2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
34 * Markus Armbruster, 2006
52 static void addtopow(short *vec, struct powstr *pow);
53 static void gen_power(void);
54 static void out5(double value, int round_val, int round_flag);
55 static int powcmp(const void *, const void *);
66 int power_generated = 0;
72 memset(targets, 0, sizeof(targets));
73 natp = getnatp(player->cnum);
75 if (player->argp[1] && player->argp[1][0] == 'n') {
76 if (natp->nat_btu < 1)
77 pr("\n Insufficient BTUs, using the last report.\n\n");
82 num = atoi(player->argp[2]);
84 } else if (player->argp[1] && player->argp[1][0] == 'c') {
85 snxtitem(&ni, EF_NATION, player->argp[2]);
86 while (nxtitem(&ni, &nat)) {
87 if (nat.nat_stat != STAT_ACTIVE)
89 targets[nat.nat_cnum] = 1;
92 } else if (player->argp[1])
93 num = atoi(player->argp[1]);
102 if (!power_generated) {
103 snxtitem_all(&ni, EF_POWER);
104 if (!nxtitem(&ni, &pow)) {
105 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
110 pr(" - = [ Empire Power Report ] = -\n");
111 pow_time = ef_mtime(EF_POWER);
112 pr(" as of %s\n sects eff civ", ctime(&pow_time));
113 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
114 snxtitem_all(&ni, EF_POWER);
115 while ((nxtitem(&ni, &pow)) && num > 0) {
116 if (pow.p_nation == 0)
119 if (!player->god && pow.p_nation != player->cnum)
122 if (use_targets && !targets[pow.p_nation])
124 if (!use_targets && pow.p_power <= 0.0)
126 round_flag = pow.p_nation != player->cnum && !player->god;
127 pr("%9.9s", cname(pow.p_nation));
128 out5(pow.p_sects, 5, round_flag);
130 pr("%4.0f%%", pow.p_effic / pow.p_sects);
133 out5(pow.p_civil, 50, round_flag);
134 out5(pow.p_milit, 50, round_flag);
135 out5(pow.p_shell, 25, round_flag);
136 out5(pow.p_guns, 5, round_flag);
137 out5(pow.p_petrol, 50, round_flag);
138 out5(pow.p_iron, 50, round_flag);
139 out5(pow.p_dust, 50, round_flag);
140 out5(pow.p_oil, 50, round_flag);
141 out5(pow.p_planes, 10, round_flag);
142 out5(pow.p_ships, 10, round_flag);
143 out5(pow.p_units, 10, round_flag);
144 out5(pow.p_money, 5000, round_flag);
146 if (player->god && !no_numbers)
147 pr("%9.2f\n", pow.p_power);
150 if (!opt_HIDDEN || player->god) {
151 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
154 out5(pow.p_sects, 5, !player->god);
155 pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1));
156 out5(pow.p_civil, 50, !player->god);
157 out5(pow.p_milit, 50, !player->god);
158 out5(pow.p_shell, 25, !player->god);
159 out5(pow.p_guns, 5, !player->god);
160 out5(pow.p_petrol, 50, !player->god);
161 out5(pow.p_iron, 50, !player->god);
162 out5(pow.p_dust, 50, !player->god);
163 out5(pow.p_oil, 50, !player->god);
164 out5(pow.p_planes, 10, !player->god);
165 out5(pow.p_ships, 10, !player->god);
166 out5(pow.p_units, 10, !player->god);
167 out5(pow.p_money, 5000, !player->god);
174 out5(double value, int round_val, int round_flag)
176 if (value > round_val && round_flag)
177 value = (int)(value / round_val + 0.5) * round_val;
178 if (value < -9999.5e3)
179 pr("%4.0fM", value / 1e6);
180 else if (value < -9950.)
181 pr("%4.0fK", value / 1000.);
182 else if (value < -999.)
183 pr("%4.1fK", value / 1000.);
184 else if (value < 1000.)
