2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * load.c: load/unload goods from a sector onto a ship or land unit
30 * Known contributors to this file:
31 * David Sharnoff, 1987
32 * Ken Stevens, 1995 (rewritten)
33 * Steve McClure, 1998-2000
53 * The values 1 and -1 are important below, don't change them.
58 static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp,
59 int noisy, int load_unload, int *nshipsp);
60 static int load_land_ship(struct sctstr *sectp, struct shpstr *sp,
61 int noisy, int load_unload, int *nshipsp);
62 static int load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
63 struct ichrstr *ich, int load_unload,
65 static int load_plane_land(struct sctstr *sectp, struct lndstr *lp,
66 int noisy, int load_unload, int *nunitsp);
67 static int load_land_land(struct sctstr *sectp, struct lndstr *lp,
68 int noisy, int load_unload, int *nunitsp);
69 static int load_comm_land(struct sctstr *sectp, struct lndstr *lp,
70 struct ichrstr *ich, int load_unload,
79 struct nstr_item nbst;
88 if (!(p = getstarg(player->argp[1],
89 "What commodity (or 'plane' or 'land')? ", buf))
93 if (!strncmp(p, "plane", 5))
95 else if (!strncmp(p, "land", 4))
97 else if (NULL != (ich = item_by_name(p)))
100 pr("Can't load '%s'\n", p);
104 if (!(p = getstarg(player->argp[2], "Ship(s): ", buf)) || !*p)
109 if (!snxtitem(&nbst, EF_SHIP, p))
112 nbst.flags &= ~(EFF_OWNER);
114 load_unload = **player->argp == 'l' ? LOAD : UNLOAD;
117 while (nxtitem(&nbst, (s_char *)&ship)) {
120 if (!player->owner && (load_unload == UNLOAD)) {
124 if (ontradingblock(EF_SHIP, (int *)&ship)) {
125 pr("You cannot load/unload an item on the trading block!\n");
130 if (ship.shp_own != player->cnum) {
133 if (getrel(getnatp(player->cnum), ship.shp_own) < FRIENDLY)
136 if (!getsect(ship.shp_x, ship.shp_y, §)) /* XXX */
138 if ((sect.sct_own != player->cnum) &&
139 (ship.shp_own != player->cnum))
141 if (!player->owner &&
142 sect.sct_type != SCT_HARBR &&
143 (!opt_BIG_CITY || sect.sct_type != SCT_CAPIT))
147 if ((sect.sct_own != player->cnum) && (load_unload == LOAD)) {
149 pr("You don't own %s \n",
150 xyas(ship.shp_x, ship.shp_y, player->cnum));
153 if (sect.sct_type != SCT_HARBR &&
154 (!opt_BIG_CITY || sect.sct_type != SCT_CAPIT)) {
156 pr("Sector %s is not a harbor%s.\n",
157 xyas(ship.shp_x, ship.shp_y, player->cnum),
158 opt_BIG_CITY ? " or a city" : "");
161 if (sect.sct_own != player->cnum && load_unload == UNLOAD
162 && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
164 pr("You can't unload into an unfriendly %s\n",
165 dchr[sect.sct_type].d_name);
168 if (sect.sct_effic < 2) {
170 pr("The %s at %s is not 2%% efficient yet.\n",
171 dchr[sect.sct_type].d_name,
172 xyas(ship.shp_x, ship.shp_y, player->cnum));
179 load_plane_ship(§, &ship, noisy, load_unload,
186 load_land_ship(§, &ship, noisy, load_unload,
193 load_comm_ship(§, &ship, ich, load_unload, &nships)))
