2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
62 static void addtopow(register int *vec, register struct powstr *pow);
63 static void gen_power(void);
64 static void out5(double value, int round_val, int round_flag);
65 static int powcmp(struct powsort *p1, struct powsort *p2);
66 static int set_target(s_char *, int *);
78 int power_generated = 0;
85 memset(targets, 0, sizeof(targets));
86 natp = getnatp(player->cnum);
88 if (player->argp[1] && player->argp[1][0] == 'n') {
89 if (natp->nat_btu < 1)
90 pr("\n Insufficient BTUs, using the last report.\n\n");
94 if (player->argp[2] && (num = atoi(player->argp[2])) < 0) {
102 } else if (player->argp[1] && player->argp[1][0] == 'c') {
103 if (!player->argp[2])
105 if (strchr(player->argp[2], '/')) {
106 p = strtok(player->argp[2], "/");
108 got_targets |= set_target(p, targets);
109 } while (NULL != (p = strtok(0, "/")));
111 got_targets |= set_target(player->argp[2], targets);
114 } else if (player->argp[1] && (num = atoi(player->argp[1])) < 0) {
116 if (num > MAXNOC || num < 0)
124 if (use_targets && !got_targets)
127 if (!power_generated) {
128 snxtitem_all(&ni, EF_POWER);
129 if (!nxtitem(&ni, (s_char *)&pow)) {
130 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
134 pr(" - = [ Empire Power Report ] = -\n");
135 pow_time = ef_mtime(EF_POWER);
136 pr(" as of %s\n sects eff civ", ctime(&pow_time));
137 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
138 snxtitem_all(&ni, EF_POWER);
139 while ((nxtitem(&ni, (s_char *)&pow)) && num > 0) {
140 if (pow.p_nation == 0 || pow.p_power <= 0.0)
143 if (!player->god && pow.p_nation != player->cnum)
146 natp2 = getnatp(pow.p_nation);
147 if (natp2->nat_stat & STAT_GOD)
149 if (use_targets && !targets[pow.p_nation])
151 if (pow.p_nation != player->cnum && player->cnum != 0)
156 pr("%9.9s", cname(pow.p_nation));
157 out5(pow.p_sects, 5, round_flag);
159 pr("%4.0f%%", pow.p_effic / pow.p_sects);
162 out5(pow.p_civil, 50, round_flag);
163 out5(pow.p_milit, 50, round_flag);
164 out5(pow.p_shell, 25, round_flag);
165 out5(pow.p_guns, 5, round_flag);
166 out5(pow.p_petrol, 50, round_flag);
167 out5(pow.p_iron, 50, round_flag);
168 out5(pow.p_dust, 50, round_flag);
169 out5(pow.p_oil, 50, round_flag);
170 out5(pow.p_planes, 10, round_flag);
171 out5(pow.p_ships, 10, round_flag);
172 out5(pow.p_units, 10, round_flag);
173 out5(pow.p_money, 5000, round_flag);
175 if (player->god != 0 && !no_numbers)
176 pr("%9.2f\n", pow.p_power);
178 if (((player->god != 0) && opt_HIDDEN) || !opt_HIDDEN) {
179 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
182 out5(pow.p_sects, 5, 1);
183 pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1));
184 out5(pow.p_civil, 50, 1);
185 out5(pow.p_milit, 50, 1);
186 out5(pow.p_shell, 25, 1);
187 out5(pow.p_guns, 5, 1);
188 out5(pow.p_petrol, 50, 1);
189 out5(pow.p_iron, 50, 1);
190 out5(pow.p_dust, 50, 1);
191 out5(pow.p_oil, 50, 1);
192 out5(pow.p_planes, 10, 1);
193 out5(pow.p_ships, 10, 1);
194 out5(pow.p_units, 10, 1);
195 out5(pow.p_money, 5000, 1);
202 out5(double value, int round_val, int round_flag)
204 if (value > round_val && round_flag)
205 value = (int)(value / round_val + 0.5) * round_val;
206 if (value < -995000.)
207 pr("%4.0fM", value / 1e6);
208 else if (value < -9950.)
209 pr("%4.0fK", value / 1000.);
210 else if (value < -999.)
211 pr("%4.1fK", value / 1000.);
212 else if (value < 1000.)
214 else if (value < 10000.)
