]> git.pond.sub.org Git - empserver/blob - src/lib/commands/orde.c
Fix generation numbers for order command
[empserver] / src / lib / commands / orde.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See files README, COPYING and CREDITS in the root of the source
23  *  tree for related information and legal notices.  It is expected
24  *  that future projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  orde.c: Turn on/off autonavigation
29  *
30  *  Known contributors to this file:
31  *     Chad Zabel, 1994
32  *     Steve McClure, 2000
33  */
34
35 #include <config.h>
36
37 #include "commands.h"
38 #include "item.h"
39 #include "optlist.h"
40 #include "path.h"
41 #include "ship.h"
42
43 /*
44  *  Command syntax:
45  *
46  *  ORDER <ship>                                  Show orders
47  *  ORDER <ship> c[ancel]                         Cancel orders
48  *  ORDER <ship> s[top]                           Suspend orders
49  *  ORDER <ship> r[esume]                         Resume orders
50  *  ORDER <ship> d[eclare] <dest1>                Set destination
51  *               d[eclare] <dest1> <dest2>
52  *  ORDER <ship> l[evel]   <field> <start/end> <comm> <level>
53  *
54  * New syntax:
55  *  qorder <ship>    display cargo levels
56  *  sorder <ship>    display statistical info
57  */
58
59 int
60 orde(void)
61 {
62     int sub, level;
63     int scuttling = 0;
64     struct nstr_item nb;
65     struct shpstr ship;
66     struct ichrstr *i1;
67     coord p0x, p0y, p1x, p1y;
68     int i;
69     char *p, *p1, *dest;
70     char buf1[128];
71     char buf[1024];
72     char prompt[128];
73
74     if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
75         return RET_SYN;
76     while (!player->aborted && nxtitem(&nb, (&ship))) {
77         if (!player->owner || ship.shp_own == 0)
78             continue;
79         if (opt_SAIL) {
80             if (*ship.shp_path) {
81                 pr("Ship #%d has a \"sail\" path!\n", ship.shp_uid);
82                 continue;
83             }
84         }
85         sprintf(prompt,
86                 "Ship #%d, declare, cancel, suspend, resume, level? ",
87                 ship.shp_uid);
88         p = getstarg(player->argp[2], prompt, buf);
89         if (player->aborted || !p || !*p)
90             return RET_FAIL;
91         if (!check_ship_ok(&ship))
92             return RET_FAIL;
93         switch (*p) {
94         default:
95             pr("Bad order type!\n");
96             return RET_SYN;
97         case 'c':               /* clear ship fields  */
98             ship.shp_mission = 0;
99             ship.shp_autonav &= ~(AN_AUTONAV + AN_STANDBY + AN_LOADING);
100             for (i = 0; i < TMAX; i++) {
101                 ship.shp_tstart[i] = I_NONE;
102                 ship.shp_tend[i] = I_NONE;
103                 ship.shp_lstart[i] = 0;
104                 ship.shp_lend[i] = 0;
105             }
106             break;
107         case 's':               /* suspend ship movement  */
108             ship.shp_mission = 0;
109             ship.shp_autonav |= AN_STANDBY;
110             break;
111         case 'r':               /* resume ship movement   */
112             ship.shp_mission = 0;
113             ship.shp_autonav &= ~AN_STANDBY;
114             break;
115         case 'd':               /* declare path */
116             scuttling = 0;
117             /* Need location */
118             p = getstarg(player->argp[3], "Destination? ", buf);
119             if (!p || !*p)
120                 return RET_SYN;
121             if (!sarg_xy(p, &p0x, &p0y))
122                 return RET_SYN;
123             p1x = p0x;
124             p1y = p0y;
125
126             p = getstarg(player->argp[4], "Second dest? ", buf);
127             if (!p)
128                 return RET_FAIL;
129             if (!check_ship_ok(&ship))
130                 return RET_FAIL;
131             if (!*p || !strcmp(p, "-")) {
132                 pr("A one-way order has been accepted.\n");
133             } else if (!strncmp(p, "s", 1)) {
134                 if (opt_TRADESHIPS) {
135                     if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
136                         pr("You can't auto-scuttle that ship!\n");
137                         return RET_SYN;
138                     }
139                 } else {
140                     pr("You can't auto-scuttle that ship!\n");
141                     return RET_SYN;
142                 }
143                 pr("A scuttle order has been accepted.\n");
144                 scuttling = 1;
145             } else {
146                 if (!sarg_xy(p, &p1x, &p1y))
147                     return RET_SYN;
148                 pr("A circular order has been accepted.\n");
149             }
150
151             /*
152              *  Set new destination and trade type fields.
