2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * navi.c: Navigate ships and such
30 * Known contributors to this file:
31 * Ken Stevens, 1995 (rewritten)
44 static int set_flagship(struct emp_qelem *list, struct shpstr **flagshipp);
45 static void switch_flagship(struct emp_qelem *list, int ship_uid);
50 struct nstr_item ni_ship;
51 struct emp_qelem ship_list;
52 double minmob, maxmob;
55 struct shpstr *shp = NULL; /* flagship */
62 char pathtaken[1024]; /* Doubtful we'll have a path longer than this */
67 if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1]))
69 shp_sel(&ni_ship, &ship_list);
70 shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
71 if (QEMPTY(&ship_list)) {
75 set_flagship(&ship_list, &shp);
76 if (player->argp[2]) {
77 strcpy(buf, player->argp[2]);
78 if (!(cp = shp_path(together, shp, buf)))
83 while (!QEMPTY(&ship_list)) {
86 if (cp == NULL || *cp == '\0' || stopping) {
88 shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
89 if (QEMPTY(&ship_list)) {
90 pr("No ships left\n");
91 if (strlen(pathtaken) > 0) {
92 pathtaken[strlen(pathtaken) - 1] = '\0';
93 if (strlen(pathtaken) > 0)
94 pr("Path taken: %s\n", pathtaken);
98 if (set_flagship(&ship_list, &shp)) {
103 nav_map(shp->shp_x, shp->shp_y,
104 !(mchr[(int)shp->shp_type].m_flags & M_SUB));
107 sprintf(prompt, "<%.1f:%.1f: %s> ", maxmob,
108 minmob, xyas(shp->shp_x, shp->shp_y, player->cnum));
109 cp = getstring(prompt, buf);
110 /* Just in case any of our ships were shelled while we were
111 * at the prompt, we call shp_nav() again.
113 shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
114 if (QEMPTY(&ship_list)) {
115 pr("No ships left\n");
116 if (strlen(pathtaken) > 0) {
117 pathtaken[strlen(pathtaken) - 1] = '\0';
118 if (strlen(pathtaken) > 0)
119 pr("Path taken: %s\n", pathtaken);
123 if (set_flagship(&ship_list, &shp)) {
127 if (cp && !(cp = shp_path(together, shp, buf)))
130 radmapnopr(shp->shp_x, shp->shp_y, (int)shp->shp_effic,
131 (int)techfact(shp->shp_tech,
132 mchr[(int)shp->shp_type].m_vrnge),
133 (mchr[(int)shp->shp_type].m_flags & M_SONAR)
134 ? techfact(shp->shp_tech, 1.0) : 0.0);
135 if (cp == NULL || *cp == '\0')
136 cp = &dirch[DIR_STOP];
137 dir = chkdir(*cp, DIR_STOP, DIR_VIEW);
140 shp_view(&ship_list);
142 stopping |= shp_nav_one_sector(&ship_list, dir, player->cnum, together);
151 ac = parse(cp, player->argp, NULL, scanspace, NULL);
153 sprintf(dp, "%d", shp->shp_uid);
154 player->argp[1] = dp;
159 switch (*player->argp[0]) {
166 do_map(bmap_flag, EF_SHIP, player->argp[1], player->argp[2]);
171 switch_flagship(&ship_list, -1);
173 switch_flagship(&ship_list, atoi(player->argp[1]));
174 set_flagship(&ship_list, &shp);
177 shp_list(&ship_list);
180 stopping |= shp_sweep(&ship_list, 1, 0, player->cnum);
198 player->argp[2] = player->argp[1];
199 sprintf(dp, "%d", shp->shp_uid);
200 player->argp[1] = dp;
207 direrr("`%c' to stop", ", `%c' to view, ", 0);
208 pr("`i' to list ships, `f' to change flagship,\n");
209 pr("`r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,\n");
210 pr("`d' to drop mines, and `m' to minesweep\n");
214 if (strlen(pathtaken) > 0) {
215 pathtaken[strlen(pathtaken) - 1] = '\0';
216 if (strlen(pathtaken) > 0)
217 pr("Path taken: %s\n", pathtaken);
223 nav_map(int x, int y, int show_designations)
231 /* Note this is not re-entrant anyway, so we keep the buffers
233 static unsigned char *bitmap = NULL;
234 static char *wmapbuf = NULL;
235 static char **wmap = NULL;
239 wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
241 wmap = malloc(WORLD_Y * sizeof(*wmap));
242 if (wmap && wmapbuf) {
243 for (i = 0; i < WORLD_Y; i++)
244 wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
251 bitmap = malloc((WORLD_X * WORLD_Y) / 8);
252 if (!wmapbuf || !wmap || !bitmap) {
253 pr("Memory error, tell the deity.\n");
254 logerror("malloc failed in navi\n");
257 memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
258 snxtsct_dist(&ns, x, y, 1);
259 np = getnatp(player->cnum);
260 xyrelrange(np, &ns.range, &range);
261 blankfill(wmapbuf, &ns.range, 1);
262 while (nxtsct(&ns, §)) {
263 ptr = &wmap[ns.dy][ns.dx];
264 *ptr = dchr[sect.sct_type].d_mnem;
265 if (!show_designations &&
266 sect.sct_own != player->cnum &&
267 sect.sct_type != SCT_WATER &&
268 sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
270 changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
272 * We do it this way so that 'x' and 'X'
273 * bdesignations will show up. This can
274 * be used to mark mined sectors. So, the
275 * player will see the current des, UNLESS
276 * they've marked the sector 'x' or 'X',
277 * in which case they'll see that.
280 *ptr = player->bmap[sctoff(sect.sct_x, sect.sct_y)];
283 writemap(player->cnum);
284 for (i = 0; i < ns.range.height; i++)
290 set_flagship(struct emp_qelem *list, struct shpstr **flagshipp)
292 struct ulist *mlp = (struct ulist *)(list->q_back);
296 else if ((*flagshipp)->shp_uid != mlp->unit.ship.shp_uid)
297 pr("Changing flagship to ");
300 *flagshipp = &mlp->unit.ship;
301 pr("%s\n", prship(&mlp->unit.ship));
306 switch_flagship(struct emp_qelem *list, int ship_uid)
308 struct emp_qelem *qp, *save;
314 save = qp = list->q_back;
317 emp_insque(qp, list);
319 mlp = (struct ulist *)qp;
320 if (mlp->unit.ship.shp_uid == ship_uid || ship_uid == -1)
322 } while (list->q_back != save);