2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * load.c: load/unload goods from a sector onto a ship or land unit
30 * Known contributors to this file:
31 * David Sharnoff, 1987
32 * Ken Stevens, 1995 (rewritten)
33 * Steve McClure, 1998-2000
53 * The values 1 and -1 are important below, don't change them.
58 static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp,
59 int noisy, int load_unload, int *nshipsp);
60 static int load_land_ship(struct sctstr *sectp, struct shpstr *sp,
61 int noisy, int load_unload, int *nshipsp);
62 static int load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
63 struct ichrstr *ich, int load_unload,
65 static int load_plane_land(struct sctstr *sectp, struct lndstr *lp,
66 int noisy, int load_unload, int *nunitsp);
67 static int load_land_land(struct sctstr *sectp, struct lndstr *lp,
68 int noisy, int load_unload, int *nunitsp);
69 static int load_comm_land(struct sctstr *sectp, struct lndstr *lp,
70 struct ichrstr *ich, int load_unload,
79 struct nstr_item nbst;
88 if (!(p = getstarg(player->argp[1],
89 "What commodity (or 'plane' or 'land')? ", buf))
93 if (!strncmp(p, "plane", 5))
95 else if (!strncmp(p, "land", 4))
97 else if (NULL != (ich = item_by_name(p)))
100 pr("Can't load '%s'\n", p);
104 if (!(p = getstarg(player->argp[2], "Ship(s): ", buf)) || !*p)
109 if (!snxtitem(&nbst, EF_SHIP, p))
112 load_unload = **player->argp == 'l' ? LOAD : UNLOAD;
115 while (nxtitem(&nbst, &ship)) {
118 if (!player->owner && (load_unload == UNLOAD)) {
122 if (ontradingblock(EF_SHIP, (int *)&ship)) {
123 pr("You cannot load/unload an item on the trading block!\n");
128 if (ship.shp_own != player->cnum) {
131 if (getrel(getnatp(player->cnum), ship.shp_own) < FRIENDLY)
134 if (!getsect(ship.shp_x, ship.shp_y, §)) /* XXX */
136 if ((sect.sct_own != player->cnum) &&
137 (ship.shp_own != player->cnum))
139 if (!player->owner &&
140 sect.sct_type != SCT_HARBR &&
141 (!opt_BIG_CITY || sect.sct_type != SCT_CAPIT))
145 if ((sect.sct_own != player->cnum) && (load_unload == LOAD)) {
147 pr("You don't own %s \n",
148 xyas(ship.shp_x, ship.shp_y, player->cnum));
151 if (sect.sct_type != SCT_HARBR &&
152 (!opt_BIG_CITY || sect.sct_type != SCT_CAPIT)) {
154 pr("Sector %s is not a harbor%s.\n",
155 xyas(ship.shp_x, ship.shp_y, player->cnum),
156 opt_BIG_CITY ? " or a city" : "");
159 if (sect.sct_own != player->cnum && load_unload == UNLOAD
160 && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
162 pr("You can't unload into an unfriendly %s\n",
163 dchr[sect.sct_type].d_name);
166 if (sect.sct_effic < 2) {
168 pr("The %s at %s is not 2%% efficient yet.\n",
169 dchr[sect.sct_type].d_name,
170 xyas(ship.shp_x, ship.shp_y, player->cnum));
177 load_plane_ship(§, &ship, noisy, load_unload,
184 load_land_ship(§, &ship, noisy, load_unload,
191 load_comm_ship(§, &ship, ich, load_unload, &nships)))
