2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * load.c: load/unload goods from a sector onto a ship or land unit
30 * Known contributors to this file:
31 * David Sharnoff, 1987
32 * Ken Stevens, 1995 (rewritten)
33 * Steve McClure, 1998-2000
53 * The values 1 and -1 are important below, don't change them.
58 static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp,
59 int noisy, int load_unload, int *nshipsp);
60 static int load_land_ship(struct sctstr *sectp, struct shpstr *sp,
61 int noisy, int load_unload, int *nshipsp);
62 static int load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
63 struct ichrstr *ich, int load_unload,
65 static int load_plane_land(struct sctstr *sectp, struct lndstr *lp,
66 int noisy, int load_unload, int *nunitsp);
67 static int load_land_land(struct sctstr *sectp, struct lndstr *lp,
68 int noisy, int load_unload, int *nunitsp);
69 static int load_comm_land(struct sctstr *sectp, struct lndstr *lp,
70 struct ichrstr *ich, int load_unload,
79 struct nstr_item nbst;
88 if (!(p = getstarg(player->argp[1],
89 "What commodity (or 'plane' or 'land')? ", buf))
93 if (!strncmp(p, "plane", 5))
95 else if (!strncmp(p, "land", 4))
97 else if (NULL != (ich = item_by_name(p)))
100 pr("Can't load '%s'\n", p);
104 if (!(p = getstarg(player->argp[2], "Ship(s): ", buf)) || !*p)
109 if (!snxtitem(&nbst, EF_SHIP, p))
112 load_unload = **player->argp == 'l' ? LOAD : UNLOAD;
115 while (nxtitem(&nbst, (s_char *)&ship)) {
118 if (!player->owner && (load_unload == UNLOAD)) {
122 if (ontradingblock(EF_SHIP, (int *)&ship)) {
123 pr("You cannot load/unload an item on the trading block!\n");
128 if (ship.shp_own != player->cnum) {
131 if (getrel(getnatp(player->cnum), ship.shp_own) < FRIENDLY)
134 if (!getsect(ship.shp_x, ship.shp_y, §)) /* XXX */
136 if ((sect.sct_own != player->cnum) &&
137 (ship.shp_own != player->cnum))
139 if (!player->owner &&
140 sect.sct_type != SCT_HARBR &&
141 (!opt_BIG_CITY || sect.sct_type != SCT_CAPIT))
145 if ((sect.sct_own != player->cnum) && (load_unload == LOAD)) {
147 pr("You don't own %s \n",
148 xyas(ship.shp_x, ship.shp_y, player->cnum));
151 if (sect.sct_type != SCT_HARBR &&
152 (!opt_BIG_CITY || sect.sct_type != SCT_CAPIT)) {
154 pr("Sector %s is not a harbor%s.\n",
155 xyas(ship.shp_x, ship.shp_y, player->cnum),
156 opt_BIG_CITY ? " or a city" : "");
159 if (sect.sct_own != player->cnum && load_unload == UNLOAD
160 && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
162 pr("You can't unload into an unfriendly %s\n",
163 dchr[sect.sct_type].d_name);
166 if (sect.sct_effic < 2) {
168 pr("The %s at %s is not 2%% efficient yet.\n",
169 dchr[sect.sct_type].d_name,
170 xyas(ship.shp_x, ship.shp_y, player->cnum));
177 load_plane_ship(§, &ship, noisy, load_unload,
184 load_land_ship(§, &ship, noisy, load_unload,
191 load_comm_ship(§, &ship, ich, load_unload, &nships)))