153              */
154             ship.shp_mission = 0;
155             ship.shp_destx[1] = p1x;
156             ship.shp_desty[1] = p1y;
157             ship.shp_destx[0] = p0x;
158             ship.shp_desty[0] = p0y;
159
160             ship.shp_autonav &= ~(AN_STANDBY | AN_LOADING);
161             ship.shp_autonav |= AN_AUTONAV;
162
163             if (scuttling)
164                 ship.shp_autonav |= AN_SCUTTLE;
165             break;
166
167             /* set cargo levels on the ship */
168
169         case 'l':
170             /* convert player->argp[3] to an integer */
171             sprintf(buf1, "Field (1-%d) ", TMAX);
172             if (!getstarg(player->argp[3], buf1, buf))
173                 return RET_SYN;
174             if (!check_ship_ok(&ship))
175                 return RET_FAIL;
176             sub = atoi(buf);
177             /* check to make sure value in within range. */
178             if (sub > TMAX || sub < 1) {
179                 pr("Value must range from 1 to %d\n", TMAX);
180                 return RET_FAIL;
181             }
182
183             /* to keep sub in range of our arrays
184                subtract 1 so the new range is 0-(TMAX-1)
185              */
186             sub = sub - 1;;
187
188             if (ship.shp_autonav & AN_AUTONAV) {
189                 dest = getstarg(player->argp[4], "Start or End? ", buf);
190                 if (!dest)
191                     return RET_FAIL;
192                 switch (*dest) {
193                 default:
194                     pr("You must enter 'start' or 'end'\n");
195                     return RET_SYN;
196                 case 'e':
197                 case 'E':
198                     i1 = whatitem(player->argp[5], "Commodity? ");
199                     if (!i1)
200                         return RET_FAIL;
201                     p1 = getstarg(player->argp[6], "Amount? ",
202                                   buf);
203                     if (!p1)
204                         return RET_SYN;
205                     if (!check_ship_ok(&ship))
206                         return RET_FAIL;
207                     level = atoi(p1);
208                     if (level < 0) {
209                         level = 0;      /* prevent negatives. */
210                         pr("You must use positive number! Level set to 0.\n");
211                     }
212                     ship.shp_tstart[sub] = i1->i_uid;
213                     ship.shp_lstart[sub] = level;
214                     pr("Order Set \n");
215                     break;
216                 case 's':
217                 case 'S':
218                     i1 = whatitem(player->argp[5], "Commodity? ");
219                     if (!i1)
220                         return RET_FAIL;
221                     p1 = getstarg(player->argp[6], "Amount? ",
222                                   buf);
223                     if (!p1)
224                         return RET_SYN;
225                     if (!check_ship_ok(&ship))
226                         return RET_FAIL;
227                     level = atoi(p1);
228                     if (level < 0) {
229                         level = 0;
230                         pr("You must use positive number! Level set to 0.\n");
231                     }
232                     ship.shp_tend[sub] = i1->i_uid;
233                     ship.shp_lend[sub] = level;
234                     pr("Order Set \n");
235                     break;
236                 }
237             } else
238                 pr("You need to 'declare' a ship path first, see 'info order'\n");
239
240             break;
241         }                       /* end of switch (*p) */
242
243
244
245         /*
246          *  Set loading flag if ship is already in one
247          *  of the specified harbors and a cargo has been
248          *  specified.
249          */
250
251         if (((ship.shp_x == ship.shp_destx[0])
252              && (ship.shp_y == ship.shp_desty[0])
253              && (ship.shp_lstart[0] != ' '))
254             || ((ship.shp_x == ship.shp_desty[1])
255                 && (ship.shp_y == ship.shp_desty[1])
256                 && (ship.shp_lstart[1] != ' '))) {
257
258             coord tcord;
259             i_type tcomm;
260             short lev[TMAX];
261             int i;
262
263             ship.shp_autonav |= AN_LOADING;
264
265             /*  swap variables, this keeps
266                the load_it() procedure happy. CZ
267              */
268             tcord = ship.shp_destx[0];
269             ship.shp_destx[0] = ship.shp_destx[1];
270             ship.shp_destx[1] = tcord;
271             tcord = ship.shp_desty[0];
272             ship.shp_desty[0] = ship.shp_desty[1];
273             ship.shp_desty[1] = tcord;
274
275             for (i = 0; i < TMAX; i++) {
276                 lev[i] = ship.shp_lstart[i];
277                 ship.shp_lstart[i] = ship.shp_lend[i];
278                 ship.shp_lend[i] = lev[i];
279                 tcomm = ship.shp_tstart[i];
280                 ship.shp_tstart[i] = ship.shp_tend[i];
281                 ship.shp_tend[i] = tcomm;
282             }
283         }
284
285         putship(ship.shp_uid, &ship);
286     }
287     return RET_OK;
288 }
289
290 static void
291 eta_calc(struct shpstr *sp, char *path, int *len, int *nupdates)
292 {
293     double mobcost, mobil;
294     int i;
295
296     i = strlen(path);
297     *len = i;
298     *nupdates = 1;
299
300     mobcost = shp_mobcost(sp);
301     mobil = sp->shp_mobil;
302     while (i) {
303         if (mobil > 0) {
