr("%s cannot carry land units!\n", prship(sp));
642 sprintf(buf, "loaded on your %s at %s",
643 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
644 gift(sp->shp_own, player->cnum, (s_char *)&land, EF_LAND, buf);
645 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
647 land.lnd_own = sp->shp_own;
648 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
650 land.lnd_ship = sp->shp_uid;
652 land.lnd_mission = 0;
655 putland(land.lnd_uid, &land);
656 if (!has_supply(&land))
657 pr("WARNING: %s is out of supply!\n", prland(&land));
658 putship(sp->shp_uid, sp);
659 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
660 while (nxtitem(&pni, (s_char *)&plane)) {
661 if (plane.pln_flags & PLN_LAUNCHED)
663 if (plane.pln_land != land.lnd_uid)
665 sprintf(buf, "loaded on %s", prship(sp));
666 gift(sp->shp_own, player->cnum, (s_char *)&plane,
668 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
669 plane.pln_x, plane.pln_y);
670 plane.pln_own = sp->shp_own;
671 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
672 plane.pln_x, plane.pln_y);
673 plane.pln_mission = 0;
674 putplane(plane.pln_uid, &plane);
677 sprintf(buf, "unloaded in your %s at %s",
678 dchr[sectp->sct_type].d_name,
679 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
681 /* Spies are unloaded quietly, others aren't */
682 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
683 gift(sectp->sct_own, player->cnum, (s_char *)&land,
685 makelost(EF_LAND, land.lnd_own, land.lnd_uid,
686 land.lnd_x, land.lnd_y);
687 land.lnd_own = sectp->sct_own;
688 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
689 land.lnd_x, land.lnd_y);
692 land.lnd_ship = (-1);
694 putland(land.lnd_uid, &land);
695 putship(sp->shp_uid, sp);
697 /* Spies are unloaded quietly, others aren't, and
698 in the off chance they can carry a plane (missile?)
699 they are quietly unloaded too. */
700 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
701 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
702 while (nxtitem(&pni, (s_char *)&plane)) {
703 if (plane.pln_flags & PLN_LAUNCHED)
705 if (plane.pln_land != land.lnd_uid)
707 sprintf(buf, "unloaded at %s",
708 xyas(plane.pln_x, plane.pln_y,
710 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
712 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
713 plane.pln_x, plane.pln_y);
714 plane.pln_own = sectp->sct_own;
715 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
716 plane.pln_x, plane.pln_y);
717 plane.pln_mission = 0;
718 putplane(plane.pln_uid, &plane);
722 pr("%s %s %s at %s.\n",
724 (load_unload == UNLOAD) ?
725 "unloaded from" : "loaded onto",
726 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
734 load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
735 struct ichrstr *ich, int load_unload, int *nshipsp)
737 register int item = ich->i_vtype;
738 struct mchrstr *mcp = &mchr[(int)sp->shp_type];
739 int ship_amt, ship_max, sect_amt, move_amt;
745 sprintf(prompt, "Number of %s to %s %s at %s? ",
747 (load_unload == UNLOAD) ?
748 "unload from" : "load onto",
749 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
750 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
753 if (!still_ok_ship(sectp, sp))
756 ship_amt = sp->shp_item[item];
757 ship_max = vl_find(item, mcp->m_vtype, mcp->m_vamt, mcp->m_nv);
758 sect_amt = sectp->sct_item[item];
761 move_amt = -amount - ship_amt;
763 move_amt = load_unload == LOAD ? amount : -amount;
764 if (move_amt > ship_max - ship_amt)
765 move_amt = ship_max - ship_amt;
766 if (move_amt < -ship_amt)
767 move_amt = -ship_amt;
768 if (move_amt > sect_amt)
770 if (move_amt < sect_amt - 9999)
771 move_amt = sect_amt - 9999;
774 if (sectp->sct_oldown != player->cnum && item == V_CIVIL) {
775 pr("%s civilians refuse to %s at %s!\n",
776 move_amt < 0 ? "Your" : "Foreign",
777 move_amt < 0 ? "disembark" : "board",
778 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
782 if (!want_to_abandon(sectp, item, move_amt, 0))
784 if (!still_ok_ship(sectp, sp))
786 sectp->sct_item[item] = sect_amt - move_amt;
787 sp->shp_item[item] = ship_amt + move_amt;
789 pr("%d %s loaded onto %s at %s\n",
792 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
793 if (sp->shp_own != player->cnum) {
794 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
798 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
799 wu(0, sp->shp_own, buf);
802 pr("%d %s unloaded from %s at %s\n",
805 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
806 if (sectp->sct_own != player->cnum) {
807 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
