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(do_unit_move): Rename unit_list parameter to ulist
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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See files README, COPYING and CREDITS in the root of the source
23  *  tree for related information and legal notices.  It is expected
24  *  that future projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  navi.c: Navigate ships and such
29  * 
30  *  Known contributors to this file:
31  *     Ken Stevens, 1995 (rewritten)
32  *     Ron Koenderink, 2006-2007
33  */
34
35 #include <config.h>
36
37 #include <ctype.h>
38 #include "commands.h"
39 #include "map.h"
40 #include "optlist.h"
41 #include "path.h"
42 #include "empobj.h"
43 #include "unit.h"
44
45 static void pr_leader_change(struct empobj *leader);
46 static struct empobj *get_leader(struct emp_qelem *list);
47 static void switch_leader(struct emp_qelem *list, int uid);
48
49 int
50 navi(void)
51 {
52     struct nstr_item ni_ship;
53     struct emp_qelem ship_list;
54     double minmob, maxmob;
55     int together;
56
57     if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1]))
58         return RET_SYN;
59     shp_sel(&ni_ship, &ship_list);
60     shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
61     if (QEMPTY(&ship_list)) {
62         pr("No ships\n");
63         return RET_FAIL;
64     }
65
66     return do_unit_move(&ship_list, &together, &minmob, &maxmob);
67 }
68
69 int
70 do_unit_move(struct emp_qelem *ulist, int *together,
71              double *minmob, double *maxmob)
72 {
73     char *cp = NULL;
74     int leader_uid;
75     struct empobj *leader;
76     int dir;
77     int stopping = 0;
78     int skip = 0;
79     char buf[1024];
80     char prompt[128];
81     char scanspace[1024];
82     char pathtaken[1024];  /* Doubtful we'll have a path longer than this */
83     char *pt = pathtaken;
84     char bmap_flag;
85     int ac;
86     short type;
87
88     leader = get_leader(ulist);
89     leader_uid = leader->uid;
90     type = leader->ef_type;
91     pr("%s is %s\n",
92         type == EF_SHIP ? "Flagship" : "Leader",
93         obj_nameof(leader));
94
95     if (player->argp[2]) {
96         strcpy(buf, player->argp[2]);
97         if (type == EF_SHIP) {
98             if (!(cp = shp_path(*together, (struct shpstr *)leader, buf)))
99                 cp = player->argp[2];
100         } else {
101             if (!(cp = lnd_path(*together, (struct lndstr *)leader, buf)))
102                 cp = player->argp[2];
103         }
104     }
105
106     *pt = '\0';
107     while (!QEMPTY(ulist)) {
108         char dp[80];
109
110         if (cp == NULL || *cp == '\0' || stopping) {
111             stopping = 0;
112             if (type == EF_SHIP)
113                 shp_nav(ulist, minmob, maxmob, together, player->cnum);
114             else
115                 lnd_mar(ulist, minmob, maxmob, together, player->cnum);
116             if (QEMPTY(ulist)) {
117                 pr("No %s left\n",
118                     type == EF_SHIP ? "ships" : "lands");
119                 if (type == EF_SHIP && strlen(pathtaken) > 1) {
120                     pathtaken[strlen(pathtaken) - 1] = '\0';
121                     pr("Path taken: %s\n", pathtaken);
122                 }
123                 return RET_OK;
124             }
125             leader = get_leader(ulist);
126             if (leader->uid != leader_uid) {
127                 leader_uid = leader->uid;
128                 pr_leader_change(leader);
129                 stopping = 1;
130                 continue;
131             }
132             if (!skip)
133                 nav_map(leader->x, leader->y,
134                         type == EF_SHIP ?
135                             !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
136             else
137                 skip = 0;
138             sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
139                     *minmob, xyas(leader->x, leader->y, player->cnum)); 
140             cp = getstring(prompt, buf);
141             /* Just in case any of our units were shelled while we were
142              * at the prompt, we call shp_nav() or lnd_mar() again.
