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Import of Empire 4.2.12
[empserver] / src / lib / commands / mobq.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  mobq.c: Set the sailing mobility quota for a ship
29  * 
30  *  Known contributors to this file:
31  *     Robert Forsman
32  */
33
34 #include <ctype.h>
35 #include "misc.h"
36 #include "player.h"
37 #include "var.h"
38 #include "ship.h"
39 #include "xy.h"
40 #include "nsc.h"
41 #include "file.h"
42 #include "nat.h"
43 #include "commands.h"
44 #include "optlist.h"
45
46
47 int
48 mobq(void)
49 {
50         extern  int ship_mob_max;
51         extern  float ship_mob_scale;
52         extern  int etu_per_update;
53         struct shpstr ship;
54         s_char  *cp,*oldmq;
55         int     good,mobquota,count=0;
56         struct  nstr_item nstr;
57         s_char  buf[1024];
58
59         if (!opt_SAIL) {
60             pr("The SAIL option is not enabled, so this command is not valid.\n");
61             return RET_FAIL;
62         }
63 /*      getstarg(player->argp[1], "ships? ");*/
64         if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
65                 return RET_SYN;
66         oldmq = player->argp[2];
67         if (oldmq)
68           {
69             good = sscanf(oldmq,"%d",&mobquota);
70             if  (!good)
71               return RET_SYN;
72             if (mobquota<0 || mobquota>ship_mob_max)
73               {
74                 pr("Bad mobility quota value %d.\n",mobquota);
75                 return RET_SYN;
76               }
77             if (mobquota+(ship_mob_scale*(float)etu_per_update) > ship_mob_max)
78               {
79                 pr("warning: %d less than optimal\n",mobquota);
80               }
81           }
82         while (nxtitem(&nstr, (s_char *)&ship)) {
83           if (!player->owner)
84             continue;
85           if (!oldmq)
86             pr("Ship #%d at %s.  Old value %d.\n",ship.shp_uid,xyas(ship.shp_x,ship.shp_y,player->cnum),ship.shp_mobquota);
87           cp = getstarg(player->argp[2],"mobility quota?", buf);
88           if (!cp)
89                   return RET_SYN;
90           if (!check_ship_ok(&ship))
91               continue;
92           good = sscanf(cp,"%d",&mobquota);
93             if  (!good)
94               {
95                 pr("Huh?\n");
96                 continue;
97               }
98           if (!oldmq)
99             {
100               if (mobquota<0 || mobquota>ship_mob_max)
101                 {
102                   pr("Bad mobility quota value %d.\n",mobquota);
103                   continue;
104                 }
105               if (mobquota+(ship_mob_scale*(float)etu_per_update)> ship_mob_max)
106                 {
107                   pr("warning: %d less than optimal\n",mobquota);
108                 }
109             }
110           ship.shp_mobquota = mobquota;
111           count ++;
112           putship(ship.shp_uid, &ship);
113         }
114         if (count == 0) {
115                 if (player->argp[1])
116                         pr("%s: No ship(s)\n", player->argp[1]);
117                 else
118                         pr("%s: No ship(s)\n", "");
119                 return RET_FAIL;
120         }else
121                 pr("%d ship%s\n", count, splur(count));
122         return RET_OK;
123 }