194 /* load/unload plague */
195 if (sect.sct_pstage == PLG_INFECT
196 && ship.shp_pstage == PLG_HEALTHY)
197 ship.shp_pstage = PLG_EXPOSED;
198 if (ship.shp_pstage == PLG_INFECT
199 && sect.sct_pstage == PLG_HEALTHY)
200 sect.sct_pstage = PLG_EXPOSED;
202 putship(ship.shp_uid, &ship);
205 pr("No ships affected\n");
207 pr("%d ship%s %sloaded\n", nships, splur(nships),
208 load_unload == UNLOAD ? "un" : "");
218 struct nstr_item nbst;
227 if (!(p = getstarg(player->argp[1],
228 "What commodity (or 'plane' or 'land')? ", buf))
231 if (!strncmp(p, "plane", 5))
233 else if (!strncmp(p, "land", 4))
235 else if (NULL != (ich = item_by_name(p)))
238 pr("Can't load '%s'\n", p);
242 if (!(p = getstarg(player->argp[2], "Unit(s): ", buf)) || !*p)
247 if (!snxtitem(&nbst, EF_LAND, p))
250 load_unload = *(*player->argp + 1) == 'l' ? LOAD : UNLOAD;
253 while (nxtitem(&nbst, (s_char *)&land)) {
254 if (land.lnd_own == 0)
257 if (player->cnum != land.lnd_own &&
258 getrel(getnatp(player->cnum), land.lnd_own) != ALLIED)
261 if (!getsect(land.lnd_x, land.lnd_y, §)) /* XXX */
264 if (sect.sct_own != player->cnum && land.lnd_own != player->cnum)
267 if (ontradingblock(EF_LAND, (int *)&land)) {
268 pr("You cannot load/unload an item on the trading block!\n");
273 if (sect.sct_own != player->cnum &&
274 getrel(getnatp(sect.sct_own), land.lnd_own) != ALLIED) {
275 pr("Sector %s is not yours.\n",
276 xyas(land.lnd_x, land.lnd_y, player->cnum));
283 load_land_land(§, &land, noisy, load_unload,
290 load_plane_land(§, &land, noisy, load_unload,
297 load_comm_land(§, &land, ich, load_unload, &nunits)))
300 /* load/unload plague */
301 if (sect.sct_pstage == PLG_INFECT
302 && land.lnd_pstage == PLG_HEALTHY)
303 land.lnd_pstage = PLG_EXPOSED;
304 if (land.lnd_pstage == PLG_INFECT
305 && sect.sct_pstage == PLG_HEALTHY)
306 sect.sct_pstage = PLG_EXPOSED;
309 putland(land.lnd_uid, &land);
312 pr("No units affected\n");
314 pr("%d unit%s %sloaded\n", nunits, splur(nunits),
315 load_unload == UNLOAD ? "un" : "");
320 gift(int givee, int giver, s_char *ptr, int type, s_char *mesg)
322 s_char *p, line[256];
330 p = prship((struct shpstr *)ptr);
333 p = prplane((struct plnstr *)ptr);
336 p = prland((struct lndstr *)ptr);
339 CANT_HAPPEN("bad TYPE");
343 sprintf(line, "%s %s %s\n", cname(giver), p, mesg);
348 still_ok_ship(struct sctstr *sectp, struct shpstr *shipp)
350 if (!check_sect_ok(sectp))
352 if (!check_ship_ok(shipp))
358 still_ok_land(struct sctstr *sectp, struct lndstr *landp)
360 if (!check_sect_ok(sectp))
362 if (!check_land_ok(landp))
368 load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
369 int load_unload, int *nshipsp)
377 struct mchrstr *mcp = mchr + sp->shp_type;
379 if (!(mcp->m_flags & (M_CHOPPER | M_XLIGHT | M_FLY | M_MSL))) {
381 pr("%s cannot carry planes\n", prship(sp));
385 if (load_unload == LOAD &&