143              */
144             if (type == EF_SHIP)
145                 shp_nav(ulist, minmob, maxmob, together, player->cnum);
146             else
147                 lnd_mar(ulist, minmob, maxmob, together, player->cnum);
148             if (QEMPTY(ulist)) {
149                 pr("No %s left\n",
150                     type == EF_SHIP ? "ships" : "lands");
151                 if (type == EF_SHIP && strlen(pathtaken) > 1) {
152                     pathtaken[strlen(pathtaken) - 1] = '\0';
153                     pr("Path taken: %s\n", pathtaken);
154                 }
155                 return RET_OK;
156             }
157             leader = get_leader(ulist);
158             if (leader->uid != leader_uid) {
159                 leader_uid = leader->uid;
160                 pr_leader_change(leader);
161                 stopping = 1;
162                 continue;
163             }
164             if (type == EF_SHIP) {
165                 if (!(cp = shp_path(*together, (struct shpstr *)leader,
166                                     buf)))
167                     cp = buf;
168             } else {
169                 if (!(cp = lnd_path(*together, (struct lndstr *)leader,
170                                     buf)))
171                     cp = buf;
172             }
173         }
174         if (type == EF_SHIP) {
175             radmapnopr(leader->x, leader->y, (int)leader->effic,
176                        (int)techfact(leader->tech,
177                                      mchr[(int)leader->type].m_vrnge),
178                        (mchr[(int)leader->type].m_flags & M_SONAR)
179                        ? techfact(leader->tech, 1.0) : 0.0);
180         }
181         if (cp == NULL || *cp == '\0')
182             cp = &dirch[DIR_STOP];
183         dir = chkdir(*cp, DIR_STOP, DIR_LAST);
184         if (dir >= 0) {
185             if (type == EF_SHIP) {
186                 stopping |= shp_nav_one_sector(ulist, dir,
187                     player->cnum, *together);
188                 if (stopping != 2) {
189                     *pt++ = dirch[dir];
190                     *pt = '\0';
191                 }
192             } else
193                 stopping |=
194                     lnd_mar_one_sector(ulist, dir, player->cnum,
195                         *together);
196             cp++;
197             continue;
198         }
199         ac = parse(cp, player->argp, NULL, scanspace, NULL);
200         if (ac <= 1) {
201             sprintf(dp, "%d", leader->uid);
202             player->argp[1] = dp;
203             cp++;
204         } else
205             cp = NULL;
206         bmap_flag = 0;
207         switch (*player->argp[0]) {
208         case 'B':
209             bmap_flag = 'b';
210             /*
211              * fall through
212              */
213         case 'M':
214             do_map(bmap_flag, leader->ef_type, player->argp[1],
215                 player->argp[2]);
216             skip = 1;
217             continue;
218         case 'f':
219             if (ac <= 1)
220                 switch_leader(ulist, -1);
221             else
222                 switch_leader(ulist, atoi(player->argp[1]));
223             leader = get_leader(ulist);
224             if (leader->uid != leader_uid) {
225                 leader_uid = leader->uid;
226                 pr_leader_change(leader);
227             }
228             continue;
229         case 'i':
230             if (type == EF_SHIP)
231                 shp_list(ulist);
232             else
233                 lnd_list(ulist);
234             continue;
235         case 'm':
236             if (type == EF_SHIP)
237                 stopping |= shp_sweep(ulist, 1, 1, player->cnum);
238             else {
239                 lnd_sweep(ulist, 1, 1, player->cnum);
240                 stopping |= lnd_check_mines(ulist);
241             }
242             continue;
243         case 'r':
244             radar(leader->ef_type);
245             skip = 1;
246             player->btused++;
247             continue;
248         case 'l':
249             do_look(type);
250             player->btused++;
251             continue;
252         case 's':
253             if (leader->ef_type != EF_SHIP)
254                 break;
255             sona();
256             player->btused++;
257             skip = 1;
258             continue;
259         case 'd':
260             if (ac == 2) {
