2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * map.c: Display a map of sectors.
30 * Known contributors to this file:
65 if (**player->argp != 'm') {
66 if (**player->argp == 'b')
68 else if (**player->argp == 'n')
71 if (**player->argp == 'l')
73 else if (**player->argp == 'p')
75 else if (**player->argp == 's')
78 logerror("map: bad player->argp[0]");
81 if (player->argp[0][1] == 'b')
86 if (player->argp[1] == (s_char *)0) {
87 if ((str = getstring("(sects)? ", buf)) == 0)
90 str = player->argp[1];
93 np = getnatp(player->cnum);
95 sprintf(what, "%d:%d,%d:%d",
96 -WORLD_X / 2, WORLD_X / 2 - 1,
97 -WORLD_Y / 2, WORLD_Y / 2 - 1);
98 if (!snxtsct(&ns, what))
100 } else if (!snxtsct(&ns, str)) {
102 if (unit_map(unit_type, i, &ns, &origin))
106 while (b != (s_char *)0 && (*b)) {
111 map_flags |= MAP_SHIP;
115 map_flags |= MAP_LAND;
119 map_flags |= MAP_PLANE;
123 map_flags |= MAP_HIGH;
126 map_flags |= MAP_ALL;
149 bmap = EF_MAP + EF_BMAP;
154 pr("Bad flag %c!\n", *b);
160 as_country = player->cnum;
162 if (player->argp[where] != (s_char *)0) {
163 as_country = atoi(player->argp[where]);
164 if ((as_country < 0) || (as_country > MAXNOC)) {
165 as_country = player->cnum;
170 return draw_map(bmap, origin, map_flags, &ns, as_country);