812 xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
813 wu(0, sectp->sct_own, buf);
821 load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
822 int load_unload, int *nunitsp)
831 if (!(lchr[(int)lp->lnd_type].l_flags & L_XLIGHT)) {
833 pr("%s cannot carry extra-light planes.\n", prland(lp));
836 count_land_planes(lp);
837 if (load_unload == LOAD && lp->lnd_nxlight >= lp->lnd_maxlight) {
839 pr("%s doesn't have room for any more extra-light planes\n",
843 sprintf(prompt, "Plane(s) to %s %s? ",
844 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
845 if (!snxtitem(&ni, EF_PLANE,
846 p = getstarg(player->argp[3], prompt, buf)))
849 if (!still_ok_land(sectp, lp))
853 noisy &= isdigit(*p);
855 if (sectp->sct_own != player->cnum && load_unload == LOAD) {
856 pr("Sector %s is not yours.\n",
857 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
861 while (nxtitem(&ni, (s_char *)&pln)) {
862 if (pln.pln_own != player->cnum)
865 if (!(plchr[(int)pln.pln_type].pl_flags & P_E)) {
867 pr("You can only load xlight planes onto units.\n");
871 if (load_unload == LOAD && pln.pln_ship > -1) {
873 pr("%s is already on ship #%d!\n",
874 prplane(&pln), pln.pln_ship);
877 if (load_unload == LOAD && pln.pln_land > -1) {
879 pr("%s is already on unit #%d!\n",
880 prplane(&pln), pln.pln_land);
883 /* Plane sanity done */
884 /* Find the right unit */
885 if (load_unload == UNLOAD) {
886 if (pln.pln_land != lp->lnd_uid)
888 } else if (lp->lnd_x != pln.pln_x || lp->lnd_y != pln.pln_y)
891 /* Fit plane on unit */
892 if (load_unload == LOAD) {
893 if (!put_plane_on_land(&pln, lp)) {
895 pr("Can't put plane %d on this unit!\n", pln.pln_uid);
898 sprintf(buf, "loaded on %s at %s",
899 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
900 gift(lp->lnd_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
901 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
903 pln.pln_own = lp->lnd_own;
904 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
906 putplane(pln.pln_uid, &pln);
908 if (!take_plane_off_land(&pln, lp)) {
909 pr("Unable to take plane off unit!\n");
910 logerror("load: plane %d could not be taken off unit %d\n",
911 pln.pln_uid, lp->lnd_uid);
914 sprintf(buf, "unloaded at your sector at %s",
915 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
916 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
918 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
920 pln.pln_own = sectp->sct_own;
921 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
923 putplane(pln.pln_uid, &pln);
925 pr("%s %s %s at %s.\n",
927 (load_unload == UNLOAD) ?
928 "unloaded from" : "loaded onto",
929 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
937 load_comm_land(struct sctstr *sectp, struct lndstr *lp,
938 struct ichrstr *ich, int load_unload, int *nunitsp)
940 register int item = ich->i_vtype;
941 struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
942 int land_amt, land_max, sect_amt, move_amt;
948 sprintf(prompt, "Number of %s to %s %s at %s? ",
950 (load_unload == UNLOAD) ?
951 "unload from" : "load onto",
952 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
953 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
956 if (!still_ok_land(sectp, lp))
959 land_amt = lp->lnd_item[item];
960 land_max = vl_find(item, lcp->l_vtype, lcp->l_vamt, lcp->l_nv);
961 sect_amt = sectp->sct_item[item];
964 move_amt = -amount - land_amt;
966 move_amt = load_unload == LOAD ? amount : -amount;
967 if (move_amt > land_max - land_amt)
968 move_amt = land_max - land_amt;
969 if (move_amt < -land_amt)
970 move_amt = -land_amt;
971 if (move_amt > sect_amt)
973 if (move_amt < sect_amt - 9999)
974 move_amt = sect_amt - 9999;
977 if (sectp->sct_own != player->cnum && move_amt > 0) {
978 pr("Sector %s is not yours.\n",
979 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
982 if (sectp->sct_oldown != player->cnum && item == V_CIVIL) {
983 pr("%s civilians refuse to %s at %s!\n",
984 move_amt < 0 ? "Your" : "Foreign",
985 move_amt < 0 ? "disembark" : "board",
986 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
989 sectp->sct_item[item] = sect_amt - move_amt;
990 lp->lnd_item[item] = land_amt + move_amt;
992 /* Did we put mils onto this unit? If so, reset the fortification */
993 if (item == V_MILIT && move_amt > 0)
996 pr("%d %s loaded onto %s at %s\n",
999 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
1000 if (lp->lnd_own != player->cnum) {
1001 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
1002 cname(player->cnum),