196 /* load/unload plague */
197 if (sect.sct_pstage == PLG_INFECT
198 && ship.shp_pstage == PLG_HEALTHY)
199 ship.shp_pstage = PLG_EXPOSED;
200 if (ship.shp_pstage == PLG_INFECT
201 && sect.sct_pstage == PLG_HEALTHY)
202 sect.sct_pstage = PLG_EXPOSED;
204 putship(ship.shp_uid, &ship);
207 pr("No ships affected\n");
209 pr("%d ship%s %sloaded\n", nships, splur(nships),
210 load_unload == UNLOAD ? "un" : "");
220 struct nstr_item nbst;
229 if (!(p = getstarg(player->argp[1],
230 "What commodity (or 'plane' or 'land')? ", buf))
233 if (!strncmp(p, "plane", 5))
235 else if (!strncmp(p, "land", 4))
237 else if (NULL != (ich = item_by_name(p)))
240 pr("Can't load '%s'\n", p);
244 if (!(p = getstarg(player->argp[2], "Unit(s): ", buf)) || !*p)
249 if (!snxtitem(&nbst, EF_LAND, p))
252 load_unload = *(*player->argp + 1) == 'l' ? LOAD : UNLOAD;
254 nbst.flags &= ~(EFF_OWNER);
257 while (nxtitem(&nbst, (s_char *)&land)) {
258 if (land.lnd_own == 0)
261 if (player->cnum != land.lnd_own &&
262 getrel(getnatp(player->cnum), land.lnd_own) != ALLIED)
265 if (!getsect(land.lnd_x, land.lnd_y, §)) /* XXX */
268 if (sect.sct_own != player->cnum && land.lnd_own != player->cnum)
271 if (ontradingblock(EF_LAND, (int *)&land)) {
272 pr("You cannot load/unload an item on the trading block!\n");
277 if (sect.sct_own != player->cnum &&
278 getrel(getnatp(sect.sct_own), land.lnd_own) != ALLIED) {
279 pr("Sector %s is not yours.\n",
280 xyas(land.lnd_x, land.lnd_y, player->cnum));
287 load_land_land(§, &land, noisy, load_unload,
294 load_plane_land(§, &land, noisy, load_unload,
301 load_comm_land(§, &land, ich, load_unload, &nunits)))
304 /* load/unload plague */
305 if (sect.sct_pstage == PLG_INFECT
306 && land.lnd_pstage == PLG_HEALTHY)
307 land.lnd_pstage = PLG_EXPOSED;
308 if (land.lnd_pstage == PLG_INFECT
309 && sect.sct_pstage == PLG_HEALTHY)
310 sect.sct_pstage = PLG_EXPOSED;
313 putland(land.lnd_uid, &land);
316 pr("No units affected\n");
318 pr("%d unit%s %sloaded\n", nunits, splur(nunits),
319 load_unload == UNLOAD ? "un" : "");
324 gift(int givee, int giver, s_char *ptr, int type, s_char *mesg)
326 s_char *p, line[256];
334 p = prship((struct shpstr *)ptr);
337 p = prplane((struct plnstr *)ptr);
340 p = prland((struct lndstr *)ptr);
343 CANT_HAPPEN("bad TYPE");
347 sprintf(line, "%s %s %s\n", cname(giver), p, mesg);
352 still_ok_ship(struct sctstr *sectp, struct shpstr *shipp)
354 if (!check_sect_ok(sectp))
356 if (!check_ship_ok(shipp))
362 still_ok_land(struct sctstr *sectp, struct lndstr *landp)
364 if (!check_sect_ok(sectp))
366 if (!check_land_ok(landp))
372 load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
373 int load_unload, int *nshipsp)
381 struct mchrstr *mcp = mchr + sp->shp_type;
383 if (!(mcp->m_flags & (M_CHOPPER | M_XLIGHT | M_FLY | M_MSL))) {
385 pr("%s cannot carry planes\n", prship(sp));
389 if (load_unload == LOAD &&