194 /* load/unload plague */
195 if (sect.sct_pstage == PLG_INFECT
196 && ship.shp_pstage == PLG_HEALTHY)
197 ship.shp_pstage = PLG_EXPOSED;
198 if (ship.shp_pstage == PLG_INFECT
199 && sect.sct_pstage == PLG_HEALTHY)
200 sect.sct_pstage = PLG_EXPOSED;
202 putship(ship.shp_uid, &ship);
205 pr("No ships affected\n");
207 pr("%d ship%s %sloaded\n", nships, splur(nships),
208 load_unload == UNLOAD ? "un" : "");
218 struct nstr_item nbst;
227 if (!(p = getstarg(player->argp[1],
228 "What commodity (or 'plane' or 'land')? ", buf))
231 if (!strncmp(p, "plane", 5))
233 else if (!strncmp(p, "land", 4))
235 else if (NULL != (ich = item_by_name(p)))
238 pr("Can't load '%s'\n", p);
242 if (!(p = getstarg(player->argp[2], "Unit(s): ", buf)) || !*p)
247 if (!snxtitem(&nbst, EF_LAND, p))
250 load_unload = *(*player->argp + 1) == 'l' ? LOAD : UNLOAD;
253 while (nxtitem(&nbst, &land)) {
254 if (land.lnd_own == 0)
257 if (player->cnum != land.lnd_own &&
258 getrel(getnatp(player->cnum), land.lnd_own) != ALLIED)
261 if (!getsect(land.lnd_x, land.lnd_y, §)) /* XXX */
264 if (sect.sct_own != player->cnum && land.lnd_own != player->cnum)
267 if (ontradingblock(EF_LAND, (int *)&land)) {
268 pr("You cannot load/unload an item on the trading block!\n");
273 if (sect.sct_own != player->cnum &&
274 getrel(getnatp(sect.sct_own), land.lnd_own) != ALLIED) {
275 pr("Sector %s is not yours.\n",
276 xyas(land.lnd_x, land.lnd_y, player->cnum));
283 load_land_land(§, &land, noisy, load_unload,
290 load_plane_land(§, &land, noisy, load_unload,
297 load_comm_land(§, &land, ich, load_unload, &nunits)))
300 /* load/unload plague */
301 if (sect.sct_pstage == PLG_INFECT
302 && land.lnd_pstage == PLG_HEALTHY)
303 land.lnd_pstage = PLG_EXPOSED;
304 if (land.lnd_pstage == PLG_INFECT
305 && sect.sct_pstage == PLG_HEALTHY)
306 sect.sct_pstage = PLG_EXPOSED;
309 putland(land.lnd_uid, &land);
312 pr("No units affected\n");
314 pr("%d unit%s %sloaded\n", nunits, splur(nunits),
315 load_unload == UNLOAD ? "un" : "");
320 gift(int givee, int giver, s_char *ptr, int type, s_char *mesg)
322 s_char *p, line[256];
330 p = prship((struct shpstr *)ptr);
333 p = prplane((struct plnstr *)ptr);
336 p = prland((struct lndstr *)ptr);
339 CANT_HAPPEN("bad TYPE");
343 sprintf(line, "%s %s %s\n", cname(giver), p, mesg);
348 still_ok_ship(struct sctstr *sectp, struct shpstr *shipp)
350 if (!check_sect_ok(sectp))
352 if (!check_ship_ok(shipp))
358 still_ok_land(struct sctstr *sectp, struct lndstr *landp)
360 if (!check_sect_ok(sectp))
362 if (!check_land_ok(landp))
368 load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
369 int load_unload, int *nshipsp)
377 struct mchrstr *mcp = mchr + sp->shp_type;
379 if (!(mcp->m_flags & (M_CHOPPER | M_XLIGHT | M_FLY | M_MSL))) {
381 pr("%s cannot carry planes\n", prship(sp));
385 if (load_unload == LOAD &&