1005 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
1006 wu(0, lp->lnd_own, buf);
1009 pr("%d %s unloaded from %s at %s\n",
1012 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
1013 if (sectp->sct_own != player->cnum) {
1014 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
1015 cname(player->cnum),
1019 xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own));
1020 wu(0, sectp->sct_own, buf);
1028 load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
1029 int load_unload, int *nunitsp)
1031 struct nstr_item pni, ni;
1033 struct plnstr plane;
1039 lnd_count_units(lp);
1041 if (load_unload == LOAD && lp->lnd_nland >= lp->lnd_maxland) {
1044 pr("%s doesn't have room for any more land units!\n",
1047 pr("%s cannot carry land units!\n", prland(lp));
1051 sprintf(prompt, "Land unit(s) to %s %s? ",
1052 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
1053 if (!snxtitem(&ni, EF_LAND,
1054 p = getstarg(player->argp[3], prompt, buf)))
1057 if (!still_ok_land(sectp, lp))
1061 noisy &= isdigit(*p);
1063 while (nxtitem(&ni, (s_char *)&land)) {
1065 if (land.lnd_own != player->cnum)
1068 if (load_unload == LOAD) {
1069 if (land.lnd_ship > -1) {
1071 pr("%s is already on ship #%d!\n",
1072 prland(&land), land.lnd_ship);
1075 if (land.lnd_land > -1) {
1077 pr("%s is already on land #%d!\n",
1078 prland(&land), land.lnd_land);
1081 lnd_count_units(&land);
1082 if (land.lnd_nland > 0) {
1084 pr("%s cannot be loaded since it is carrying units\n",
1088 if (land.lnd_uid == lp->lnd_uid) {
1090 pr("%s can't be loaded onto itself!\n", prland(&land));
1093 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
1095 pr("%s is too heavy to load.\n", prland(&land));
1100 /* Unit sanity done */
1101 /* Find the right ship */
1102 if (load_unload == UNLOAD) {
1103 if (land.lnd_land != lp->lnd_uid)
1105 if (land.lnd_ship > -1)
1107 } else if (lp->lnd_x != land.lnd_x || lp->lnd_y != land.lnd_y)
1110 /* Fit unit on ship */
1111 if (load_unload == LOAD) {
1112 lnd_count_units(lp);
1113 if (lp->lnd_nland >= lp->lnd_maxland) {
1116 pr("%s doesn't have room for any more land units!\n", prland(lp));
1118 pr("%s cannot carry land units!\n", prland(lp));
1122 sprintf(buf, "loaded on your %s at %s",
1123 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
1124 gift(lp->lnd_own, player->cnum, (s_char *)&land, EF_LAND, buf);
1125 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1127 land.lnd_own = lp->lnd_own;
1128 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1130 land.lnd_land = lp->lnd_uid;
1131 land.lnd_harden = 0;
1132 land.lnd_mission = 0;
1133 resupply_all(&land);
1135 putland(land.lnd_uid, &land);
1136 if (!has_supply(&land))
1137 pr("WARNING: %s is out of supply!\n", prland(&land));
1138 putland(lp->lnd_uid, lp);
1139 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1140 while (nxtitem(&pni, (s_char *)&plane)) {
1141 if (plane.pln_flags & PLN_LAUNCHED)
1143 if (plane.pln_land != land.lnd_uid)
1145 sprintf(buf, "loaded on %s", prland(lp));
1146 gift(lp->lnd_own, player->cnum, (s_char *)&plane,
1148 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1149 plane.pln_x, plane.pln_y);
1150 plane.pln_own = lp->lnd_own;
1151 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1152 plane.pln_x, plane.pln_y);
1153 plane.pln_mission = 0;
1154 putplane(plane.pln_uid, &plane);
1157 sprintf(buf, "unloaded in your %s at %s",
1158 dchr[sectp->sct_type].d_name,
1159 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
1160 gift(sectp->sct_own, player->cnum, (s_char *)&land,
1162 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1164 land.lnd_own = sectp->sct_own;
1165 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1167 land.lnd_land = (-1);
1169 putland(land.lnd_uid, &land);
1170 putland(lp->lnd_uid, lp);
1171 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1172 while (nxtitem(&pni, (s_char *)&plane)) {
1173 if (plane.pln_flags & PLN_LAUNCHED)
1175 if (plane.pln_land != land.lnd_uid)
1177 sprintf(buf, "unloaded at %s",
1178 xyas(plane.pln_x, plane.pln_y, sectp->sct_own));
1179 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
1181 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1182 plane.pln_x, plane.pln_y);
1183 plane.pln_own = sectp->sct_own;
1184 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1185 plane.pln_x, plane.pln_y);
1186 plane.pln_mission = 0;
1187 putplane(plane.pln_uid, &plane);
1190 pr("%s %s %s at %s.\n",
1192 (load_unload == UNLOAD) ?
1193 "unloaded from" : "loaded onto",
1194 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));