390 sp->shp_nchoppers >= mcp->m_nchoppers &&
391 sp->shp_nxlight >= mcp->m_nxlight &&
392 sp->shp_nplane >= mcp->m_nplanes) {
394 pr("%s doesn't have room for any more planes\n", prship(sp));
397 sprintf(prompt, "Plane(s) to %s %s? ",
398 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
399 if (!snxtitem(&ni, EF_PLANE,
400 p = getstarg(player->argp[3], prompt, buf)))
403 if (!still_ok_ship(sectp, sp))
407 noisy &= isdigit(*p);
409 while (nxtitem(&ni, (s_char *)&pln)) {
410 if (pln.pln_own != player->cnum)
412 if (!(plchr[(int)pln.pln_type].pl_flags & P_L)
413 && !(plchr[(int)pln.pln_type].pl_flags & P_E)
414 && !(plchr[(int)pln.pln_type].pl_flags & P_K)
415 && !(plchr[(int)pln.pln_type].pl_flags & P_M)
418 pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n");
421 if (load_unload == LOAD && pln.pln_ship > -1) {
423 pr("%s is already on ship #%d!\n",
424 prplane(&pln), pln.pln_ship);
427 if (load_unload == LOAD && pln.pln_land > -1) {
429 pr("%s is already on land unit #%d!\n",
430 prplane(&pln), pln.pln_land);
434 /* Plane sanity done */
435 /* Find the right ship */
436 if (load_unload == UNLOAD) {
437 if (pln.pln_ship != sp->shp_uid)
439 } else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y)
442 /* ship to (plane or missle) sanity */
443 if (!can_be_on_ship(pln.pln_uid, sp->shp_uid)) {
444 if (plchr[(int)pln.pln_type].pl_flags & P_L) {
445 strcpy(buf, "planes");
446 } else if (plchr[(int)pln.pln_type].pl_flags & P_K) {
447 strcpy(buf, "choppers");
448 } else if (plchr[(int)pln.pln_type].pl_flags & P_M) {
449 strcpy(buf, "missiles");
450 } else if (plchr[(int)pln.pln_type].pl_flags & P_E) {
451 strcpy(buf, "extra light planes");
452 } /* else impossible */
454 pr("%s cannot carry %s.\n", prship(sp), buf);
457 /* Fit plane on ship */
458 if (load_unload == LOAD) {
459 if (!put_plane_on_ship(&pln, sp)) {
461 pr("Can't put plane %d on this ship!\n", pln.pln_uid);
464 sprintf(buf, "loaded on your %s at %s",
465 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
466 gift(sp->shp_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
467 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
469 pln.pln_own = sp->shp_own;
470 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
473 putplane(pln.pln_uid, &pln);
475 if (!take_plane_off_ship(&pln, sp)) {
476 pr("Unable to take plane off ship!\n");
477 logerror("load: plane %d could not be taken off ship %d\n",
478 pln.pln_uid, sp->shp_uid);
481 sprintf(buf, "unloaded in your %s at %s",
482 dchr[sectp->sct_type].d_name,
483 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
484 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
486 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
488 pln.pln_own = sectp->sct_own;
489 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
491 putplane(pln.pln_uid, &pln);
493 pr("%s %s %s at %s.\n",
495 (load_unload == UNLOAD) ?