386 sp->shp_nchoppers >= mcp->m_nchoppers &&
387 sp->shp_nxlight >= mcp->m_nxlight &&
388 sp->shp_nplane >= mcp->m_nplanes) {
390 pr("%s doesn't have room for any more planes\n", prship(sp));
393 sprintf(prompt, "Plane(s) to %s %s? ",
394 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
395 if (!snxtitem(&ni, EF_PLANE,
396 p = getstarg(player->argp[3], prompt, buf)))
399 if (!still_ok_ship(sectp, sp))
403 noisy &= isdigit(*p);
405 while (nxtitem(&ni, (s_char *)&pln)) {
406 if (pln.pln_own != player->cnum)
408 if (!(plchr[(int)pln.pln_type].pl_flags & P_L)
409 && !(plchr[(int)pln.pln_type].pl_flags & P_E)
410 && !(plchr[(int)pln.pln_type].pl_flags & P_K)
411 && !(plchr[(int)pln.pln_type].pl_flags & P_M)
414 pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n");
417 if (load_unload == LOAD && pln.pln_ship > -1) {
419 pr("%s is already on ship #%d!\n",
420 prplane(&pln), pln.pln_ship);
423 if (load_unload == LOAD && pln.pln_land > -1) {
425 pr("%s is already on land unit #%d!\n",
426 prplane(&pln), pln.pln_land);
430 /* Plane sanity done */
431 /* Find the right ship */
432 if (load_unload == UNLOAD) {
433 if (pln.pln_ship != sp->shp_uid)
435 } else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y)
438 /* ship to (plane or missle) sanity */
439 if (!can_be_on_ship(pln.pln_uid, sp->shp_uid)) {
440 if (plchr[(int)pln.pln_type].pl_flags & P_L) {
441 strcpy(buf, "planes");
442 } else if (plchr[(int)pln.pln_type].pl_flags & P_K) {
443 strcpy(buf, "choppers");
444 } else if (plchr[(int)pln.pln_type].pl_flags & P_M) {
445 strcpy(buf, "missiles");
446 } else if (plchr[(int)pln.pln_type].pl_flags & P_E) {
447 strcpy(buf, "extra light planes");
448 } /* else impossible */
450 pr("%s cannot carry %s.\n", prship(sp), buf);
453 /* Fit plane on ship */
454 if (load_unload == LOAD) {
455 if (!put_plane_on_ship(&pln, sp)) {
457 pr("Can't put plane %d on this ship!\n", pln.pln_uid);
460 sprintf(buf, "loaded on your %s at %s",
461 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
462 gift(sp->shp_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
463 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
465 pln.pln_own = sp->shp_own;
466 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
469 putplane(pln.pln_uid, &pln);
471 if (!take_plane_off_ship(&pln, sp)) {
472 pr("Unable to take plane off ship!\n");
473 logerror("load: plane %d could not be taken off ship %d\n",
474 pln.pln_uid, sp->shp_uid);
477 sprintf(buf, "unloaded in your %s at %s",
478 dchr[sectp->sct_type].d_name,
479 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
480 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
482 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
484 pln.pln_own = sectp->sct_own;
485 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
487 putplane(pln.pln_uid, &pln);
489 pr("%s %s %s at %s.\n",
491 (load_unload == UNLOAD) ?
