2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * marc.c: March units around
29 * Known contributors to this file:
31 * Ken Stevens, 1995 (rewrite)
32 * Ron Koenderink, 2006-2007
44 struct nstr_item ni_land;
45 struct emp_qelem land_list;
46 double minmob, maxmob;
49 if (!snxtitem(&ni_land, EF_LAND, player->argp[1], NULL))
51 lnd_sel(&ni_land, &land_list);
52 lnd_mar(&land_list, &minmob, &maxmob, &together, player->cnum);
53 if (QEMPTY(&land_list)) {
57 return do_unit_move(&land_list, &together, &minmob, &maxmob);