496 "unloaded from" : "loaded onto",
497 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
505 load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
506 int load_unload, int *nshipsp)
508 struct nstr_item pni, ni;
518 if (load_unload == LOAD) {
520 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
521 (mchr[(int)sp->shp_type].m_nland == 0)) {
522 if (sp->shp_nland >= 2) {
523 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
526 /* Eh, let 'em load a spy only */
531 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
533 if (mchr[(int)sp->shp_type].m_nland)
534 pr("%s doesn't have room for any more land units!\n",
537 pr("%s cannot carry land units!\n", prship(sp));
542 sprintf(prompt, "Land unit(s) to %s %s? ",
543 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
544 if (!snxtitem(&ni, EF_LAND,
545 p = getstarg(player->argp[3], prompt, buf)))
548 if (!still_ok_ship(sectp, sp))
552 noisy &= isdigit(*p);
554 while (nxtitem(&ni, (s_char *)&land)) {
555 if (land.lnd_own != player->cnum)
558 if (load_unload == LOAD) {
559 if (land.lnd_ship > -1) {
561 pr("%s is already on ship #%d!\n",
562 prland(&land), land.lnd_ship);
565 if (land.lnd_land > -1) {
567 pr("%s is already on land #%d!\n",
568 prland(&land), land.lnd_land);
571 lnd_count_units(&land);
572 if (land.lnd_nland > 0) {
574 pr("%s cannot be loaded since it is carrying units\n",
578 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
580 pr("%s is too heavy to load.\n", prland(&land));
583 if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
585 pr("Subs can only carry spy units.\n");
590 /* Unit sanity done */
591 /* Find the right ship */
592 if (load_unload == UNLOAD) {
593 if (land.lnd_ship != sp->shp_uid)
595 if (land.lnd_land > -1)
597 } else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y)
600 if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
601 (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) &&
602 (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) {
604 pr("You can only load light units onto ships,\n");
605 pr("unless the ship is a non-sub supply ship\n");
606 pr("%s not loaded\n", prland(&land));
610 /* Fit unit on ship */
611 if (load_unload == LOAD) {
613 /* We have to check again, since it may have changed */
615 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
616 (mchr[(int)sp->shp_type].m_nland == 0)) {
617 if (sp->shp_nland >= 2) {
618 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
621 /* Eh, let 'em load a spy only */
626 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
628 if (mchr[(int)sp->shp_type].m_nland)
629 pr("%s doesn't have room for any more land units!\n", prship(sp));
631 pr("%s cannot carry land units!\n", prship(sp));
636 if (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland) {
638 if (mchr[(int)sp->shp_type].m_nland)
639 pr("%s doesn't have room for any more land units!\n", prship(sp));
641 pr("%s cannot carry land units!\n", prship(sp));
645 sprintf(buf, "loaded on your %s at %s",
646 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
647 gift(sp->shp_own, player->cnum, (s_char *)&land, EF_LAND, buf);
648 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
650 land.lnd_own = sp->shp_own;
651 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
653 land.lnd_ship = sp->shp_uid;
655 land.lnd_mission = 0;
658 putland(land.lnd_uid, &land);
659 if (!has_supply(&land))
660 pr("WARNING: %s is out of supply!\n", prland(&land));
661 putship(sp->shp_uid, sp);
662 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
663 while (nxtitem(&pni, (s_char *)&plane)) {
664 if (plane.pln_flags & PLN_LAUNCHED)
666 if (plane.pln_land != land.lnd_uid)
668 sprintf(buf, "loaded on %s", prship(sp));
669 gift(sp->shp_own, player->cnum, (s_char *)&plane,
671 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
672 plane.pln_x, plane.pln_y);
673 plane.pln_own = sp->shp_own;
674 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
675 plane.pln_x, plane.pln_y);
676 plane.pln_mission = 0;
677 putplane(plane.pln_uid, &plane);
680 sprintf(buf, "unloaded in your %s at %s",
681 dchr[sectp->sct_type].d_name,
682 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
684 /* Spies are unloaded quietly, others aren't */
685 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
686 gift(sectp->sct_own, player->cnum, (s_char *)&land,
688 makelost(EF_LAND, land.lnd_own, land.lnd_uid,
689 land.lnd_x, land.lnd_y);
690 land.lnd_own = sectp->sct_own;
691 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
692 land.lnd_x, land.lnd_y);
695 land.lnd_ship = (-1);
697 putland(land.lnd_uid, &land);
698 putship(sp->shp_uid, sp);
700 /* Spies are unloaded quietly, others aren't, and
701 in the off chance they can carry a plane (missile?)