261                 player->argp[2] = player->argp[1];
262                 sprintf(dp, "%d", leader->uid);
263                 player->argp[1] = dp;
264             }
265             if (type == EF_SHIP)
266                 mine();
267             else
268                 landmine();
269             skip = 1;
270             player->btused++;
271             continue;
272         case 'v':
273             if (leader->ef_type != EF_SHIP)
274                 break;
275             shp_view(ulist);
276             continue;
277         }
278         direrr("`%c' to stop",
279             type == EF_SHIP ? ", `%c' to view" : NULL, NULL);
280         pr(", `i' to list %s, `f' to change %s,\n",
281             type == EF_SHIP ? "ships" : "units",
282             type == EF_SHIP ? "flagship" : "leader");
283         pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
284             type == EF_SHIP ? "`s' to sonar, " : "");
285         pr("`d' to drop mines, and `m' to minesweep\n");
286         stopping = 1;
287     }
288     if (type == EF_SHIP && strlen(pathtaken) > 1) {
289         pathtaken[strlen(pathtaken) - 1] = '\0';
290         pr("Path taken: %s\n", pathtaken);
291     }
292     return RET_OK;
293 }
294
295 int
296 nav_map(int x, int y, int show_designations)
297 {
298     char *ptr;
299     struct nstr_sect ns;
300     struct natstr *np;
301     struct sctstr sect;
302     struct range range;
303     int i;
304     /* Note this is not re-entrant anyway, so we keep the buffers
305        around */
306     static unsigned char *bitmap = NULL;
307     static char *wmapbuf = NULL;
308     static char **wmap = NULL;
309     int changed = 0;
310
311     if (!wmapbuf)
312         wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
313     if (!wmap) {
314         wmap = malloc(WORLD_Y * sizeof(*wmap));
315         if (wmap && wmapbuf) {
316             for (i = 0; i < WORLD_Y; i++)
317                 wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
318         } else if (wmap) {
319             free(wmap);
320             wmap = NULL;
321         }
322     }
323     if (!bitmap)
324         bitmap = malloc((WORLD_X * WORLD_Y) / 8);
325     if (!wmapbuf || !wmap || !bitmap) {
326         pr("Memory error, tell the deity.\n");
327         logerror("malloc failed in navi\n");
328         return RET_FAIL;
329     }
330     memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
331     snxtsct_dist(&ns, x, y, 1);
332     np = getnatp(player->cnum);
333     xyrelrange(np, &ns.range, &range);
334     blankfill(wmapbuf, &ns.range, 1);
335     while (nxtsct(&ns, &sect)) {
336         ptr = &wmap[ns.dy][ns.dx];
337         *ptr = dchr[sect.sct_type].d_mnem;
338         if (!show_designations &&
339             sect.sct_own != player->cnum &&
340             sect.sct_type != SCT_WATER &&
341             sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
342             *ptr = '?';
343         changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
344         /*
345          * We do it this way so that 'x' and 'X'
346          * bdesignations will show up. This can
347          * be used to mark mined sectors. So, the
348          * player will see the current des, UNLESS
349          * they've marked the sector 'x' or 'X',
350          * in which case they'll see that.
351          * --ts
352          */
353         *ptr = player->bmap[sctoff(sect.sct_x, sect.sct_y)];
354     }
355     if (changed)
356         writemap(player->cnum);
357     for (i = 0; i < ns.range.height; i++)
358         pr("%s\n", wmap[i]);
359     return RET_OK;
360 }
361
362 static void
363 pr_leader_change(struct empobj *leader)
364 {
365     pr("Changing %s to %s\n",
366         leader->ef_type == EF_SHIP ? "flagship" : "leader",
367         obj_nameof(leader));
368 }
369
370 static struct empobj *
371 get_leader(struct emp_qelem *list)
372 {
373     return &((struct ulist *)(list->q_back))->unit.gen;
374 }
375
376 static void
377 switch_leader(struct emp_qelem *list, int uid)
378 {
379     struct emp_qelem *qp, *save;
380     struct ulist *ulp;
381
382     if (QEMPTY(list))
383         return;
384
385     save = qp = list->q_back;
386     do {
387         emp_remque(qp);
388         emp_insque(qp, list);
389         qp = list->q_back;
390         ulp = (struct ulist *)qp;
391         if (ulp->unit.gen.uid == uid || uid == -1)
392             break;
393     } while (list->q_back != save);
394 }