2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
62 static void addtopow(short *vec, struct powstr *pow);
63 static void gen_power(void);
64 static void out5(double value, int round_val, int round_flag);
65 static int powcmp(const void *, const void *);
76 int power_generated = 0;
82 memset(targets, 0, sizeof(targets));
83 natp = getnatp(player->cnum);
85 if (player->argp[1] && player->argp[1][0] == 'n') {
86 if (natp->nat_btu < 1)
87 pr("\n Insufficient BTUs, using the last report.\n\n");
92 num = atoi(player->argp[2]);
94 } else if (player->argp[1] && player->argp[1][0] == 'c') {
95 snxtitem(&ni, EF_NATION, player->argp[2]);
96 while (nxtitem(&ni, &nat)) {
97 if (nat.nat_stat != STAT_ACTIVE)
99 targets[nat.nat_cnum] = 1;
102 } else if (player->argp[1])
103 num = atoi(player->argp[1]);
112 if (!power_generated) {
113 snxtitem_all(&ni, EF_POWER);
114 if (!nxtitem(&ni, &pow)) {
115 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
120 pr(" - = [ Empire Power Report ] = -\n");
121 pow_time = ef_mtime(EF_POWER);
122 pr(" as of %s\n sects eff civ", ctime(&pow_time));
123 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
124 snxtitem_all(&ni, EF_POWER);
125 while ((nxtitem(&ni, &pow)) && num > 0) {
126 if (pow.p_nation == 0)
129 if (!player->god && pow.p_nation != player->cnum)
132 if (use_targets && !targets[pow.p_nation])
134 if (!use_targets && pow.p_power <= 0.0)
136 round_flag = pow.p_nation != player->cnum && !player->god;
137 pr("%9.9s", cname(pow.p_nation));
138 out5(pow.p_sects, 5, round_flag);
140 pr("%4.0f%%", pow.p_effic / pow.p_sects);
143 out5(pow.p_civil, 50, round_flag);
144 out5(pow.p_milit, 50, round_flag);
145 out5(pow.p_shell, 25, round_flag);
146 out5(pow.p_guns, 5, round_flag);
147 out5(pow.p_petrol, 50, round_flag);
148 out5(pow.p_iron, 50, round_flag);
149 out5(pow.p_dust, 50, round_flag);
150 out5(pow.p_oil, 50, round_flag);
151 out5(pow.p_planes, 10, round_flag);
152 out5(pow.p_ships, 10, round_flag);
153 out5(pow.p_units, 10, round_flag);
154 out5(pow.p_money, 5000, round_flag);
156 if (player->god && !no_numbers)
157 pr("%9.2f\n", pow.p_power);
160 if (!opt_HIDDEN || player->god) {
161 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
164 out5(pow.p_sects, 5, !player->god);
165 pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1));
166 out5(pow.p_civil, 50, !player->god);
167 out5(pow.p_milit, 50, !player->god);
168 out5(pow.p_shell, 25, !player->god);
169 out5(pow.p_guns, 5, !player->god);
170 out5(pow.p_petrol, 50, !player->god);
171 out5(pow.p_iron, 50, !player->god);
172 out5(pow.p_dust, 50, !player->god);
173 out5(pow.p_oil, 50, !player->god);
174 out5(pow.p_planes, 10, !player->god);
175 out5(pow.p_ships, 10, !player->god);
176 out5(pow.p_units, 10, !player->god);
177 out5(pow.p_money, 5000, !player->god);
184 out5(double value, int round_val, int round_flag)
186 if (value > round_val && round_flag)
187 value = (int)(value / round_val + 0.5) * round_val;
188 if (value < -995000.)
189 pr("%4.0fM", value / 1e6);
190 else if (value < -9950.)
191 pr("%4.0fK", value / 1000.);
192 else if (value < -999.)
193 pr("%4.1fK", value / 1000.);
194 else if (value < 1000.)
196 else if (value < 10000.)
