2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * orde.c: Turn on/off autonavigation
30 * Known contributors to this file:
58 ** ORDER <ship> Show orders
59 ** ORDER <ship> c[ancel] Cancel orders
60 ** ORDER <ship> s[top] Suspend orders
61 ** ORDER <ship> r[esume] Resume orders
62 ** ORDER <ship> d[eclare] <dest1> Set destination
63 ** d[eclare] <dest1> <dest2>
64 ** ORDER <ship> l[evel] <field> <start/end> <comm> <level>
68 ** qorder <ship> display cargo levels
69 ** sorder <ship> display statistical info
81 struct shpstr start; /* Used for checking database */
83 coord p0x, p0y, p1x, p1y;
90 if (!snxtitem(&nb, EF_SHIP, player->argp[1])) return RET_SYN;
91 while (!player->aborted && nxtitem(&nb, (s_char *)(&ship))) {
92 if (!player->owner || ship.shp_own == 0)
94 if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
95 pr("bad ship type %d (#%d)\n",
96 ship.shp_type, nb.cur);
100 if (*ship.shp_path) {
102 pr("Ship #%d has a \"sail\" path!\n",
107 memcpy(&start, &ship, sizeof(struct shpstr));
108 sprintf(prompt, "Ship #%d, declare, cancel, suspend, resume, level? ",
110 p = getstarg(player->argp[2], prompt, buf);
111 if (player->aborted || !p)
121 pr("Bad order type!\n");
123 case 'c': /* clear ship fields */
124 ship.shp_mission = 0;
125 ship.shp_autonav &= ~(AN_AUTONAV+AN_STANDBY+AN_LOADING);
126 for (i=0;i<TMAX;i++) {
127 ship.shp_tstart[i] = ' ';
128 ship.shp_tend[i] = ' ';
129 ship.shp_lstart[i] = 0;
130 ship.shp_lend[i] = 0;
133 case 's': /* suspend ship movement */
134 ship.shp_mission = 0;
135 ship.shp_autonav |= AN_STANDBY;
137 case 'r': /* resume ship movement */
138 ship.shp_mission = 0;
139 ship.shp_autonav &= ~AN_STANDBY;
141 case 'd': /* declare path */
145 if ((p=getstarg(player->argp[3],"Destination? ", buf))==0 || *p==0)
147 if (!sarg_xy(p, &p0x, &p0y))
155 p = getstarg(player->argp[4],"Second dest? ", buf);
156 if (!p || !*p || !strcmp (p, "-")) {
158 pr("A one-way order has been accepted.\n");
159 } else if (!strncmp(p, "s", 1)) {
160 if (opt_TRADESHIPS) {
161 if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
162 pr("You can't auto-scuttle that ship!\n");
166 pr("You can't auto-scuttle that ship!\n");
169 pr("A scuttle order has been accepted.\n");
172 if (!sarg_xy(p, &p1x, &p1y))
174 pr("A circular order has been accepted.\n");
179 * Set new destination and trade type fields.
181 ship.shp_mission = 0;
182 ship.shp_destx[1] = p1x;
183 ship.shp_desty[1] = p1y;
184 ship.shp_destx[0] = p0x;
185 ship.shp_desty[0] = p0y;
187 ship.shp_autonav &= ~(AN_STANDBY+AN_SAILDIR+AN_LOADING);
188 ship.shp_autonav |= AN_AUTONAV;
191 ship.shp_autonav |= AN_SCUTTLE;
194 /* set cargo levels on the ship */
197 /* convert player->argp[3] to an integer */
199 sub = atoi(player->argp[3]);
201 sprintf(buf1,"Field (1-%d) ",TMAX);
202 if (getstarg(player->argp[3],buf1, buf) == 0)
206 /* check to make sure value in within range. */
207 if (sub>TMAX || sub<1 ) {
208 pr("Value must range from 1 to %d\n",TMAX);
211 /* to keep sub in range of our arrays
212 subtract 1 so the new range is 0-(TMAX-1)
216 if (ship.shp_autonav & AN_AUTONAV ) {
218 dest = getstarg(player->argp[4],"Start or End? ", buf);
219 if (orders) { /* before dest check */
224 pr("You must enter 'start' or 'end'\n");
228 i1 = whatitem(player->argp[5],"Commodity? ");
232 p1 = getstarg(player->argp[6],"Amount? ", buf);
238 level = 0; /* prevent negatives. */
239 pr("You must use positive number! Level set to 0.\n");
241 ship.shp_tstart[sub] = (s_char)i1->i_mnem;
242 ship.shp_lstart[sub] = level;
247 i1 = whatitem(player->argp[5],"Commodity? ");
251 p1 = getstarg(player->argp[6],"Amount? ", buf);
258 pr("You must use positive number! Level set to 0.\n");
260 ship.shp_tend[sub] = (s_char)i1->i_mnem;
261 ship.shp_lend[sub] = level;
268 pr("You need to 'declare' a ship path first, see 'info order'\n");
271 } /* end of switch (*p) */
276 * Set loading flag if ship is already in one
277 * of the specified harbors and a cargo has been
281 if ( ((ship.shp_x == ship.shp_destx[0])
282 && (ship.shp_y == ship.shp_desty[0])
283 && (ship.shp_lstart[0] != ' '))
284 || ((ship.shp_x == ship.shp_desty[1])
285 && (ship.shp_y == ship.shp_desty[1])
286 && (ship.shp_lstart[1] != ' ')) ) {
293 ship.shp_autonav |= AN_LOADING;
295 /* swap variables, this keeps
296 the load_it() procedure happy. CZ
298 tcord = ship.shp_destx[0];
299 ship.shp_destx[0] = ship.shp_destx[1];
300 ship.shp_destx[1] = tcord;
301 tcord = ship.shp_desty[0];
302 ship.shp_desty[0] = ship.shp_desty[1];
303 ship.shp_desty[1] = tcord;
305 for(i=0;i<TMAX;i++) {
306 lev[i] = ship.shp_lstart[i];
307 ship.shp_lstart[i] = ship.shp_lend[i];
308 ship.shp_lend[i] = lev[i];
309 tcomm[i] = ship.shp_tstart[i];
310 ship.shp_tstart[i] = ship.shp_tend[i];
311 ship.shp_tend[i] = tcomm[i];
315 ** Write ship back to database, then give it
316 ** a kick down the autonav route if necessary.