386 sp->shp_nchoppers >= mcp->m_nchoppers &&
387 sp->shp_nxlight >= mcp->m_nxlight &&
388 sp->shp_nplane >= mcp->m_nplanes) {
390 pr("%s doesn't have room for any more planes\n", prship(sp));
393 sprintf(prompt, "Plane(s) to %s %s? ",
394 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
395 if (!snxtitem(&ni, EF_PLANE,
396 p = getstarg(player->argp[3], prompt, buf)))
399 if (!still_ok_ship(sectp, sp))
403 noisy &= isdigit(*p);
405 while (nxtitem(&ni, &pln)) {
406 if (pln.pln_own != player->cnum)
408 if (!(plchr[(int)pln.pln_type].pl_flags & P_L)
409 && !(plchr[(int)pln.pln_type].pl_flags & P_E)
410 && !(plchr[(int)pln.pln_type].pl_flags & P_K)
411 && !(plchr[(int)pln.pln_type].pl_flags & P_M)
414 pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n");
417 if (load_unload == LOAD && pln.pln_ship > -1) {
419 pr("%s is already on ship #%d!\n",
420 prplane(&pln), pln.pln_ship);
423 if (load_unload == LOAD && pln.pln_land > -1) {
425 pr("%s is already on land unit #%d!\n",
426 prplane(&pln), pln.pln_land);
430 /* Plane sanity done */
431 /* Find the right ship */
432 if (load_unload == UNLOAD) {
433 if (pln.pln_ship != sp->shp_uid)
435 } else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y)
438 /* ship to (plane or missle) sanity */
439 if (!can_be_on_ship(pln.pln_uid, sp->shp_uid)) {
440 if (plchr[(int)pln.pln_type].pl_flags & P_L) {
441 strcpy(buf, "planes");
442 } else if (plchr[(int)pln.pln_type].pl_flags & P_K) {
443 strcpy(buf, "choppers");
444 } else if (plchr[(int)pln.pln_type].pl_flags & P_M) {
445 strcpy(buf, "missiles");
446 } else if (plchr[(int)pln.pln_type].pl_flags & P_E) {
447 strcpy(buf, "extra light planes");
448 } /* else impossible */
450 pr("%s cannot carry %s.\n", prship(sp), buf);
453 /* Fit plane on ship */
454 if (load_unload == LOAD) {
455 if (!put_plane_on_ship(&pln, sp)) {
457 pr("Can't put plane %d on this ship!\n", pln.pln_uid);
460 sprintf(buf, "loaded on your %s at %s",
461 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
462 gift(sp->shp_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
463 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
465 pln.pln_own = sp->shp_own;
466 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
469 putplane(pln.pln_uid, &pln);
471 if (!take_plane_off_ship(&pln, sp)) {
472 pr("Unable to take plane off ship!\n");
473 logerror("load: plane %d could not be taken off ship %d\n",
474 pln.pln_uid, sp->shp_uid);
477 sprintf(buf, "unloaded in your %s at %s",
478 dchr[sectp->sct_type].d_name,
479 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
480 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
482 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
484 pln.pln_own = sectp->sct_own;
485 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
487 putplane(pln.pln_uid, &pln);
489 pr("%s %s %s at %s.\n",
491 (load_unload == UNLOAD) ?
