2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
34 * Markus Armbruster, 2006
52 static void prpower(char *, struct powstr *, int);
53 static void out5(double, int, int);
54 static void gen_power(void);
55 static int powcmp(const void *, const void *);
56 static void addtopow(short *, struct powstr *);
67 int power_generated = 0;
73 memset(targets, 0, sizeof(targets));
74 natp = getnatp(player->cnum);
77 if (player->argp[1]) {
78 if (player->argp[1][0] == 'n') {
79 if (natp->nat_btu < 1)
80 pr("\n Insufficient BTUs, using the last report.\n\n");
85 num = atoi(player->argp[2]);
87 } else if (player->argp[1][0] == 'c') {
88 snxtitem(&ni, EF_NATION, player->argp[2]);
89 while (nxtitem(&ni, &nat)) {
90 if (nat.nat_stat != STAT_ACTIVE)
92 targets[nat.nat_cnum] = 1;
96 num = atoi(player->argp[1]);
106 if (!power_generated) {
107 snxtitem_all(&ni, EF_POWER);
108 if (!nxtitem(&ni, &pow)) {
109 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
114 pr(" - = [ Empire Power Report ] = -\n");
115 pow_time = ef_mtime(EF_POWER);
116 pr(" as of %s\n sects eff civ", ctime(&pow_time));
117 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
118 snxtitem_all(&ni, EF_POWER);
119 while ((nxtitem(&ni, &pow)) && num > 0) {
120 if (pow.p_nation == 0)
123 if (!player->god && pow.p_nation != player->cnum)
126 if (use_targets && !targets[pow.p_nation])
128 if (!use_targets && pow.p_power <= 0.0)
130 prpower(cname(pow.p_nation), &pow,
131 pow.p_nation != player->cnum && !player->god);
132 if (player->god && !no_numbers)
133 pr("%9.2f\n", pow.p_power);
136 if (!opt_HIDDEN || player->god) {
137 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
139 prpower("worldwide", &pow, !player->god);
146 prpower(char *name, struct powstr *pow, int round_flag)
149 out5(pow->p_sects, 5, round_flag);
151 pr("%4.0f%%", pow->p_effic / pow->p_sects);
154 out5(pow->p_civil, 50, round_flag);
155 out5(pow->p_milit, 50, round_flag);
156 out5(pow->p_shell, 25, round_flag);
157 out5(pow->p_guns, 5, round_flag);
158 out5(pow->p_petrol, 50, round_flag);
159 out5(pow->p_iron, 50, round_flag);
160 out5(pow->p_dust, 50, round_flag);
161 out5(pow->p_oil, 50, round_flag);
162 out5(pow->p_planes, 10, round_flag);
163 out5(pow->p_ships, 10, round_flag);
164 out5(pow->p_units, 10, round_flag);
165 out5(pow->p_money, 5000, round_flag);
170 out5(double value, int round_val, int round_flag)
172 if (value > round_val && round_flag)
173 value = (int)(value / round_val + 0.5) * round_val;
174 if (value < -9999.5e3)
175 pr("%4.0fM", value / 1e6);
176 else if (value < -9950.)
177 pr("%4.0fK", value / 1000.);
178 else if (value < -999.)
179 pr("%4.1fK", value / 1000.);
180 else if (value < 1000.)