702 they are quietly unloaded too. */
703 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
704 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
705 while (nxtitem(&pni, (s_char *)&plane)) {
706 if (plane.pln_flags & PLN_LAUNCHED)
708 if (plane.pln_land != land.lnd_uid)
710 sprintf(buf, "unloaded at %s",
711 xyas(plane.pln_x, plane.pln_y,
713 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
715 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
716 plane.pln_x, plane.pln_y);
717 plane.pln_own = sectp->sct_own;
718 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
719 plane.pln_x, plane.pln_y);
720 plane.pln_mission = 0;
721 putplane(plane.pln_uid, &plane);
725 pr("%s %s %s at %s.\n",
727 (load_unload == UNLOAD) ?
728 "unloaded from" : "loaded onto",
729 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
737 load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
738 struct ichrstr *ich, int load_unload, int *nshipsp)
740 register int item = ich->i_vtype;
741 struct mchrstr *mcp = &mchr[(int)sp->shp_type];
742 int ship_amt, ship_max, sect_amt, move_amt;
748 sprintf(prompt, "Number of %s to %s %s at %s? ",
750 (load_unload == UNLOAD) ?
751 "unload from" : "load onto",
752 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
753 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
756 if (!still_ok_ship(sectp, sp))
759 ship_amt = sp->shp_item[item];
760 ship_max = mcp->m_item[item];
761 sect_amt = sectp->sct_item[item];
764 move_amt = -amount - ship_amt;
766 move_amt = load_unload == LOAD ? amount : -amount;
767 if (move_amt > ship_max - ship_amt)
768 move_amt = ship_max - ship_amt;
769 if (move_amt < -ship_amt)
770 move_amt = -ship_amt;
771 if (move_amt > sect_amt)
773 if (move_amt < sect_amt - ITEM_MAX)
774 move_amt = sect_amt - ITEM_MAX;
777 if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
778 pr("%s civilians refuse to %s at %s!\n",
779 move_amt < 0 ? "Your" : "Foreign",
780 move_amt < 0 ? "disembark" : "board",
781 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
785 if (!want_to_abandon(sectp, item, move_amt, 0))
787 if (!still_ok_ship(sectp, sp))
789 sectp->sct_item[item] = sect_amt - move_amt;
790 sp->shp_item[item] = ship_amt + move_amt;
792 pr("%d %s loaded onto %s at %s\n",
795 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
796 if (sp->shp_own != player->cnum) {
797 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
801 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
802 wu(0, sp->shp_own, buf);
805 pr("%d %s unloaded from %s at %s\n",
808 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
809 if (sectp->sct_own != player->cnum) {
810 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
815 xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
816 wu(0, sectp->sct_own, buf);
824 load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
825 int load_unload, int *nunitsp)
834 if (!(lchr[(int)lp->lnd_type].l_flags & L_XLIGHT)) {
836 pr("%s cannot carry extra-light planes.\n", prland(lp));
839 count_land_planes(lp);
840 if (load_unload == LOAD && lp->lnd_nxlight >= lp->lnd_maxlight) {
842 pr("%s doesn't have room for any more extra-light planes\n",
846 sprintf(prompt, "Plane(s) to %s %s? ",
847 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
848 if (!snxtitem(&ni, EF_PLANE,
849 p = getstarg(player->argp[3], prompt, buf)))
852 if (!still_ok_land(sectp, lp))
856 noisy &= isdigit(*p);
858 if (sectp->sct_own != player->cnum && load_unload == LOAD) {
859 pr("Sector %s is not yours.\n",
860 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
864 while (nxtitem(&ni, (s_char *)&pln)) {
865 if (pln.pln_own != player->cnum)
868 if (!(plchr[(int)pln.pln_type].pl_flags & P_E)) {
870 pr("You can only load xlight planes onto units.\n");
874 if (load_unload == LOAD && pln.pln_ship > -1) {
876 pr("%s is already on ship #%d!\n",
877 prplane(&pln), pln.pln_ship);
880 if (load_unload == LOAD && pln.pln_land > -1) {
882 pr("%s is already on unit #%d!\n",
883 prplane(&pln), pln.pln_land);
886 /* Plane sanity done */
887 /* Find the right unit */
888 if (load_unload == UNLOAD) {
889 if (pln.pln_land != lp->lnd_uid)
891 } else if (lp->lnd_x != pln.pln_x || lp->lnd_y != pln.pln_y)
894 /* Fit plane on unit */
895 if (load_unload == LOAD) {
896 if (!put_plane_on_land(&pln, lp)) {
898 pr("Can't put plane %d on this unit!\n", pln.pln_uid);
901 sprintf(buf, "loaded on %s at %s",
902 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
903 gift(lp->lnd_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
904 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
906 pln.pln_own = lp->lnd_own;
907 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
909 putplane(pln.pln_uid, &pln);
911 if (!take_plane_off_land(&pln, lp)) {
912 pr("Unable to take plane off unit!\n");
913 logerror("load: plane %d could not be taken off unit %d\n",
914 pln.pln_uid, lp->lnd_uid);
917 sprintf(buf, "unloaded at your sector at %s",
918 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
919 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
921 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
923 pln.pln_own = sectp->sct_own;
924 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
926 putplane(pln.pln_uid, &pln);
928 pr("%s %s %s at %s.\n",
930 (load_unload == UNLOAD) ?