492 "unloaded from" : "loaded onto",
493 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
501 load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
502 int load_unload, int *nshipsp)
504 struct nstr_item pni, ni;
514 if (load_unload == LOAD) {
516 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
517 (mchr[(int)sp->shp_type].m_nland == 0)) {
518 if (sp->shp_nland >= 2) {
519 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
522 /* Eh, let 'em load a spy only */
527 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
529 if (mchr[(int)sp->shp_type].m_nland)
530 pr("%s doesn't have room for any more land units!\n",
533 pr("%s cannot carry land units!\n", prship(sp));
538 sprintf(prompt, "Land unit(s) to %s %s? ",
539 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
540 if (!snxtitem(&ni, EF_LAND,
541 p = getstarg(player->argp[3], prompt, buf)))
544 if (!still_ok_ship(sectp, sp))
548 noisy &= isdigit(*p);
550 while (nxtitem(&ni, (s_char *)&land)) {
551 if (land.lnd_own != player->cnum)
554 if (load_unload == LOAD) {
555 if (land.lnd_ship > -1) {
557 pr("%s is already on ship #%d!\n",
558 prland(&land), land.lnd_ship);
561 if (land.lnd_land > -1) {
563 pr("%s is already on land #%d!\n",
564 prland(&land), land.lnd_land);
567 lnd_count_units(&land);
568 if (land.lnd_nland > 0) {
570 pr("%s cannot be loaded since it is carrying units\n",
574 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
576 pr("%s is too heavy to load.\n", prland(&land));
579 if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
581 pr("Subs can only carry spy units.\n");
586 /* Unit sanity done */
587 /* Find the right ship */
588 if (load_unload == UNLOAD) {
589 if (land.lnd_ship != sp->shp_uid)
591 if (land.lnd_land > -1)
593 } else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y)
596 if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
597 (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) &&
598 (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) {
600 pr("You can only load light units onto ships,\n");
601 pr("unless the ship is a non-sub supply ship\n");
602 pr("%s not loaded\n", prland(&land));
606 /* Fit unit on ship */
607 if (load_unload == LOAD) {
609 /* We have to check again, since it may have changed */
611 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
612 (mchr[(int)sp->shp_type].m_nland == 0)) {
613 if (sp->shp_nland >= 2) {
614 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
617 /* Eh, let 'em load a spy only */
622 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
624 if (mchr[(int)sp->shp_type].m_nland)
625 pr("%s doesn't have room for any more land units!\n", prship(sp));
627 pr("%s cannot carry land units!\n", prship(sp));
632 if (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland) {
634 if (mchr[(int)sp->shp_type].m_nland)
635 pr("%s doesn't have room for any more land units!\n", prship(sp));
637 pr("%s cannot carry land units!\n", prship(sp));
641 sprintf(buf, "loaded on your %s at %s",
642 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
643 gift(sp->shp_own, player->cnum, (s_char *)&land, EF_LAND, buf);
644 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
646 land.lnd_own = sp->shp_own;
647 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
649 land.lnd_ship = sp->shp_uid;
651 land.lnd_mission = 0;
654 putland(land.lnd_uid, &land);
655 if (!has_supply(&land))
656 pr("WARNING: %s is out of supply!\n", prland(&land));
657 putship(sp->shp_uid, sp);
658 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
659 while (nxtitem(&pni, (s_char *)&plane)) {
660 if (plane.pln_flags & PLN_LAUNCHED)
662 if (plane.pln_land != land.lnd_uid)
664 sprintf(buf, "loaded on %s", prship(sp));
665 gift(sp->shp_own, player->cnum, (s_char *)&plane,
667 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
668 plane.pln_x, plane.pln_y);
669 plane.pln_own = sp->shp_own;
670 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
671 plane.pln_x, plane.pln_y);
672 plane.pln_mission = 0;
673 putplane(plane.pln_uid, &plane);
676 sprintf(buf, "unloaded in your %s at %s",
677 dchr[sectp->sct_type].d_name,
678 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
680 /* Spies are unloaded quietly, others aren't */
681 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
682 gift(sectp->sct_own, player->cnum, (s_char *)&land,
684 makelost(EF_LAND, land.lnd_own, land.lnd_uid,
685 land.lnd_x, land.lnd_y);
686 land.lnd_own = sectp->sct_own;
687 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
688 land.lnd_x, land.lnd_y);
691 land.lnd_ship = (-1);
693 putland(land.lnd_uid, &land);
694 putship(sp->shp_uid, sp);
696 /* Spies are unloaded quietly, others aren't, and
697 in the off chance they can carry a plane (missile?)
698 they are quietly unloaded too. */
699 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
700 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
701 while (nxtitem(&pni, (s_char *)&plane)) {
702 if (plane.pln_flags & PLN_LAUNCHED)
704 if (plane.pln_land != land.lnd_uid)
706 sprintf(buf, "unloaded at %s",
707 xyas(plane.pln_x, plane.pln_y,
709 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
711 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
712 plane.pln_x, plane.pln_y);
713 plane.pln_own = sectp->sct_own;
714 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
715 plane.pln_x, plane.pln_y);
716 plane.pln_mission = 0;
717 putplane(plane.pln_uid, &plane);
721 pr("%s %s %s at %s.\n",
723 (load_unload == UNLOAD) ?
