2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * new.c: Create a new capital for a player
30 * Known contributors to this file:
52 extern float start_education, start_happiness;
53 extern float start_technology, start_research;
54 extern int morale_base;
56 static void ok(s_char *map, int x, int y);
57 static int isok(int x, int y);
59 static struct range defrealm = {-8, -5, 10, 5, 0, 0};
67 extern int players_at_00;
68 extern int at_least_one_100;
70 extern int start_unit_type[START_UNITS];
71 #endif /* START_UNITS */
74 struct boundstr newrealms;
75 struct range absrealm;
85 natp = getnatp(player->cnum);
86 if (natp->nat_xorg != 0 || natp->nat_yorg != 0) {
87 pr("Must be at 0,0 to add a new country\n");
90 if ((n = natarg(player->argp[1], "Country? ")) < 0) {
91 pr("Bad country number\n");
96 if ((natp->nat_stat & STAT_NEW) == 0) {
97 pr("Country #%d (%s) isn't a new country!\n",
101 if (player->argp[2] != 0) {
102 if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0)
104 if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
106 if (sect.sct_type != SCT_RURAL) {
107 pr("%s is a %s; try again...\n",
108 xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
111 getsect(x + 2, y, §);
112 if (sect.sct_type != SCT_RURAL) {
113 pr("%s is a %s; try again...\n",
114 xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
124 for (i = 0; i < 300 && !player->aborted; i++) {
125 /* Both x and y should be either odd or even */
126 x = (random() % WORLD_X)-(WORLD_X/2);
127 y = (((random() % WORLD_Y)-(WORLD_Y/2)) & ~1) | (x & 1);
129 * If either of the two potential
130 * sanctuary sectors are already
131 * owned by someone else, pick
132 * another place on the map.
134 getsect(x, y, §);
135 if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
137 getsect(x+2, y, §);
138 if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
144 pr("couldn't find an empty slot!\n");
151 pr("added country %d at %s\n", num, xyas(x, y, player->cnum));
152 getsect(x, y, §);
154 sect.sct_type = SCT_SANCT;
155 sect.sct_newtype = SCT_SANCT;
156 sect.sct_effic = 100;
159 sect.sct_defense = 0;
160 if (!opt_DEFENSE_INFRA)
161 sect.sct_defense = sect.sct_effic;
162 sect.sct_mobil = startmob;
164 sect.sct_oldown = num;
165 if (at_least_one_100) {
167 sect.sct_fertil = 100;
173 putvar(V_CIVIL, 550, (s_char *)§, EF_SECTOR);
175 putvar(V_CIVIL, 999, (s_char *)§, EF_SECTOR);
176 putvar(V_MILIT, 55, (s_char *)§, EF_SECTOR);
177 putvar(V_FOOD, 1000, (s_char *)§, EF_SECTOR);
178 putvar(V_UW, 75, (s_char *)§, EF_SECTOR);
180 getsect(x + 2, y, §);
182 sect.sct_type = SCT_SANCT;
183 sect.sct_newtype = SCT_SANCT;
184 sect.sct_effic = 100;
187 sect.sct_defense = 0;
188 if (!opt_DEFENSE_INFRA)
189 sect.sct_defense = sect.sct_effic;
191 sect.sct_oldown = num;
192 sect.sct_mobil = startmob;
193 if (at_least_one_100) {
195 sect.sct_fertil = 100;
201 putvar(V_CIVIL, 550, (s_char *)§, EF_SECTOR);
203 putvar(V_CIVIL, 999, (s_char *)§, EF_SECTOR);
204 putvar(V_FOOD, 100, (s_char *)§, EF_SECTOR);
205 putvar(V_MILIT, 55, (s_char *)§, EF_SECTOR);
206 putvar(V_UW, 75, (s_char *)§, EF_SECTOR);
208 natp->nat_btu = max_btus;
209 natp->nat_stat &= ~STAT_NEW;
210 natp->nat_stat |= STAT_SANCT;
211 natp->nat_xstart = x;
212 natp->nat_ystart = y;
222 xyabsrange(natp, &defrealm, &absrealm);
223 newrealms.b_xl = absrealm.lx;
224 newrealms.b_xh = absrealm.hx;
225 newrealms.b_yl = absrealm.ly;
226 newrealms.b_yh = absrealm.hy;
227 natp->nat_money = START_CASH;
228 natp->nat_level[NAT_HLEV] = start_happiness;
229 natp->nat_level[NAT_RLEV] = start_research;
230 natp->nat_level[NAT_TLEV] = start_technology;
231 natp->nat_level[NAT_ELEV] = start_education;