182 else if (value < 9.95e3)
183 pr("%4.1fK", value / 1000.);
184 else if (value < 9999.5e3)
185 pr("%4.0fK", value / 1000.);
186 else if (value < 9.95e6)
187 pr("%4.1fM", value / 1e6);
188 else if (value < 9999.5e6)
189 pr("%4.0fM", value / 1e6);
191 pr("%4.0fG", value / 1e9);
205 struct powstr powbuf[MAXNOC];
208 struct powsort order[MAXNOC];
212 player->btused += 10;
213 memset(powbuf, 0, sizeof(powbuf));
215 while (nxtsct(&ns, §)) {
216 if (sect.sct_own == 0)
218 pow = &powbuf[sect.sct_own];
220 pow->p_effic += sect.sct_effic;
221 addtopow(sect.sct_item, pow);
223 snxtitem_all(&ni, EF_LAND);
224 while (nxtitem(&ni, &land)) {
225 if (land.lnd_own == 0)
227 pow = &powbuf[land.lnd_own];
228 addtopow(land.lnd_item, pow);
229 f = (lchr[(int)land.lnd_type].l_lcm / 10.0) * (land.lnd_effic / 100.0);
230 f += (lchr[(int)land.lnd_type].l_hcm / 10.0) * (land.lnd_effic / 100.0);
231 pow->p_power += f * 2;
232 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
235 snxtitem_all(&ni, EF_SHIP);
236 while (nxtitem(&ni, &ship)) {
237 if (ship.shp_own == 0)
239 pow = &powbuf[ship.shp_own];
240 addtopow(ship.shp_item, pow);
241 f = (mchr[(int)ship.shp_type].m_lcm / 10.0) * (ship.shp_effic / 100.0);
242 f += (mchr[(int)ship.shp_type].m_hcm / 10.0) * (ship.shp_effic / 100.0);
243 pow->p_power += f * 2;
246 snxtitem_all(&ni, EF_PLANE);
247 while (nxtitem(&ni, &plane)) {
248 if (plane.pln_own == 0)
250 pow = &powbuf[plane.pln_own];
251 pow->p_planes += 1.0;
252 natp = getnatp(plane.pln_own);
253 pow->p_power += 20 * (plane.pln_effic / 100.0) *
254 (natp->nat_level[NAT_TLEV] / 500.0);
256 for (i = 1; NULL != (natp = getnatp(i)); i++) {
259 if (natp->nat_stat != STAT_ACTIVE) {
263 pow->p_money = natp->nat_money;
264 pow->p_power += pow->p_money / 100.;
266 pow->p_power += pow->p_petrol / 500.0;
268 pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
269 pow->p_power += pow->p_shell / 12.5;
270 pow->p_power += pow->p_iron / 100.0;
271 pow->p_power += pow->p_dust / 5 + pow->p_oil / 10 + pow->p_bars;
272 pow->p_power += pow->p_guns / 2.5;
273 if (pow->p_sects > 0)
274 pow->p_power += pow->p_sects
275 * (pow->p_effic / pow->p_sects / 100.0)
277 pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV] / 500.0);
278 /* ack. add this vec to the "world power" element */
279 f_pt2 = &powbuf[0].p_sects;
280 f_ptr = &pow->p_sects;
281 while (f_ptr <= &pow->p_power) {
287 for (i = 1; i < MAXNOC; i++) {
293 maxpop = max_population(np->nat_level[NAT_RLEV], SCT_MINE, 0);
294 powbuf[i].p_power *= 1.0 + maxpop / 10000.0;
296 order[i].powval = powbuf[i].p_power;
299 qsort(&order[1], MAXNOC - 1, sizeof(*order), powcmp);
300 putpower(0, &powbuf[0]);
301 for (i = 1; i < MAXNOC; i++) {
302 putpower(i, &powbuf[order[i].cnum]);
306 * At least some versions of Windows fail to update mtime on
307 * write(). Bad, because `power' displays that time. Attempt to
310 _commit(empfile[EF_POWER].fd);
315 powcmp(const void *a, const void *b)
317 const struct powsort *p1 = a;
318 const struct powsort *p2 = b;
320 if (p1->powval > p2->powval)
322 if (p1->powval < p2->powval)
328 addtopow(short *vec, struct powstr *pow)
330 pow->p_civil += vec[I_CIVIL];
331 pow->p_milit += vec[I_MILIT];
332 pow->p_shell += vec[I_SHELL];
333 pow->p_guns += vec[I_GUN];
334 pow->p_petrol += vec[I_PETROL];
335 pow->p_iron += vec[I_IRON];
336 pow->p_dust += vec[I_DUST];
337 pow->p_food += vec[I_FOOD];
338 pow->p_oil += vec[I_OIL];
339 pow->p_bars += vec[I_BAR];
340 pow->p_power += vec[I_LCM] / 10.0;
341 pow->p_power += vec[I_HCM] / 5.0;