724 "unloaded from" : "loaded onto",
725 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
733 load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
734 struct ichrstr *ich, int load_unload, int *nshipsp)
736 i_type item = ich->i_vtype;
737 struct mchrstr *mcp = &mchr[(int)sp->shp_type];
738 int ship_amt, ship_max, sect_amt, move_amt;
744 sprintf(prompt, "Number of %s to %s %s at %s? ",
746 (load_unload == UNLOAD) ?
747 "unload from" : "load onto",
748 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
749 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
752 if (!still_ok_ship(sectp, sp))
755 ship_amt = sp->shp_item[item];
756 ship_max = mcp->m_item[item];
757 sect_amt = sectp->sct_item[item];
760 move_amt = -amount - ship_amt;
762 move_amt = load_unload == LOAD ? amount : -amount;
763 if (move_amt > ship_max - ship_amt)
764 move_amt = ship_max - ship_amt;
765 if (move_amt < -ship_amt)
766 move_amt = -ship_amt;
767 if (move_amt > sect_amt)
769 if (move_amt < sect_amt - ITEM_MAX)
770 move_amt = sect_amt - ITEM_MAX;
773 if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
774 pr("%s civilians refuse to %s at %s!\n",
775 move_amt < 0 ? "Your" : "Foreign",
776 move_amt < 0 ? "disembark" : "board",
777 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
781 if (!want_to_abandon(sectp, item, move_amt, 0))
783 if (!still_ok_ship(sectp, sp))
785 sectp->sct_item[item] = sect_amt - move_amt;
786 sp->shp_item[item] = ship_amt + move_amt;
788 pr("%d %s loaded onto %s at %s\n",
791 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
792 if (sp->shp_own != player->cnum) {
793 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
797 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
798 wu(0, sp->shp_own, buf);
801 pr("%d %s unloaded from %s at %s\n",
804 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
805 if (sectp->sct_own != player->cnum) {
806 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
811 xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
812 wu(0, sectp->sct_own, buf);
820 load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
821 int load_unload, int *nunitsp)
830 if (!(lchr[(int)lp->lnd_type].l_flags & L_XLIGHT)) {
832 pr("%s cannot carry extra-light planes.\n", prland(lp));
835 count_land_planes(lp);
836 if (load_unload == LOAD && lp->lnd_nxlight >= lp->lnd_maxlight) {
838 pr("%s doesn't have room for any more extra-light planes\n",
842 sprintf(prompt, "Plane(s) to %s %s? ",
843 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
844 if (!snxtitem(&ni, EF_PLANE,
845 p = getstarg(player->argp[3], prompt, buf)))
848 if (!still_ok_land(sectp, lp))
852 noisy &= isdigit(*p);
854 if (sectp->sct_own != player->cnum && load_unload == LOAD) {
855 pr("Sector %s is not yours.\n",
856 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
860 while (nxtitem(&ni, (s_char *)&pln)) {
861 if (pln.pln_own != player->cnum)
864 if (!(plchr[(int)pln.pln_type].pl_flags & P_E)) {
866 pr("You can only load xlight planes onto units.\n");
870 if (load_unload == LOAD && pln.pln_ship > -1) {
872 pr("%s is already on ship #%d!\n",
873 prplane(&pln), pln.pln_ship);
876 if (load_unload == LOAD && pln.pln_land > -1) {
878 pr("%s is already on unit #%d!\n",
879 prplane(&pln), pln.pln_land);
882 /* Plane sanity done */
883 /* Find the right unit */
884 if (load_unload == UNLOAD) {
885 if (pln.pln_land != lp->lnd_uid)
887 } else if (lp->lnd_x != pln.pln_x || lp->lnd_y != pln.pln_y)
890 /* Fit plane on unit */
891 if (load_unload == LOAD) {
892 if (!put_plane_on_land(&pln, lp)) {
894 pr("Can't put plane %d on this unit!\n", pln.pln_uid);
897 sprintf(buf, "loaded on %s at %s",
898 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
899 gift(lp->lnd_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
900 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
902 pln.pln_own = lp->lnd_own;
903 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
905 putplane(pln.pln_uid, &pln);
907 if (!take_plane_off_land(&pln, lp)) {
908 pr("Unable to take plane off unit!\n");
909 logerror("load: plane %d could not be taken off unit %d\n",
910 pln.pln_uid, lp->lnd_uid);
913 sprintf(buf, "unloaded at your sector at %s",
914 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
915 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
917 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
919 pln.pln_own = sectp->sct_own;
920 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
922 putplane(pln.pln_uid, &pln);
924 pr("%s %s %s at %s.\n",
926 (load_unload == UNLOAD) ?