492 "unloaded from" : "loaded onto",
493 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
501 load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
502 int load_unload, int *nshipsp)
504 struct nstr_item pni, ni;
514 if (load_unload == LOAD) {
516 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
517 (mchr[(int)sp->shp_type].m_nland == 0)) {
518 if (sp->shp_nland >= 2) {
519 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
522 /* Eh, let 'em load a spy only */
527 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
529 if (mchr[(int)sp->shp_type].m_nland)
530 pr("%s doesn't have room for any more land units!\n",
533 pr("%s cannot carry land units!\n", prship(sp));
538 sprintf(prompt, "Land unit(s) to %s %s? ",
539 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
540 if (!snxtitem(&ni, EF_LAND,
541 p = getstarg(player->argp[3], prompt, buf)))
544 if (!still_ok_ship(sectp, sp))
548 noisy &= isdigit(*p);
550 while (nxtitem(&ni, &land)) {
551 if (land.lnd_own != player->cnum)
554 if (load_unload == LOAD) {
555 if (land.lnd_ship > -1) {
557 pr("%s is already on ship #%d!\n",
558 prland(&land), land.lnd_ship);
561 if (land.lnd_land > -1) {
563 pr("%s is already on land #%d!\n",
564 prland(&land), land.lnd_land);
567 lnd_count_units(&land);
568 if (land.lnd_nland > 0) {
570 pr("%s cannot be loaded since it is carrying units\n",
574 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
576 pr("%s is too heavy to load.\n", prland(&land));
579 if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
581 pr("Subs can only carry spy units.\n");
586 /* Unit sanity done */
587 /* Find the right ship */
588 if (load_unload == UNLOAD) {
589 if (land.lnd_ship != sp->shp_uid)
591 if (land.lnd_land > -1)
593 } else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y)
596 if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
597 (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) &&
598 (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) {
600 pr("You can only load light units onto ships,\n");
601 pr("unless the ship is a non-sub supply ship\n");
602 pr("%s not loaded\n", prland(&land));
606 /* Fit unit on ship */
607 if (load_unload == LOAD) {
609 /* We have to check again, since it may have changed */
611 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
612 (mchr[(int)sp->shp_type].m_nland == 0)) {
613 if (sp->shp_nland >= 2) {
614 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
617 /* Eh, let 'em load a spy only */
622 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
624 if (mchr[(int)sp->shp_type].m_nland)
625 pr("%s doesn't have room for any more land units!\n", prship(sp));
627 pr("%s cannot carry land units!\n", prship(sp));
631 sprintf(buf, "loaded on your %s at %s",
632 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
633 gift(sp->shp_own, player->cnum, (s_char *)&land, EF_LAND, buf);
634 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
636 land.lnd_own = sp->shp_own;
637 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
639 land.lnd_ship = sp->shp_uid;
641 land.lnd_mission = 0;
644 putland(land.lnd_uid, &land);
645 if (!has_supply(&land))
646 pr("WARNING: %s is out of supply!\n", prland(&land));
647 putship(sp->shp_uid, sp);
648 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
649 while (nxtitem(&pni, &plane)) {
650 if (plane.pln_flags & PLN_LAUNCHED)
652 if (plane.pln_land != land.lnd_uid)
654 sprintf(buf, "loaded on %s", prship(sp));
655 gift(sp->shp_own, player->cnum, (s_char *)&plane,
657 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
658 plane.pln_x, plane.pln_y);
659 plane.pln_own = sp->shp_own;
660 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
661 plane.pln_x, plane.pln_y);
662 plane.pln_mission = 0;
663 putplane(plane.pln_uid, &plane);
666 sprintf(buf, "unloaded in your %s at %s",
667 dchr[sectp->sct_type].d_name,
668 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
670 /* Spies are unloaded quietly, others aren't */
671 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
672 gift(sectp->sct_own, player->cnum, (s_char *)&land,
674 makelost(EF_LAND, land.lnd_own, land.lnd_uid,
675 land.lnd_x, land.lnd_y);
676 land.lnd_own = sectp->sct_own;
677 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
678 land.lnd_x, land.lnd_y);
681 land.lnd_ship = (-1);
683 putland(land.lnd_uid, &land);
684 putship(sp->shp_uid, sp);
686 /* Spies are unloaded quietly, others aren't, and
687 in the off chance they can carry a plane (missile?)
688 they are quietly unloaded too. */
689 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
690 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
691 while (nxtitem(&pni, &plane)) {
692 if (plane.pln_flags & PLN_LAUNCHED)
694 if (plane.pln_land != land.lnd_uid)
696 sprintf(buf, "unloaded at %s",
697 xyas(plane.pln_x, plane.pln_y,
699 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
701 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
702 plane.pln_x, plane.pln_y);
703 plane.pln_own = sectp->sct_own;
704 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
705 plane.pln_x, plane.pln_y);
706 plane.pln_mission = 0;
707 putplane(plane.pln_uid, &plane);
711 pr("%s %s %s at %s.\n",
713 (load_unload == UNLOAD) ?