232 for (i = 0; i < MAXNOR; i++)
233 natp->nat_b[i] = newrealms;
235 (void) close(open(mailbox(buf, num), O_RDWR|O_TRUNC|O_CREAT, 0660));
237 for(n=0;n<START_UNITS;n++)
238 deity_build_land(start_unit_type[n], x, y, num, 0);
239 #endif /* START_UNITS */
244 static int nmin, ngold, noil, nur;
245 static int nfree, navail, nowned;
254 nmin = ngold = noil = nur = 0;
255 navail = nfree = nowned = 0;
256 if ((map = (s_char *)malloc((WORLD_X * WORLD_Y) / 2)) == 0) {
257 logerror("malloc failed in isok\n");
258 pr("Memory error. Tell the deity.\n");
261 bzero((s_char *)map, (WORLD_X * WORLD_Y) / 2);
266 pr("Cap at %s; owned sectors: %d, free sectors: %d, avail: %d\n",
267 xyas(x, y, player->cnum), nowned, nfree, navail);
268 pr("min: %d, oil: %d, gold: %d, uranium: %d\n",
269 nmin, noil, ngold, nur);
270 p = getstring("This setup ok? ", buf);
271 if (p == 0 || *p != 'y')
277 ok(s_char *map, int x, int y)
283 if (navail > MAXAVAIL)
288 if (!ef_read(EF_SECTOR, id, (s_char *)§))
290 if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN)
293 if (navail >= MAXAVAIL) {
294 pr("At least %d...\n", MAXAVAIL);
297 if (sect.sct_type != SCT_MOUNT &&
298 sect.sct_type != SCT_PLAINS) {
299 if (sect.sct_own == 0)
303 if (sect.sct_min > 9)
305 if (sect.sct_gmin > 9)
307 if (sect.sct_uran > 9)
309 if (sect.sct_oil > 9)
313 for (dir = DIR_FIRST; dir <= DIR_LAST; dir++)
314 ok(map, diroff[dir][0] + x, diroff[dir][1] + y);
318 deity_build_land(int type, coord x, coord y, natid own, int tlev)
320 extern int land_mob_max;
323 struct nstr_item nstr;
325 double techfact(int, double);
331 snxtitem_all(&nstr, EF_LAND);
332 while (nxtitem(&nstr, (s_char *)&land)) {
333 if (land.lnd_own == 0) {
339 ef_extend(EF_LAND, 50);
343 land.lnd_mission = 0;
344 land.lnd_type = type;
345 land.lnd_effic = 100;
346 land.lnd_mobil = land_mob_max;
348 land.lnd_tech = tlev;
349 land.lnd_uid = nstr.cur;
356 time(&land.lnd_access);
358 land.lnd_retreat = morale_base;
361 land.lnd_fuel = lp->l_fuelc;
362 land.lnd_nxlight = 0;
364 bzero((s_char *)land.lnd_rpath,10);
365 land.lnd_rad_max = lp->l_rad;
368 land.lnd_att = (float)LND_ATTDEF(lp->l_att, tlev - lp->l_tech);
369 land.lnd_def = (float)LND_ATTDEF(lp->l_def, tlev - lp->l_tech);
370 land.lnd_vul = (int)LND_VUL(lp->l_vul, tlev - lp->l_tech);
371 land.lnd_spd = (int)LND_SPD(lp->l_spd, tlev - lp->l_tech);
372 land.lnd_vis = (int)LND_VIS(lp->l_vis, tlev - lp->l_tech);
373 land.lnd_spy = (int)LND_SPY(lp->l_spy, tlev - lp->l_tech);
374 land.lnd_rad = (int)LND_RAD(lp->l_rad, tlev - lp->l_tech);
375 land.lnd_frg = (int)LND_FRG(lp->l_frg, tlev - lp->l_tech);
376 land.lnd_acc = (int)LND_ACC(lp->l_acc, tlev - lp->l_tech);
377 land.lnd_dam = (int)LND_DAM(lp->l_dam, tlev - lp->l_tech);
378 land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, tlev - lp->l_tech);
379 land.lnd_aaf = (int)LND_AAF(lp->l_aaf, tlev - lp->l_tech);
380 land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, tlev - lp->l_tech);
381 land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, tlev - lp->l_tech);
382 land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, tlev - lp->l_tech);
383 land.lnd_maxland = (int)LND_MXL(lp->l_mxland, tlev - lp->l_tech);
385 bzero((s_char *)lvec, sizeof(lvec));
386 getvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
387 lvec[I_FOOD] += vl_find(V_FOOD,lp->l_vtype,lp->l_vamt,(int)lp->l_nv);
388 lvec[I_MILIT] = lp->l_mil;
389 putvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
391 putland(land.lnd_uid, &land);
392 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x, land.lnd_y);
393 pr("%s", prland(&land));
394 pr(" built in sector %s\n", xyas(x, y, player->cnum));