927 "unloaded from" : "loaded onto",
928 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
936 load_comm_land(struct sctstr *sectp, struct lndstr *lp,
937 struct ichrstr *ich, int load_unload, int *nunitsp)
939 i_type item = ich->i_vtype;
940 struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
941 int land_amt, land_max, sect_amt, move_amt;
947 sprintf(prompt, "Number of %s to %s %s at %s? ",
949 (load_unload == UNLOAD) ?
950 "unload from" : "load onto",
951 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
952 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
955 if (!still_ok_land(sectp, lp))
958 land_amt = lp->lnd_item[item];
959 land_max = lcp->l_item[item];
960 sect_amt = sectp->sct_item[item];
963 move_amt = -amount - land_amt;
965 move_amt = load_unload == LOAD ? amount : -amount;
966 if (move_amt > land_max - land_amt)
967 move_amt = land_max - land_amt;
968 if (move_amt < -land_amt)
969 move_amt = -land_amt;
970 if (move_amt > sect_amt)
972 if (move_amt < sect_amt - ITEM_MAX)
973 move_amt = sect_amt - ITEM_MAX;
976 if (sectp->sct_own != player->cnum && move_amt > 0) {
977 pr("Sector %s is not yours.\n",
978 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
981 if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
982 pr("%s civilians refuse to %s at %s!\n",
983 move_amt < 0 ? "Your" : "Foreign",
984 move_amt < 0 ? "disembark" : "board",
985 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
988 sectp->sct_item[item] = sect_amt - move_amt;
989 lp->lnd_item[item] = land_amt + move_amt;
991 /* Did we put mils onto this unit? If so, reset the fortification */
992 if (item == I_MILIT && move_amt > 0)
995 pr("%d %s loaded onto %s at %s\n",
998 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
999 if (lp->lnd_own != player->cnum) {
1000 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
1001 cname(player->cnum),
1004 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
1005 wu(0, lp->lnd_own, buf);
1008 pr("%d %s unloaded from %s at %s\n",
1011 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
1012 if (sectp->sct_own != player->cnum) {
1013 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
1014 cname(player->cnum),
1018 xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own));
1019 wu(0, sectp->sct_own, buf);
1027 load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
1028 int load_unload, int *nunitsp)
1030 struct nstr_item pni, ni;
1032 struct plnstr plane;
1038 lnd_count_units(lp);
1040 if (load_unload == LOAD && lp->lnd_nland >= lp->lnd_maxland) {
1043 pr("%s doesn't have room for any more land units!\n",
1046 pr("%s cannot carry land units!\n", prland(lp));
1050 sprintf(prompt, "Land unit(s) to %s %s? ",
1051 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
1052 if (!snxtitem(&ni, EF_LAND,
1053 p = getstarg(player->argp[3], prompt, buf)))
1056 if (!still_ok_land(sectp, lp))
1060 noisy &= isdigit(*p);
1062 while (nxtitem(&ni, (s_char *)&land)) {
1064 if (land.lnd_own != player->cnum)
1067 if (load_unload == LOAD) {
1068 if (land.lnd_ship > -1) {
1070 pr("%s is already on ship #%d!\n",
1071 prland(&land), land.lnd_ship);
1074 if (land.lnd_land > -1) {
1076 pr("%s is already on land #%d!\n",