714 "unloaded from" : "loaded onto",
715 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
723 load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
724 struct ichrstr *ich, int load_unload, int *nshipsp)
726 i_type item = ich->i_vtype;
727 struct mchrstr *mcp = &mchr[(int)sp->shp_type];
728 int ship_amt, ship_max, sect_amt, move_amt;
734 sprintf(prompt, "Number of %s to %s %s at %s? ",
736 (load_unload == UNLOAD) ?
737 "unload from" : "load onto",
738 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
739 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
742 if (!still_ok_ship(sectp, sp))
745 ship_amt = sp->shp_item[item];
746 ship_max = mcp->m_item[item];
747 sect_amt = sectp->sct_item[item];
750 move_amt = -amount - ship_amt;
752 move_amt = load_unload == LOAD ? amount : -amount;
753 if (move_amt > ship_max - ship_amt)
754 move_amt = ship_max - ship_amt;
755 if (move_amt < -ship_amt)
756 move_amt = -ship_amt;
757 if (move_amt > sect_amt)
759 if (move_amt < sect_amt - ITEM_MAX)
760 move_amt = sect_amt - ITEM_MAX;
763 if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
764 pr("%s civilians refuse to %s at %s!\n",
765 move_amt < 0 ? "Your" : "Foreign",
766 move_amt < 0 ? "disembark" : "board",
767 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
771 if (!want_to_abandon(sectp, item, move_amt, 0))
773 if (!still_ok_ship(sectp, sp))
775 sectp->sct_item[item] = sect_amt - move_amt;
776 sp->shp_item[item] = ship_amt + move_amt;
778 pr("%d %s loaded onto %s at %s\n",
781 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
782 if (sp->shp_own != player->cnum) {
783 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
787 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
788 wu(0, sp->shp_own, buf);
791 pr("%d %s unloaded from %s at %s\n",
794 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
795 if (sectp->sct_own != player->cnum) {
796 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
801 xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
802 wu(0, sectp->sct_own, buf);
810 load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
811 int load_unload, int *nunitsp)
820 if (!(lchr[(int)lp->lnd_type].l_flags & L_XLIGHT)) {
822 pr("%s cannot carry extra-light planes.\n", prland(lp));
825 count_land_planes(lp);
826 if (load_unload == LOAD && lp->lnd_nxlight >= lp->lnd_maxlight) {
828 pr("%s doesn't have room for any more extra-light planes\n",
832 sprintf(prompt, "Plane(s) to %s %s? ",
833 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
834 if (!snxtitem(&ni, EF_PLANE,
835 p = getstarg(player->argp[3], prompt, buf)))
838 if (!still_ok_land(sectp, lp))
842 noisy &= isdigit(*p);
844 if (sectp->sct_own != player->cnum && load_unload == LOAD) {
845 pr("Sector %s is not yours.\n",
846 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
850 while (nxtitem(&ni, &pln)) {
851 if (pln.pln_own != player->cnum)
854 if (!(plchr[(int)pln.pln_type].pl_flags & P_E)) {
856 pr("You can only load xlight planes onto units.\n");
860 if (load_unload == LOAD && pln.pln_ship > -1) {
862 pr("%s is already on ship #%d!\n",
863 prplane(&pln), pln.pln_ship);
866 if (load_unload == LOAD && pln.pln_land > -1) {
868 pr("%s is already on unit #%d!\n",
869 prplane(&pln), pln.pln_land);
872 /* Plane sanity done */
873 /* Find the right unit */
874 if (load_unload == UNLOAD) {
875 if (pln.pln_land != lp->lnd_uid)
877 } else if (lp->lnd_x != pln.pln_x || lp->lnd_y != pln.pln_y)
880 /* Fit plane on unit */
881 if (load_unload == LOAD) {
882 if (!put_plane_on_land(&pln, lp)) {
884 pr("Can't put plane %d on this unit!\n", pln.pln_uid);
887 sprintf(buf, "loaded on %s at %s",
888 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
889 gift(lp->lnd_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
890 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
892 pln.pln_own = lp->lnd_own;
893 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
895 putplane(pln.pln_uid, &pln);
897 if (!take_plane_off_land(&pln, lp)) {
898 pr("Unable to take plane off unit!\n");
899 logerror("load: plane %d could not be taken off unit %d\n",
900 pln.pln_uid, lp->lnd_uid);
903 sprintf(buf, "unloaded at your sector at %s",
904 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
905 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
907 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
909 pln.pln_own = sectp->sct_own;
910 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
912 putplane(pln.pln_uid, &pln);
914 pr("%s %s %s at %s.\n",
916 (load_unload == UNLOAD) ?
