2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * navi.c: Navigate ships and such
30 * Known contributors to this file:
31 * Ken Stevens, 1995 (rewritten)
32 * Ron Koenderink, 2006-2007
45 static void pr_leader_change(struct empobj *leader);
46 static struct empobj *get_leader(struct emp_qelem *list);
47 static void switch_leader(struct emp_qelem *list, int uid);
52 struct nstr_item ni_ship;
53 struct emp_qelem ship_list;
54 double minmob, maxmob;
57 if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1]))
59 shp_sel(&ni_ship, &ship_list);
60 shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
61 if (QEMPTY(&ship_list)) {
66 return do_unit_move(&ship_list, &together, &minmob, &maxmob);
70 do_unit_move(struct emp_qelem *unit_list, int *together,
71 double *minmob, double *maxmob)
75 struct empobj *leader;
82 char pathtaken[1024]; /* Doubtful we'll have a path longer than this */
88 leader = get_leader(unit_list);
89 leader_uid = leader->uid;
90 type = leader->ef_type;
92 type == EF_SHIP ? "Flagship" : "Leader",
95 if (player->argp[2]) {
96 strcpy(buf, player->argp[2]);
97 if (type == EF_SHIP) {
98 if (!(cp = shp_path(*together, (struct shpstr *)leader, buf)))
101 if (!(cp = lnd_path(*together, (struct lndstr *)leader, buf)))
102 cp = player->argp[2];
107 while (!QEMPTY(unit_list)) {
110 if (cp == NULL || *cp == '\0' || stopping) {
113 shp_nav(unit_list, minmob, maxmob, together, player->cnum);
115 lnd_mar(unit_list, minmob, maxmob, together, player->cnum);
116 if (QEMPTY(unit_list)) {
118 type == EF_SHIP ? "ships" : "lands");
119 if (strlen(pathtaken) > 0) {
120 pathtaken[strlen(pathtaken) - 1] = '\0';
121 if (type == EF_SHIP && strlen(pathtaken) > 0)
122 pr("Path taken: %s\n", pathtaken);
126 leader = get_leader(unit_list);
127 if (leader->uid != leader_uid) {
128 leader_uid = leader->uid;
129 pr_leader_change(leader);
134 nav_map(leader->x, leader->y,
136 !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
139 sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
140 *minmob, xyas(leader->x, leader->y, player->cnum));
141 cp = getstring(prompt, buf);
142 /* Just in case any of our units were shelled while we were
143 * at the prompt, we call shp_nav() or lnd_mar() again.
146 shp_nav(unit_list, minmob, maxmob, together, player->cnum);
148 lnd_mar(unit_list, minmob, maxmob, together, player->cnum);
149 if (QEMPTY(unit_list)) {
151 type == EF_SHIP ? "ships" : "lands");
152 if (strlen(pathtaken) > 0) {
153 pathtaken[strlen(pathtaken) - 1] = '\0';
154 if (type == EF_SHIP && strlen(pathtaken) > 0)
155 pr("Path taken: %s\n", pathtaken);
159 leader = get_leader(unit_list);
160 if (leader->uid != leader_uid) {
161 leader_uid = leader->uid;
162 pr_leader_change(leader);
166 if (type == EF_SHIP) {
167 if (!(cp = shp_path(*together, (struct shpstr *)leader,
171 if (!(cp = lnd_path(*together, (struct lndstr *)leader,
176 if (type == EF_SHIP) {
177 radmapnopr(leader->x, leader->y, (int)leader->effic,
178 (int)techfact(leader->tech,
179 mchr[(int)leader->type].m_vrnge),
180 (mchr[(int)leader->type].m_flags & M_SONAR)
181 ? techfact(leader->tech, 1.0) : 0.0);
183 if (cp == NULL || *cp == '\0')
184 cp = &dirch[DIR_STOP];
185 dir = chkdir(*cp, DIR_STOP, DIR_LAST);
187 if (type == EF_SHIP) {
188 stopping |= shp_nav_one_sector(unit_list, dir,
189 player->cnum, *together);
196 lnd_mar_one_sector(unit_list, dir, player->cnum,