186 else if (value < 9.95e3)
187 pr("%4.1fK", value / 1000.);
188 else if (value < 9999.5e3)
189 pr("%4.0fK", value / 1000.);
190 else if (value < 9.95e6)
191 pr("%4.1fM", value / 1e6);
192 else if (value < 9999.5e6)
193 pr("%4.0fM", value / 1e6);
195 pr("%4.0fG", value / 1e9);
209 struct powstr powbuf[MAXNOC];
212 struct powsort order[MAXNOC];
216 player->btused += 10;
217 memset(powbuf, 0, sizeof(powbuf));
219 while (nxtsct(&ns, §)) {
220 if (sect.sct_own == 0)
222 pow = &powbuf[sect.sct_own];
224 pow->p_effic += sect.sct_effic;
225 addtopow(sect.sct_item, pow);
227 snxtitem_all(&ni, EF_LAND);
228 while (nxtitem(&ni, &land)) {
229 if (land.lnd_own == 0)
231 pow = &powbuf[land.lnd_own];
232 addtopow(land.lnd_item, pow);
233 f = (lchr[(int)land.lnd_type].l_lcm / 10.0) * (land.lnd_effic / 100.0);
234 f += (lchr[(int)land.lnd_type].l_hcm / 10.0) * (land.lnd_effic / 100.0);
235 pow->p_power += f * 2;
236 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
239 snxtitem_all(&ni, EF_SHIP);
240 while (nxtitem(&ni, &ship)) {
241 if (ship.shp_own == 0)
243 pow = &powbuf[ship.shp_own];
244 addtopow(ship.shp_item, pow);
245 f = (mchr[(int)ship.shp_type].m_lcm / 10.0) * (ship.shp_effic / 100.0);
246 f += (mchr[(int)ship.shp_type].m_hcm / 10.0) * (ship.shp_effic / 100.0);
247 pow->p_power += f * 2;
250 snxtitem_all(&ni, EF_PLANE);
251 while (nxtitem(&ni, &plane)) {
252 if (plane.pln_own == 0)
254 pow = &powbuf[plane.pln_own];
255 pow->p_planes += 1.0;
256 natp = getnatp(plane.pln_own);
257 pow->p_power += 20 * (plane.pln_effic / 100.0) *
258 (natp->nat_level[NAT_TLEV] / 500.0);
260 for (i = 1; NULL != (natp = getnatp(i)); i++) {
263 if (natp->nat_stat != STAT_ACTIVE) {
267 pow->p_money = natp->nat_money;
268 pow->p_power += pow->p_money / 100.;
270 pow->p_power += pow->p_petrol / 500.0;
272 pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
273 pow->p_power += pow->p_shell / 12.5;
274 pow->p_power += pow->p_iron / 100.0;
275 pow->p_power += pow->p_dust / 5 + pow->p_oil / 10 + pow->p_bars;
276 pow->p_power += pow->p_guns / 2.5;
277 if (pow->p_sects > 0)
278 pow->p_power += pow->p_sects
279 * (pow->p_effic / pow->p_sects / 100.0)
281 pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV] / 500.0);
282 /* ack. add this vec to the "world power" element */
283 f_pt2 = &powbuf[0].p_sects;
284 f_ptr = &pow->p_sects;
285 while (f_ptr <= &pow->p_power) {
291 for (i = 1; i < MAXNOC; i++) {
297 maxpop = max_population(np->nat_level[NAT_RLEV], SCT_MINE, 0);
298 powbuf[i].p_power *= 1.0 + maxpop / 10000.0;
300 order[i].powval = powbuf[i].p_power;
303 qsort(&order[1], MAXNOC - 1, sizeof(*order), powcmp);
304 putpower(0, &powbuf[0]);
305 for (i = 1; i < MAXNOC; i++) {
306 putpower(i, &powbuf[order[i].cnum]);
310 * At least some versions of Windows fail to update mtime on
311 * write(). Bad, because `power' displays that time. Attempt to
314 _commit(empfile[EF_POWER].fd);
319 powcmp(const void *a, const void *b)
321 const struct powsort *p1 = a;
322 const struct powsort *p2 = b;
324 if (p1->powval > p2->powval)
326 if (p1->powval < p2->powval)
332 addtopow(short *vec, struct powstr *pow)
334 pow->p_civil += vec[I_CIVIL];
335 pow->p_milit += vec[I_MILIT];
336 pow->p_shell += vec[I_SHELL];
337 pow->p_guns += vec[I_GUN];
338 pow->p_petrol += vec[I_PETROL];
339 pow->p_iron += vec[I_IRON];
340 pow->p_dust += vec[I_DUST];
341 pow->p_food += vec[I_FOOD];
342 pow->p_oil += vec[I_OIL];
343 pow->p_bars += vec[I_BAR];
344 pow->p_power += vec[I_LCM] / 10.0;
345 pow->p_power += vec[I_HCM] / 5.0;