917 "unloaded from" : "loaded onto",
918 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
926 load_comm_land(struct sctstr *sectp, struct lndstr *lp,
927 struct ichrstr *ich, int load_unload, int *nunitsp)
929 i_type item = ich->i_vtype;
930 struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
931 int land_amt, land_max, sect_amt, move_amt;
937 sprintf(prompt, "Number of %s to %s %s at %s? ",
939 (load_unload == UNLOAD) ?
940 "unload from" : "load onto",
941 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
942 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
945 if (!still_ok_land(sectp, lp))
948 land_amt = lp->lnd_item[item];
949 land_max = lcp->l_item[item];
950 sect_amt = sectp->sct_item[item];
953 move_amt = -amount - land_amt;
955 move_amt = load_unload == LOAD ? amount : -amount;
956 if (move_amt > land_max - land_amt)
957 move_amt = land_max - land_amt;
958 if (move_amt < -land_amt)
959 move_amt = -land_amt;
960 if (move_amt > sect_amt)
962 if (move_amt < sect_amt - ITEM_MAX)
963 move_amt = sect_amt - ITEM_MAX;
966 if (sectp->sct_own != player->cnum && move_amt > 0) {
967 pr("Sector %s is not yours.\n",
968 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
971 if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
972 pr("%s civilians refuse to %s at %s!\n",
973 move_amt < 0 ? "Your" : "Foreign",
974 move_amt < 0 ? "disembark" : "board",
975 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
978 sectp->sct_item[item] = sect_amt - move_amt;
979 lp->lnd_item[item] = land_amt + move_amt;
981 /* Did we put mils onto this unit? If so, reset the fortification */
982 if (item == I_MILIT && move_amt > 0)
985 pr("%d %s loaded onto %s at %s\n",
988 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
989 if (lp->lnd_own != player->cnum) {
990 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
994 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
995 wu(0, lp->lnd_own, buf);
998 pr("%d %s unloaded from %s at %s\n",
1001 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
1002 if (sectp->sct_own != player->cnum) {
1003 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
1004 cname(player->cnum),
1008 xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own));
1009 wu(0, sectp->sct_own, buf);
1017 load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
1018 int load_unload, int *nunitsp)
1020 struct nstr_item pni, ni;
1022 struct plnstr plane;
1028 lnd_count_units(lp);
1030 if (load_unload == LOAD && lp->lnd_nland >= lp->lnd_maxland) {
1033 pr("%s doesn't have room for any more land units!\n",
1036 pr("%s cannot carry land units!\n", prland(lp));
1040 sprintf(prompt, "Land unit(s) to %s %s? ",
1041 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
1042 if (!snxtitem(&ni, EF_LAND,
1043 p = getstarg(player->argp[3], prompt, buf)))
1046 if (!still_ok_land(sectp, lp))
1050 noisy &= isdigit(*p);
1052 while (nxtitem(&ni, &land)) {
1054 if (land.lnd_own != player->cnum)
1057 if (load_unload == LOAD) {
1058 if (land.lnd_ship > -1) {
1060 pr("%s is already on ship #%d!\n",
1061 prland(&land), land.lnd_ship);
1064 if (land.lnd_land > -1) {
1066 pr("%s is already on land #%d!\n",
1067 prland(&land), land.lnd_land);