1077 prland(&land), land.lnd_land);
1080 lnd_count_units(&land);
1081 if (land.lnd_nland > 0) {
1083 pr("%s cannot be loaded since it is carrying units\n",
1087 if (land.lnd_uid == lp->lnd_uid) {
1089 pr("%s can't be loaded onto itself!\n", prland(&land));
1092 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
1094 pr("%s is too heavy to load.\n", prland(&land));
1099 /* Unit sanity done */
1100 /* Find the right ship */
1101 if (load_unload == UNLOAD) {
1102 if (land.lnd_land != lp->lnd_uid)
1104 if (land.lnd_ship > -1)
1106 } else if (lp->lnd_x != land.lnd_x || lp->lnd_y != land.lnd_y)
1109 /* Fit unit on ship */
1110 if (load_unload == LOAD) {
1111 lnd_count_units(lp);
1112 if (lp->lnd_nland >= lp->lnd_maxland) {
1115 pr("%s doesn't have room for any more land units!\n", prland(lp));
1117 pr("%s cannot carry land units!\n", prland(lp));
1121 sprintf(buf, "loaded on your %s at %s",
1122 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
1123 gift(lp->lnd_own, player->cnum, (s_char *)&land, EF_LAND, buf);
1124 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1126 land.lnd_own = lp->lnd_own;
1127 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1129 land.lnd_land = lp->lnd_uid;
1130 land.lnd_harden = 0;
1131 land.lnd_mission = 0;
1132 resupply_all(&land);
1134 putland(land.lnd_uid, &land);
1135 if (!has_supply(&land))
1136 pr("WARNING: %s is out of supply!\n", prland(&land));
1137 putland(lp->lnd_uid, lp);
1138 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1139 while (nxtitem(&pni, (s_char *)&plane)) {
1140 if (plane.pln_flags & PLN_LAUNCHED)
1142 if (plane.pln_land != land.lnd_uid)
1144 sprintf(buf, "loaded on %s", prland(lp));
1145 gift(lp->lnd_own, player->cnum, (s_char *)&plane,
1147 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1148 plane.pln_x, plane.pln_y);
1149 plane.pln_own = lp->lnd_own;
1150 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1151 plane.pln_x, plane.pln_y);
1152 plane.pln_mission = 0;
1153 putplane(plane.pln_uid, &plane);
1156 sprintf(buf, "unloaded in your %s at %s",
1157 dchr[sectp->sct_type].d_name,
1158 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
1159 gift(sectp->sct_own, player->cnum, (s_char *)&land,
1161 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1163 land.lnd_own = sectp->sct_own;
1164 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1166 land.lnd_land = (-1);
1168 putland(land.lnd_uid, &land);
1169 putland(lp->lnd_uid, lp);
1170 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1171 while (nxtitem(&pni, (s_char *)&plane)) {
1172 if (plane.pln_flags & PLN_LAUNCHED)
1174 if (plane.pln_land != land.lnd_uid)
1176 sprintf(buf, "unloaded at %s",
1177 xyas(plane.pln_x, plane.pln_y, sectp->sct_own));
1178 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
1180 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1181 plane.pln_x, plane.pln_y);
1182 plane.pln_own = sectp->sct_own;
1183 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1184 plane.pln_x, plane.pln_y);
1185 plane.pln_mission = 0;
1186 putplane(plane.pln_uid, &plane);
1189 pr("%s %s %s at %s.\n",
1191 (load_unload == UNLOAD) ?
1192 "unloaded from" : "loaded onto",
1193 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));