]> git.pond.sub.org Git - empserver/blob - src/lib/commands/navi.c
Simplify automatic bmap update from ship radar
[empserver] / src / lib / commands / navi.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See files README, COPYING and CREDITS in the root of the source
23  *  tree for related information and legal notices.  It is expected
24  *  that future projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  navi.c: Navigate ships and such
29  *
30  *  Known contributors to this file:
31  *     Ken Stevens, 1995 (rewritten)
32  *     Ron Koenderink, 2006-2007
33  */
34
35 #include <config.h>
36
37 #include "commands.h"
38 #include "map.h"
39 #include "optlist.h"
40 #include "path.h"
41 #include "empobj.h"
42 #include "unit.h"
43
44 static void pr_leader_change(struct empobj *leader);
45 static struct empobj *get_leader(struct emp_qelem *list);
46 static void switch_leader(struct emp_qelem *list, int uid);
47
48 int
49 navi(void)
50 {
51     struct nstr_item ni_ship;
52     struct emp_qelem ship_list;
53     double minmob, maxmob;
54     int together;
55
56     if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1], NULL))
57         return RET_SYN;
58     shp_sel(&ni_ship, &ship_list);
59     shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
60     if (QEMPTY(&ship_list)) {
61         pr("No ships\n");
62         return RET_FAIL;
63     }
64
65     return do_unit_move(&ship_list, &together, &minmob, &maxmob);
66 }
67
68 int
69 do_unit_move(struct emp_qelem *ulist, int *together,
70              double *minmob, double *maxmob)
71 {
72     char *cp = NULL;
73     int leader_uid;
74     struct empobj *leader;
75     int dir;
76     int stopping = 0;
77     int skip = 0;
78     char buf[1024];
79     char prompt[128];
80     char scanspace[1024];
81     char pathtaken[1024];  /* Doubtful we'll have a path longer than this */
82     char *pt = pathtaken;
83     char bmap_flag;
84     int ac;
85     int type;
86
87     leader = get_leader(ulist);
88     leader_uid = leader->uid;
89     type = leader->ef_type;
90     pr("%s is %s\n",
91         type == EF_SHIP ? "Flagship" : "Leader",
92         obj_nameof(leader));
93
94     if (player->argp[2]) {
95         strcpy(buf, player->argp[2]);
96         if (!(cp = unit_path(*together, leader, buf)))
97             cp = player->argp[2];
98     }
99
100     *pt = '\0';
101     while (!QEMPTY(ulist)) {
102         char dp[80];
103
104         if (cp == NULL || *cp == '\0' || stopping) {
105             stopping = 0;
106             if (type == EF_SHIP)
107                 shp_nav(ulist, minmob, maxmob, together, player->cnum);
108             else
109                 lnd_mar(ulist, minmob, maxmob, together, player->cnum);
110             if (QEMPTY(ulist)) {
111                 pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
112                 if (type == EF_SHIP && strlen(pathtaken) > 1) {
113                     pathtaken[strlen(pathtaken) - 1] = '\0';
114                     pr("Path taken: %s\n", pathtaken);
115                 }
116                 return RET_OK;
117             }
118             leader = get_leader(ulist);
119             if (leader->uid != leader_uid) {
120                 leader_uid = leader->uid;
121                 pr_leader_change(leader);
122                 stopping = 1;
123                 continue;
124             }
125             if (!skip)
126                 nav_map(leader->x, leader->y,
127                         type == EF_SHIP
128                         ? !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
129             else
130                 skip = 0;
131             sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
132                     *minmob, xyas(leader->x, leader->y, player->cnum));
133             cp = getstring(prompt, buf);
134             /* Just in case any of our units were shelled while we were
135              * at the prompt, we call shp_nav() or lnd_mar() again.
136              */
137             if (type == EF_SHIP)
138                 shp_nav(ulist, minmob, maxmob, together, player->cnum);
139             else
140                 lnd_mar(ulist, minmob, maxmob, together, player->cnum);
141             if (QEMPTY(ulist)) {
142                 pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
143                 if (type == EF_SHIP && strlen(pathtaken) > 1) {
144                     pathtaken[strlen(pathtaken) - 1] = '\0';
145                     pr("Path taken: %s\n", pathtaken);
146                 }
147                 return RET_OK;
148             }
149             leader = get_leader(ulist);
150             if (leader->uid != leader_uid) {
151                 leader_uid = leader->uid;
152                 pr_leader_change(leader);
153                 stopping = 1;
154                 continue;
155             }
156             if (!(cp = unit_path(*together, leader, buf)))
157                 cp = buf;
158         }
159         if (type == EF_SHIP) {
160             rad_map_set(player->cnum, leader->x, leader->y, leader->effic,
161                         (int)techfact(leader->tech,
162                                       mchr[leader->type].m_vrnge));
163         }
164         if (cp == NULL || *cp == '\0')
165             cp = &dirch[DIR_STOP];
166         dir = chkdir(*cp, DIR_STOP, DIR_LAST);
167         if (dir >= 0) {
168             if (type == EF_SHIP) {
169                 stopping |= shp_nav_one_sector(ulist, dir,
170                                                player->cnum, *together);
171                 if (stopping != 2) {
172                     *pt++ = dirch[dir];
173                     *pt = '\0';
174                 }
175             } else
176                 stopping |=
177                     lnd_mar_one_sector(ulist, dir, player->cnum,
178                                        *together);
179             cp++;
180             continue;
181         }
182         ac = parse(cp, scanspace, player->argp, NULL, NULL, NULL);