215 pr("%4.1fK", value / 1000.);
216 else if (value < 1e6)
217 pr("%4.0fK", value / 1000.);
218 else if (value < 1e7)
219 pr("%4.1fM", value / 1e6);
220 else if (value >= 1e9)
221 pr("%4.0fG", value / 1e9);
223 pr("%4.0fM", value / 1e6);
231 register struct powstr *pow;
237 struct powstr powbuf[MAXNOC];
241 struct powsort order[MAXNOC];
245 player->btused += powe_cost;
246 memset(powbuf, 0, sizeof(powbuf));
248 while (nxtsct(&ns, §)) {
249 if (sect.sct_own == 0)
251 pow = &powbuf[sect.sct_own];
253 pow->p_effic += sect.sct_effic;
254 getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
257 snxtitem_all(&ni, EF_LAND);
258 while (nxtitem(&ni, (s_char *)&land)) {
259 if (land.lnd_own == 0)
261 pow = &powbuf[land.lnd_own];
262 getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
264 if (opt_NEWPOWER == 0) {
265 pow->p_power += lchr[(int)land.lnd_type].l_lcm / 10.0;
266 pow->p_power += lchr[(int)land.lnd_type].l_hcm / 5.0;
267 } else { /* old power */
268 f = ((float)(lchr[(int)land.lnd_type].l_lcm / 10.0)) *
269 ((float)land.lnd_effic) / 100.0;
270 f += ((float)(lchr[(int)land.lnd_type].l_hcm / 10.0)) *
271 ((float)land.lnd_effic / 100.0);
272 pow->p_power += f * 2;
276 snxtitem_all(&ni, EF_SHIP);
277 while (nxtitem(&ni, (s_char *)&ship)) {
278 if (ship.shp_own == 0)
280 pow = &powbuf[ship.shp_own];
281 getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
283 if (opt_NEWPOWER == 0) {
284 pow->p_power += mchr[(int)ship.shp_type].m_lcm / 10.0;
285 pow->p_power += mchr[(int)ship.shp_type].m_hcm / 5.0;
286 } else { /* old power formula */
287 f = ((float)(mchr[(int)ship.shp_type].m_lcm / 10.0)) *
288 ((float)ship.shp_effic) / 100.0;
289 f += ((float)(mchr[(int)ship.shp_type].m_hcm / 10.0)) *
290 ((float)ship.shp_effic / 100.0);
291 pow->p_power += f * 2;
295 snxtitem_all(&ni, EF_PLANE);
296 while (nxtitem(&ni, (s_char *)&plane)) {
297 if (plane.pln_own == 0)
299 pow = &powbuf[plane.pln_own];
300 pow->p_planes += 1.0;
301 if (opt_NEWPOWER == 0)
302 pow->p_power += plane.pln_effic / 100.0;
303 else { /* old POWER */
304 natp = getnatp(plane.pln_own);
305 pow->p_power += 20 * (plane.pln_effic / 100.0) *
306 (natp->nat_level[NAT_TLEV] / 500.0);
307 } /* end old POWER */
309 for (i = 1; NULL != (natp = getnatp(i)); i++) {
312 if ((natp->nat_stat & STAT_INUSE) == 0 ||
313 (natp->nat_stat & STAT_NORM) == 0) {
317 if (opt_NEWPOWER && (natp->nat_stat & STAT_GOD)) {
321 pow->p_money = natp->nat_money;
322 pow->p_power += pow->p_money / 100.;
324 pow->p_power += pow->p_petrol / (opt_NEWPOWER ? 500.0 : 50.0);
326 if (opt_NEWPOWER == 0) {
327 pow->p_power += (pow->p_civil + pow->p_milit +
329 pow->p_power += (pow->p_iron + pow->p_dust +
330 pow->p_effic + pow->p_oil) / 10.;
331 pow->p_power += (pow->p_guns + pow->p_effic) / 3.;
332 pow->p_power += pow->p_ships;
333 pow->p_power += pow->p_sects * 3.0;
334 pow->p_power += pow->p_planes * 5.0;
335 } else { /* new POWER format */
336 pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
337 pow->p_power += (pow->p_shell) / 12.5;
338 pow->p_power += (pow->p_iron) / 100.0;
339 pow->p_power += (pow->p_dust / 5 +
340 pow->p_oil / 10 + pow->p_bars);
341 pow->p_power += (pow->p_guns) / 2.5;
342 if (pow->p_sects > 0)
343 pow->p_power += (pow->p_sects *
344 ((pow->p_effic / pow->p_sects) /
346 if (natp->nat_level[NAT_TLEV] > 0.0)
347 pow->p_power = pow->p_power *
348 (((float)natp->nat_level[NAT_TLEV]) / 500.0);
350 pow->p_power = pow->p_power * (1.0 / 500.0);
351 } /* end new POWER */
352 /* ack. add this vec to the "world power" element */
353 f_pt2 = &(powbuf[0].p_sects);
354 f_ptr = &(pow->p_sects);
355 while (f_ptr <= &(pow->p_power)) {
361 for (i = 1; i < MAXNOC; i++) {
368 maxpop = max_pop(np->nat_level[NAT_RLEV], 0);
369 f = 1.0 + (((float)maxpop) / 10000.0);
371 powbuf[i].p_power *= f;
372 order[i].powval = powbuf[i].p_power;
375 qsort((s_char *)&order[1], MAXNOC - 1, sizeof(*order),
376 (qsort_func_t)powcmp);
377 putpower(0, &powbuf[0]);
378 for (i = 1; i < MAXNOC; i++) {
379 putpower(i, &powbuf[order[i].cnum]);
384 powcmp(struct powsort *p1, struct powsort *p2)
386 if (p1->powval > p2->powval)
388 if (p1->powval < p2->powval)
394 addtopow(register int *vec, register struct powstr *pow)
396 pow->p_civil += vec[I_CIVIL];
397 pow->p_milit += vec[I_MILIT];
398 pow->p_shell += vec[I_SHELL];
399 pow->p_guns += vec[I_GUN];
400 pow->p_petrol += vec[I_PETROL];
401 pow->p_iron += vec[I_IRON];
402 pow->p_dust += vec[I_DUST];
403 pow->p_food += vec[I_FOOD];
404 pow->p_oil += vec[I_OIL];
405 pow->p_bars += vec[I_BAR];
406 pow->p_power += vec[I_LCM] / 10.0;
407 pow->p_power += vec[I_HCM] / 5.0;
411 set_target(s_char *p, int *targets)
424 if (target > 0 && target < MAXNOC && (natp = getnatp(target))) {
425 if (natp->nat_stat & STAT_GOD) {
426 pr("Country #%d is a deity country\n", target);
427 } else if (!(natp->nat_stat & STAT_INUSE)) {
428 pr("Country #%d is not in use\n", target);
429 } else if (!(natp->nat_stat & STAT_NORM)) {
430 pr("Country #%d is not a normal country\n", target);
436 pr("Bad country: \'%s\'\n", p);