197 pr("%4.1fK", value / 1000.);
198 else if (value < 1e6)
199 pr("%4.0fK", value / 1000.);
200 else if (value < 1e7)
201 pr("%4.1fM", value / 1e6);
202 else if (value >= 1e9)
203 pr("%4.0fG", value / 1e9);
205 pr("%4.0fM", value / 1e6);
219 struct powstr powbuf[MAXNOC];
222 struct powsort order[MAXNOC];
226 player->btused += 10;
227 memset(powbuf, 0, sizeof(powbuf));
229 while (nxtsct(&ns, §)) {
230 if (sect.sct_own == 0)
232 pow = &powbuf[sect.sct_own];
234 pow->p_effic += sect.sct_effic;
235 addtopow(sect.sct_item, pow);
237 snxtitem_all(&ni, EF_LAND);
238 while (nxtitem(&ni, &land)) {
239 if (land.lnd_own == 0)
241 pow = &powbuf[land.lnd_own];
242 addtopow(land.lnd_item, pow);
243 f = (lchr[(int)land.lnd_type].l_lcm / 10.0) * (land.lnd_effic / 100.0);
244 f += (lchr[(int)land.lnd_type].l_hcm / 10.0) * (land.lnd_effic / 100.0);
245 pow->p_power += f * 2;
246 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
249 snxtitem_all(&ni, EF_SHIP);
250 while (nxtitem(&ni, &ship)) {
251 if (ship.shp_own == 0)
253 pow = &powbuf[ship.shp_own];
254 addtopow(ship.shp_item, pow);
255 f = (mchr[(int)ship.shp_type].m_lcm / 10.0) * (ship.shp_effic / 100.0);
256 f += (mchr[(int)ship.shp_type].m_hcm / 10.0) * (ship.shp_effic / 100.0);
257 pow->p_power += f * 2;
260 snxtitem_all(&ni, EF_PLANE);
261 while (nxtitem(&ni, &plane)) {
262 if (plane.pln_own == 0)
264 pow = &powbuf[plane.pln_own];
265 pow->p_planes += 1.0;
266 natp = getnatp(plane.pln_own);
267 pow->p_power += 20 * (plane.pln_effic / 100.0) *
268 (natp->nat_level[NAT_TLEV] / 500.0);
270 for (i = 1; NULL != (natp = getnatp(i)); i++) {
273 if (natp->nat_stat != STAT_ACTIVE) {
277 pow->p_money = natp->nat_money;
278 pow->p_power += pow->p_money / 100.;
280 pow->p_power += pow->p_petrol / 500.0;
282 pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
283 pow->p_power += pow->p_shell / 12.5;
284 pow->p_power += pow->p_iron / 100.0;
285 pow->p_power += pow->p_dust / 5 + pow->p_oil / 10 + pow->p_bars;
286 pow->p_power += pow->p_guns / 2.5;
287 if (pow->p_sects > 0)
288 pow->p_power += pow->p_sects
289 * (pow->p_effic / pow->p_sects / 100.0)
291 pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV] / 500.0);
292 /* ack. add this vec to the "world power" element */
293 f_pt2 = &powbuf[0].p_sects;
294 f_ptr = &pow->p_sects;
295 while (f_ptr <= &pow->p_power) {
301 for (i = 1; i < MAXNOC; i++) {
307 maxpop = max_population(np->nat_level[NAT_RLEV], SCT_MINE, 0);
308 powbuf[i].p_power *= 1.0 + maxpop / 10000.0;
310 order[i].powval = powbuf[i].p_power;
313 qsort(&order[1], MAXNOC - 1, sizeof(*order), powcmp);
314 putpower(0, &powbuf[0]);
315 for (i = 1; i < MAXNOC; i++) {
316 putpower(i, &powbuf[order[i].cnum]);
320 * At least some versions of Windows fail to update mtime on
321 * write(). Bad, because `power' displays that time. Attempt to
324 _commit(empfile[EF_POWER].fd);
329 powcmp(const void *a, const void *b)
331 const struct powsort *p1 = a;
332 const struct powsort *p2 = b;
334 if (p1->powval > p2->powval)
336 if (p1->powval < p2->powval)
342 addtopow(short *vec, struct powstr *pow)
344 pow->p_civil += vec[I_CIVIL];
345 pow->p_milit += vec[I_MILIT];
346 pow->p_shell += vec[I_SHELL];
347 pow->p_guns += vec[I_GUN];
348 pow->p_petrol += vec[I_PETROL];
349 pow->p_iron += vec[I_IRON];
350 pow->p_dust += vec[I_DUST];
351 pow->p_food += vec[I_FOOD];
352 pow->p_oil += vec[I_OIL];
353 pow->p_bars += vec[I_BAR];
354 pow->p_power += vec[I_LCM] / 10.0;
355 pow->p_power += vec[I_HCM] / 5.0;