183         if (ac <= 0) {
184             player->argp[0] = "";
185             cp = NULL;
186         } else if (ac == 1) {
187             sprintf(dp, "%d", leader->uid);
188             player->argp[1] = dp;
189             cp++;
190         } else
191             cp = NULL;
192         bmap_flag = 0;
193         switch (*player->argp[0]) {
194         case 'B':
195             bmap_flag = 'b';
196             /*
197              * fall through
198              */
199         case 'M':
200             do_map(bmap_flag, leader->ef_type, player->argp[1],
201                    player->argp[2]);
202             skip = 1;
203             continue;
204         case 'f':
205             if (ac <= 1)
206                 switch_leader(ulist, -1);
207             else
208                 switch_leader(ulist, atoi(player->argp[1]));
209             leader = get_leader(ulist);
210             if (leader->uid != leader_uid) {
211                 leader_uid = leader->uid;
212                 pr_leader_change(leader);
213             }
214             continue;
215         case 'i':
216             unit_list(ulist);
217             continue;
218         case 'm':
219             if (type == EF_SHIP)
220                 stopping |= shp_sweep(ulist, 1, 1, player->cnum);
221             else {
222                 lnd_sweep(ulist, 1, 1, player->cnum);
223                 stopping |= lnd_check_mines(ulist);
224             }
225             continue;
226         case 'r':
227             radar(leader->ef_type);
228             skip = 1;
229             player->btused++;
230             continue;
231         case 'l':
232             do_look(type);
233             player->btused++;
234             continue;
235         case 's':
236             if (leader->ef_type != EF_SHIP)
237                 break;
238             sona();
239             player->btused++;
240             skip = 1;
241             continue;
242         case 'd':
243             if (ac < 3) {
244                 player->argp[2] = ac < 2 ? "1" : player->argp[1];
245                 sprintf(dp, "%d", leader->uid);
246                 player->argp[1] = dp;
247             }
248             if (type == EF_SHIP)
249                 mine();
250             else
251                 landmine();
252             stopping = 1;
253             skip = 1;
254             player->btused++;
255             continue;
256         case 'v':
257             unit_view(ulist);
258             continue;
259         }
260         direrr("`%c' to stop", ", `%c' to view", NULL);
261         pr(", `i' to list %s, `f' to change %s,\n",
262             type == EF_SHIP ? "ships" : "units",
263             type == EF_SHIP ? "flagship" : "leader");
264         pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
265             type == EF_SHIP ? "`s' to sonar, " : "");
266         pr("`d' to drop mines, and `m' to minesweep\n");
267         stopping = 1;
268     }
269     if (type == EF_SHIP && strlen(pathtaken) > 1) {
270         pathtaken[strlen(pathtaken) - 1] = '\0';
271         pr("Path taken: %s\n", pathtaken);
272     }
273     return RET_OK;
274 }
275
276 int
277 nav_map(int x, int y, int show_designations)
278 {
279     char *ptr;
280     struct nstr_sect ns;
281     struct sctstr sect;
282     int i;
283     /* Note this is not re-entrant anyway, so we keep the buffers
284        around */
285     static char *wmapbuf = NULL;
286     static char **wmap = NULL;
287     int changed = 0;
288
289     if (!wmapbuf)
290         wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
291     if (!wmap) {
292         wmap = malloc(WORLD_Y * sizeof(*wmap));
293         if (wmap && wmapbuf) {
294             for (i = 0; i < WORLD_Y; i++)
295                 wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
296         } else if (wmap) {
297             free(wmap);
298             wmap = NULL;
299         }
300     }
301     if (!wmapbuf || !wmap) {
302         pr("Memory error, tell the deity.\n");
303         logerror("malloc failed in navi\n");
304         return RET_FAIL;
305     }
306     snxtsct_dist(&ns, x, y, 1);
307     blankfill(wmapbuf, &ns.range, 1);
308     while (nxtsct(&ns, &sect)) {
309         ptr = &wmap[ns.dy][ns.dx];
310         *ptr = dchr[sect.sct_type].d_mnem;
311         if (!show_designations &&
312             sect.sct_own != player->cnum &&
313             sect.sct_type != SCT_WATER &&
314             sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
315             *ptr = '?';
316         changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
317         /*
318          * We do it this way so that 'x' and 'X'
319          * bdesignations will show up. This can
320          * be used to mark mined sectors. So, the
321          * player will see the current des, UNLESS
322          * they've marked the sector 'x' or 'X',
323          * in which case they'll see that.
324          * --ts
325          */
326         *ptr = player->bmap[sect.sct_uid];
327     }
328     if (changed)
329         writemap(player->cnum);
330     for (i = 0; i < ns.range.height; i++)
331         pr("%s\n", wmap[i]);
332     return RET_OK;
333 }
334
335 static void
336 pr_leader_change(struct empobj *leader)
337 {
338     pr("Changing %s to %s\n",
339         leader->ef_type == EF_SHIP ? "flagship" : "leader",
340         obj_nameof(leader));
341 }
342
343 static struct empobj *
344 get_leader(struct emp_qelem *list)
345 {
346     return &((struct ulist *)(list->q_back))->unit.gen;
347 }
348
349 static void
350 switch_leader(struct emp_qelem *list, int uid)
351 {
352     struct emp_qelem *qp, *save;
353     struct ulist *ulp;
354
355     if (QEMPTY(list))
356         return;
357
358     save = qp = list->q_back;
359     do {
360         emp_remque(qp);
361         emp_insque(qp, list);
362         qp = list->q_back;
363         ulp = (struct ulist *)qp;
364         if (ulp->unit.gen.uid == uid || uid == -1)
365             break;
366     } while (list->q_back != save);
367 }