201 ac = parse(cp, player->argp, NULL, scanspace, NULL);
203 sprintf(dp, "%d", leader->uid);
204 player->argp[1] = dp;
209 switch (*player->argp[0]) {
216 do_map(bmap_flag, leader->ef_type, player->argp[1],
222 switch_leader(unit_list, -1);
224 switch_leader(unit_list, atoi(player->argp[1]));
225 leader = get_leader(unit_list);
226 if (leader->uid != leader_uid) {
227 leader_uid = leader->uid;
228 pr_leader_change(leader);
239 stopping |= shp_sweep(unit_list, 1, 1, player->cnum);
241 lnd_sweep(unit_list, 1, 1, player->cnum);
242 stopping |= lnd_check_mines(unit_list);
246 radar(leader->ef_type);
255 if (leader->ef_type != EF_SHIP)
263 player->argp[2] = player->argp[1];
264 sprintf(dp, "%d", leader->uid);
265 player->argp[1] = dp;
275 if (leader->ef_type != EF_SHIP)
280 direrr("`%c' to stop",
281 type == EF_SHIP ? ", `%c' to view" : NULL, NULL);
282 pr(", `i' to list %s, `f' to change %s,\n",
283 type == EF_SHIP ? "ships" : "units",
284 type == EF_SHIP ? "flagship" : "leader");
285 pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
286 type == EF_SHIP ? "`s' to sonar, " : "");
287 pr("`d' to drop mines, and `m' to minesweep\n");
290 if (strlen(pathtaken) > 0) {
291 pathtaken[strlen(pathtaken) - 1] = '\0';
292 if (type == EF_SHIP && strlen(pathtaken) > 0)
293 pr("Path taken: %s\n", pathtaken);
299 nav_map(int x, int y, int show_designations)
307 /* Note this is not re-entrant anyway, so we keep the buffers
309 static unsigned char *bitmap = NULL;
310 static char *wmapbuf = NULL;
311 static char **wmap = NULL;
315 wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
317 wmap = malloc(WORLD_Y * sizeof(*wmap));
318 if (wmap && wmapbuf) {
319 for (i = 0; i < WORLD_Y; i++)
320 wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
327 bitmap = malloc((WORLD_X * WORLD_Y) / 8);
328 if (!wmapbuf || !wmap || !bitmap) {
329 pr("Memory error, tell the deity.\n");
330 logerror("malloc failed in navi\n");
333 memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
334 snxtsct_dist(&ns, x, y, 1);
335 np = getnatp(player->cnum);
336 xyrelrange(np, &ns.range, &range);
337 blankfill(wmapbuf, &ns.range, 1);
338 while (nxtsct(&ns, §)) {
339 ptr = &wmap[ns.dy][ns.dx];
340 *ptr = dchr[sect.sct_type].d_mnem;
341 if (!show_designations &&
342 sect.sct_own != player->cnum &&
343 sect.sct_type != SCT_WATER &&
344 sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
346 changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
348 * We do it this way so that 'x' and 'X'
349 * bdesignations will show up. This can
350 * be used to mark mined sectors. So, the
351 * player will see the current des, UNLESS
352 * they've marked the sector 'x' or 'X',
353 * in which case they'll see that.
356 *ptr = player->bmap[sctoff(sect.sct_x, sect.sct_y)];
359 writemap(player->cnum);
360 for (i = 0; i < ns.range.height; i++)
366 pr_leader_change(struct empobj *leader)
368 pr("Changing %s to %s\n",
369 leader->ef_type == EF_SHIP ? "flagship" : "leader",
373 static struct empobj *
374 get_leader(struct emp_qelem *list)
376 return &((struct ulist *)(list->q_back))->unit.gen;
380 switch_leader(struct emp_qelem *list, int uid)
382 struct emp_qelem *qp, *save;
388 save = qp = list->q_back;
391 emp_insque(qp, list);
393 ulp = (struct ulist *)qp;
394 if (ulp->unit.gen.uid == uid || uid == -1)
396 } while (list->q_back != save);