1070 lnd_count_units(&land);
1071 if (land.lnd_nland > 0) {
1073 pr("%s cannot be loaded since it is carrying units\n",
1077 if (land.lnd_uid == lp->lnd_uid) {
1079 pr("%s can't be loaded onto itself!\n", prland(&land));
1082 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
1084 pr("%s is too heavy to load.\n", prland(&land));
1089 /* Unit sanity done */
1090 /* Find the right ship */
1091 if (load_unload == UNLOAD) {
1092 if (land.lnd_land != lp->lnd_uid)
1094 if (land.lnd_ship > -1)
1096 } else if (lp->lnd_x != land.lnd_x || lp->lnd_y != land.lnd_y)
1099 /* Fit unit on ship */
1100 if (load_unload == LOAD) {
1101 lnd_count_units(lp);
1102 if (lp->lnd_nland >= lp->lnd_maxland) {
1105 pr("%s doesn't have room for any more land units!\n", prland(lp));
1107 pr("%s cannot carry land units!\n", prland(lp));
1111 sprintf(buf, "loaded on your %s at %s",
1112 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
1113 gift(lp->lnd_own, player->cnum, (s_char *)&land, EF_LAND, buf);
1114 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1116 land.lnd_own = lp->lnd_own;
1117 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1119 land.lnd_land = lp->lnd_uid;
1120 land.lnd_harden = 0;
1121 land.lnd_mission = 0;
1122 resupply_all(&land);
1124 putland(land.lnd_uid, &land);
1125 if (!has_supply(&land))
1126 pr("WARNING: %s is out of supply!\n", prland(&land));
1127 putland(lp->lnd_uid, lp);
1128 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1129 while (nxtitem(&pni, &plane)) {
1130 if (plane.pln_flags & PLN_LAUNCHED)
1132 if (plane.pln_land != land.lnd_uid)
1134 sprintf(buf, "loaded on %s", prland(lp));
1135 gift(lp->lnd_own, player->cnum, (s_char *)&plane,
1137 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1138 plane.pln_x, plane.pln_y);
1139 plane.pln_own = lp->lnd_own;
1140 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1141 plane.pln_x, plane.pln_y);
1142 plane.pln_mission = 0;
1143 putplane(plane.pln_uid, &plane);
1146 sprintf(buf, "unloaded in your %s at %s",
1147 dchr[sectp->sct_type].d_name,
1148 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
1149 gift(sectp->sct_own, player->cnum, (s_char *)&land,
1151 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1153 land.lnd_own = sectp->sct_own;
1154 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1156 land.lnd_land = (-1);
1158 putland(land.lnd_uid, &land);
1159 putland(lp->lnd_uid, lp);
1160 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1161 while (nxtitem(&pni, &plane)) {
1162 if (plane.pln_flags & PLN_LAUNCHED)
1164 if (plane.pln_land != land.lnd_uid)
1166 sprintf(buf, "unloaded at %s",
1167 xyas(plane.pln_x, plane.pln_y, sectp->sct_own));
1168 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
1170 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1171 plane.pln_x, plane.pln_y);
1172 plane.pln_own = sectp->sct_own;
1173 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1174 plane.pln_x, plane.pln_y);
1175 plane.pln_mission = 0;
1176 putplane(plane.pln_uid, &plane);
1179 pr("%s %s %s at %s.\n",
1181 (load_unload == UNLOAD) ?
1182 "unloaded from" : "loaded onto",
1183 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));