320 /* Now do a sanity check. */
321 if (!check_ship_ok(&start))
324 putship(ship.shp_uid, &ship);
331 eta_calc(struct shpstr *sp, s_char *path, int *len, int *nupdates)
333 extern int etu_per_update;
334 extern float ship_mob_scale;
336 double mobcost, mobil;
343 mcp = &mchr[(int)sp->shp_type];
344 mobcost = sp->shp_effic * 0.01 * sp->shp_speed;
345 mobcost = 480.0 / (mobcost + techfact(sp->shp_tech, mobcost));
346 mobil = sp->shp_mobil;
352 mobil += (ship_mob_scale * (float)etu_per_update);
366 if (!snxtitem(&nb, EF_SHIP, player->argp[1])) return RET_SYN;
367 while (nxtitem(&nb, (s_char *)(&ship))) {
368 if (!player->owner || ship.shp_own==0)
370 if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
371 pr("bad ship type %d (#%d)\n",
372 ship.shp_type, nb.cur);
376 if ((ship.shp_autonav & AN_AUTONAV) ||
377 (ship.shp_path[0] && opt_SAIL)) {
378 if (!nships) { /* 1st ship, print banner */
379 if (player->god) pr("own ");
380 pr("shp# ship type ");
381 pr("[Starting] (Ending) \n");
384 if (player->god) pr("%3d ", ship.shp_own);
386 pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
388 if (ship.shp_autonav & AN_AUTONAV){
391 for (i=0;i<TMAX;i++) {
392 if(ship.shp_tend[i] != ' ' &&
393 ship.shp_lend[i] != 0 ) {
395 pr("%c",ship.shp_tend[i]);
397 pr("%d ",ship.shp_lend[i]);
401 for (i=0;i<TMAX;i++) {
402 if(ship.shp_tstart[i] != ' ' &&
403 ship.shp_lstart[i] != 0 ) {
405 pr("%c",ship.shp_tstart[i]);
407 pr("%d ",ship.shp_lstart[i]);
411 if (ship.shp_autonav & AN_SCUTTLE)
417 if ((ship.shp_autonav & AN_AUTONAV) ||
418 (ship.shp_path[0] && opt_SAIL)) {
419 if (ship.shp_name[0] != 0) {
422 pr(" %s\n",ship.shp_name);
429 pr("%s: No ship(s)\n", player->argp[1]);
431 pr("%s: No ship(s)\n", "");
434 pr("%d ship%s\n", nships, splur(nships));
437 /* Chad Zabel 1-15-94
438 * New command added to display autonav stats.
451 if (!snxtitem(&nb, EF_SHIP, player->argp[1])) return RET_SYN;
452 while (nxtitem(&nb, (s_char *)(&ship))) {
453 if (!player->owner || ship.shp_own==0)
455 if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
456 pr("bad ship type %d (#%d)\n",
457 ship.shp_type, nb.cur);
460 if ((ship.shp_autonav & AN_AUTONAV) ||
461 (ship.shp_path[0] && opt_SAIL)) {
462 if (!nships) { /* 1st ship, print banner */
463 if (player->god) pr("own ");
464 pr("shp# ship type x,y ");
469 if (player->god) pr("%3d ", ship.shp_own);
471 pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
472 prxy(" %3d,%-3d", ship.shp_x, ship.shp_y, player->cnum);
474 if (ship.shp_autonav & AN_AUTONAV){
476 prxy(" %3d,%-3d", ship.shp_destx[1],
477 ship.shp_desty[1], player->cnum);
480 if ( (ship.shp_destx[1]!=ship.shp_destx[0])
481 || (ship.shp_desty[1]!=ship.shp_desty[0]) ) {
482 prxy(" %2d,%-2d",ship.shp_destx[0],
483 ship.shp_desty[0], player->cnum);
486 if (ship.shp_autonav & AN_STANDBY)
488 else if (ship.shp_autonav & AN_LOADING)
491 /* ETA calculation */
493 c = BestShipPath(buf, ship.shp_x,
494 ship.shp_y, ship.shp_destx[0],
495 ship.shp_desty[0], ship.shp_own);
497 pr("no route possible");
501 pr("route too long");
503 /* distance to destination */
504 eta_calc(&ship, c, &len, &updates);
505 pr(" %3d %4d", len, updates);
508 if (ship.shp_autonav & AN_SCUTTLE)
513 if ((ship.shp_autonav & AN_AUTONAV) ||
514 (ship.shp_path[0] && opt_SAIL)) {
515 if (!(ship.shp_autonav & AN_AUTONAV))
517 if (ship.shp_name[0] != 0) {
520 pr(" %s\n",ship.shp_name);
527 pr("%s: No ship(s)\n", player->argp[1]);
529 pr("%s: No ship(s)\n", "");
532 pr("%d ship%s\n", nships, splur(nships));