931 "unloaded from" : "loaded onto",
932 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
940 load_comm_land(struct sctstr *sectp, struct lndstr *lp,
941 struct ichrstr *ich, int load_unload, int *nunitsp)
943 register int item = ich->i_vtype;
944 struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
945 int land_amt, land_max, sect_amt, move_amt;
951 sprintf(prompt, "Number of %s to %s %s at %s? ",
953 (load_unload == UNLOAD) ?
954 "unload from" : "load onto",
955 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
956 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
959 if (!still_ok_land(sectp, lp))
962 land_amt = lp->lnd_item[item];
963 land_max = lcp->l_item[item];
964 sect_amt = sectp->sct_item[item];
967 move_amt = -amount - land_amt;
969 move_amt = load_unload == LOAD ? amount : -amount;
970 if (move_amt > land_max - land_amt)
971 move_amt = land_max - land_amt;
972 if (move_amt < -land_amt)
973 move_amt = -land_amt;
974 if (move_amt > sect_amt)
976 if (move_amt < sect_amt - ITEM_MAX)
977 move_amt = sect_amt - ITEM_MAX;
980 if (sectp->sct_own != player->cnum && move_amt > 0) {
981 pr("Sector %s is not yours.\n",
982 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
985 if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
986 pr("%s civilians refuse to %s at %s!\n",
987 move_amt < 0 ? "Your" : "Foreign",
988 move_amt < 0 ? "disembark" : "board",
989 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
992 sectp->sct_item[item] = sect_amt - move_amt;
993 lp->lnd_item[item] = land_amt + move_amt;
995 /* Did we put mils onto this unit? If so, reset the fortification */
996 if (item == I_MILIT && move_amt > 0)
999 pr("%d %s loaded onto %s at %s\n",
1002 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
1003 if (lp->lnd_own != player->cnum) {
1004 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
1005 cname(player->cnum),
1008 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
1009 wu(0, lp->lnd_own, buf);
1012 pr("%d %s unloaded from %s at %s\n",
1015 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
1016 if (sectp->sct_own != player->cnum) {
1017 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
1018 cname(player->cnum),
1022 xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own));
1023 wu(0, sectp->sct_own, buf);
1031 load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
1032 int load_unload, int *nunitsp)
1034 struct nstr_item pni, ni;
1036 struct plnstr plane;
1042 lnd_count_units(lp);
1044 if (load_unload == LOAD && lp->lnd_nland >= lp->lnd_maxland) {
1047 pr("%s doesn't have room for any more land units!\n",
1050 pr("%s cannot carry land units!\n", prland(lp));
1054 sprintf(prompt, "Land unit(s) to %s %s? ",
1055 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
1056 if (!snxtitem(&ni, EF_LAND,
1057 p = getstarg(player->argp[3], prompt, buf)))
1060 if (!still_ok_land(sectp, lp))
1064 noisy &= isdigit(*p);
1066 while (nxtitem(&ni, (s_char *)&land)) {
1068 if (land.lnd_own != player->cnum)
1071 if (load_unload == LOAD) {
1072 if (land.lnd_ship > -1) {
1074 pr("%s is already on ship #%d!\n",
1075 prland(&land), land.lnd_ship);
1078 if (land.lnd_land > -1) {
1080 pr("%s is already on land #%d!\n",