304             mobil -= mobcost;
305             i--;
306         } else {
307             mobil += (ship_mob_scale * (float)etu_per_update);
308             (*nupdates)++;
309         }
310     }
311 }
312
313 static void
314 prhold(int hold, i_type itype, int amt)
315 {
316     if (itype != I_NONE && amt != 0) {
317         if (CANT_HAPPEN(itype <= I_NONE || itype > I_MAX))
318             return;
319         pr("%d-", hold + 1);
320         pr("%c", ichr[itype].i_mnem);
321         pr(":");
322         pr("%d ", amt);
323     }
324 }
325
326 int
327 qorde(void)
328 {
329     int nships = 0;
330     int i;
331     struct nstr_item nb;
332     struct shpstr ship;
333
334     if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
335         return RET_SYN;
336     while (nxtitem(&nb, (&ship))) {
337         if (!player->owner || ship.shp_own == 0)
338             continue;
339         if (!(ship.shp_autonav & AN_AUTONAV)
340             && (!opt_SAIL || !ship.shp_path[0]))
341             continue;
342
343         if (!nships) {          /* 1st ship, print banner */
344             if (player->god)
345                 pr("own ");
346             pr("shp#     ship type    ");
347             pr("[Starting]       (Ending)    \n");
348         }
349         nships++;
350         if (player->god)
351             pr("%3d ", ship.shp_own);
352         pr("%4d", nb.cur);
353         pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
354
355         if (ship.shp_autonav & AN_AUTONAV) {
356             pr(" [");
357             for (i = 0; i < TMAX; i++)
358                 prhold(i, ship.shp_tend[i], ship.shp_lend[i]);
359             pr("] , (");
360             for (i = 0; i < TMAX; i++)
361                 prhold(i, ship.shp_tstart[i], ship.shp_lstart[i]);
362             pr(")");
363             if (ship.shp_autonav & AN_SCUTTLE)
364                 pr(" scuttling");
365             pr("\n");
366         } else
367             pr(" has a sail path\n");
368
369         if (ship.shp_name[0] != 0) {
370             if (player->god)
371                 pr("    ");
372             pr("       %s\n", ship.shp_name);
373         }
374     }
375     if (!nships) {
376         if (player->argp[1])
377             pr("%s: No ship(s)\n", player->argp[1]);
378         else
379             pr("%s: No ship(s)\n", "");
380         return RET_FAIL;
381     } else
382         pr("%d ship%s\n", nships, splur(nships));
383     return RET_OK;
384 }
385
386 int
387 sorde(void)
388 {
389     int nships = 0;
390     int len, updates;
391     char *c;
392     struct nstr_item nb;
393     struct shpstr ship;
394     char buf[1024];
395
396     if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
397         return RET_SYN;
398     while (nxtitem(&nb, (&ship))) {
399         if (!player->owner || ship.shp_own == 0)
400             continue;
401         if (!(ship.shp_autonav & AN_AUTONAV)
402             && (!opt_SAIL || !ship.shp_path[0]))
403             continue;
404
405         if (!nships) {          /* 1st ship, print banner */
406             if (player->god)
407                 pr("own ");
408             pr("shp#     ship type      x,y    ");
409             pr("start    end   ");
410             pr("len  eta\n");
411         }
412         nships++;
413         if (player->god)
414             pr("%3d ", ship.shp_own);
415         pr("%4d", nb.cur);
416         pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
417         prxy(" %3d,%-3d", ship.shp_x, ship.shp_y, player->cnum);
418
419         if (ship.shp_autonav & AN_AUTONAV) {
420             /* Destination 1 */
421             prxy(" %3d,%-3d",
422                  ship.shp_destx[1], ship.shp_desty[1], player->cnum);
423
424             /* Destination 2 */
425             if ((ship.shp_destx[1] != ship.shp_destx[0])
426                 || (ship.shp_desty[1] != ship.shp_desty[0])) {
427                 prxy(" %3d,%-3d",
428                      ship.shp_destx[0], ship.shp_desty[0], player->cnum);
429             } else
430                 pr("        ");
431
432             if (ship.shp_autonav & AN_STANDBY)
433                 pr(" suspended");
434             else if (ship.shp_autonav & AN_LOADING)
435                 pr(" loading");
436             else {
437                 /* ETA calculation */
438
439                 c = BestShipPath(buf, ship.shp_x, ship.shp_y,
440                                  ship.shp_destx[0], ship.shp_desty[0],
441                                  ship.shp_own);
442                 if (!c)
443                     pr(" no route possible");
444                 else if (*c == 'h')
445                     pr(" has arrived");
446                 else {
447                     /* distance to destination */
448                     eta_calc(&ship, c, &len, &updates);
449                     pr(" %3d %4d", len, updates);
450                 }
451             }
452             if (ship.shp_autonav & AN_SCUTTLE)
453                 pr(" (scuttling)");
454             pr("\n");
455         } else
456             pr(" has a sail path\n");
457
458         if (ship.shp_name[0] != 0) {
459             if (player->god)
460                 pr("    ");
461             pr("       %s\n", ship.shp_name);
462         }
463     }
464     if (!nships) {
465         if (player->argp[1])
466             pr("%s: No ship(s)\n", player->argp[1]);
467         else
468             pr("%s: No ship(s)\n", "");
469         return RET_FAIL;
470     } else
471         pr("%d ship%s\n", nships, splur(nships));
472     return RET_OK;
473 }