1081 prland(&land), land.lnd_land);
1084 lnd_count_units(&land);
1085 if (land.lnd_nland > 0) {
1087 pr("%s cannot be loaded since it is carrying units\n",
1091 if (land.lnd_uid == lp->lnd_uid) {
1093 pr("%s can't be loaded onto itself!\n", prland(&land));
1096 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
1098 pr("%s is too heavy to load.\n", prland(&land));
1103 /* Unit sanity done */
1104 /* Find the right ship */
1105 if (load_unload == UNLOAD) {
1106 if (land.lnd_land != lp->lnd_uid)
1108 if (land.lnd_ship > -1)
1110 } else if (lp->lnd_x != land.lnd_x || lp->lnd_y != land.lnd_y)
1113 /* Fit unit on ship */
1114 if (load_unload == LOAD) {
1115 lnd_count_units(lp);
1116 if (lp->lnd_nland >= lp->lnd_maxland) {
1119 pr("%s doesn't have room for any more land units!\n", prland(lp));
1121 pr("%s cannot carry land units!\n", prland(lp));
1125 sprintf(buf, "loaded on your %s at %s",
1126 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
1127 gift(lp->lnd_own, player->cnum, (s_char *)&land, EF_LAND, buf);
1128 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1130 land.lnd_own = lp->lnd_own;
1131 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1133 land.lnd_land = lp->lnd_uid;
1134 land.lnd_harden = 0;
1135 land.lnd_mission = 0;
1136 resupply_all(&land);
1138 putland(land.lnd_uid, &land);
1139 if (!has_supply(&land))
1140 pr("WARNING: %s is out of supply!\n", prland(&land));
1141 putland(lp->lnd_uid, lp);
1142 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1143 while (nxtitem(&pni, (s_char *)&plane)) {
1144 if (plane.pln_flags & PLN_LAUNCHED)
1146 if (plane.pln_land != land.lnd_uid)
1148 sprintf(buf, "loaded on %s", prland(lp));
1149 gift(lp->lnd_own, player->cnum, (s_char *)&plane,
1151 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1152 plane.pln_x, plane.pln_y);
1153 plane.pln_own = lp->lnd_own;
1154 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1155 plane.pln_x, plane.pln_y);
1156 plane.pln_mission = 0;
1157 putplane(plane.pln_uid, &plane);
1160 sprintf(buf, "unloaded in your %s at %s",
1161 dchr[sectp->sct_type].d_name,
1162 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
1163 gift(sectp->sct_own, player->cnum, (s_char *)&land,
1165 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1167 land.lnd_own = sectp->sct_own;
1168 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1170 land.lnd_land = (-1);
1172 putland(land.lnd_uid, &land);
1173 putland(lp->lnd_uid, lp);
1174 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1175 while (nxtitem(&pni, (s_char *)&plane)) {
1176 if (plane.pln_flags & PLN_LAUNCHED)
1178 if (plane.pln_land != land.lnd_uid)
1180 sprintf(buf, "unloaded at %s",
1181 xyas(plane.pln_x, plane.pln_y, sectp->sct_own));
1182 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
1184 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1185 plane.pln_x, plane.pln_y);
1186 plane.pln_own = sectp->sct_own;
1187 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1188 plane.pln_x, plane.pln_y);
1189 plane.pln_mission = 0;
1190 putplane(plane.pln_uid, &plane);
1193 pr("%s %s %s at %s.\n",
1195 (load_unload == UNLOAD) ?
1196 "unloaded from" : "loaded onto",
1197 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));