2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
65 static int powcmp(struct powsort *p1, struct powsort *p2);
66 static void out5(double value, int round_val, int round_flag);
67 static void gen_power(void);
68 static void addtopow(register int *vec, register struct powstr *pow);
80 int power_generated = 0;
87 bzero((s_char *)targets, sizeof(targets));
88 natp = getnatp(player->cnum);
90 if (player->argp[1] && player->argp[1][0] == 'n') {
91 if (natp->nat_btu < 1)
92 pr("\n Insufficient BTUs, using the last report.\n\n");
96 if (player->argp[2] && (num = atoi(player->argp[2])) < 0) {
104 } else if (player->argp[1] && player->argp[1][0] == 'c') {
105 if (!player->argp[2])
107 if (strchr(player->argp[2], '/')) {
108 p = strtok(player->argp[2], "/");
110 got_targets |= set_target(p, targets);
111 } while (NULL != (p = strtok(0, "/")));
113 got_targets |= set_target(player->argp[2], targets);
116 } else if (player->argp[1] && (num = atoi(player->argp[1])) < 0) {
118 if (num > MAXNOC || num < 0)
126 if (use_targets && !got_targets)
129 if (!power_generated) {
130 snxtitem_all(&ni, EF_POWER);
131 if (!nxtitem(&ni, (s_char *)&pow)) {
132 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
136 pr(" - = [ Empire Power Report ] = -\n");
137 pow_time = ef_mtime(EF_POWER);
138 pr(" as of %s\n sects eff civ", ctime(&pow_time));
139 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
140 snxtitem_all(&ni, EF_POWER);
141 while ((nxtitem(&ni, (s_char *)&pow)) && num > 0) {
142 if (pow.p_nation == 0 || pow.p_power <= 0.0)
145 if (!player->god && pow.p_nation != player->cnum)
148 natp2 = getnatp(pow.p_nation);
149 if (natp2->nat_stat & STAT_GOD)
151 if (use_targets && !targets[pow.p_nation])
153 if (pow.p_nation != player->cnum && player->cnum != 0)
158 pr("%9.9s", cname(pow.p_nation));
159 out5(pow.p_sects, 5, round_flag);
160 if (pow.p_sects) pr("%4.0f%%", pow.p_effic / pow.p_sects);
162 out5(pow.p_civil, 50, round_flag);
163 out5(pow.p_milit, 50, round_flag);
164 out5(pow.p_shell, 25, round_flag);
165 out5(pow.p_guns, 5, round_flag);
166 out5(pow.p_petrol, 50, round_flag);
167 out5(pow.p_iron, 50, round_flag);
168 out5(pow.p_dust, 50, round_flag);
169 out5(pow.p_oil, 50, round_flag);
170 out5(pow.p_planes, 10, round_flag);
171 out5(pow.p_ships, 10, round_flag);
172 out5(pow.p_units, 10, round_flag);
173 out5(pow.p_money, 5000, round_flag);
175 if (player->god != 0 && !no_numbers)
176 pr("%9.2f\n", pow.p_power);
178 if (((player->god != 0) && opt_HIDDEN) || !opt_HIDDEN) {
179 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
182 out5(pow.p_sects, 5, 1);
183 pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1));
184 out5(pow.p_civil, 50, 1);
185 out5(pow.p_milit, 50, 1);
186 out5(pow.p_shell, 25, 1);
187 out5(pow.p_guns, 5, 1);
188 out5(pow.p_petrol, 50, 1);
189 out5(pow.p_iron, 50, 1);
190 out5(pow.p_dust, 50, 1);
191 out5(pow.p_oil, 50, 1);
192 out5(pow.p_planes, 10, 1);
193 out5(pow.p_ships, 10, 1);
194 out5(pow.p_units, 10, 1);
195 out5(pow.p_money, 5000, 1);
202 out5(double value, int round_val, int round_flag)
204 if (value > round_val && round_flag)
205 value = (int) (value / round_val + 0.5) * round_val;
206 if (value < -995000.)
207 pr("%4.0fM", value / 1e6);
208 else if (value < -9950.)
209 pr("%4.0fK", value / 1000.);
210 else if (value < -999.)
211 pr("%4.1fK", value / 1000.);
212 else if (value < 1000.)
214 else if (value < 10000.)
215 pr("%4.1fK", value / 1000.);
216 else if (value < 1e6)
217 pr("%4.0fK", value / 1000.);
218 else if (value < 1e7)
219 pr("%4.1fM", value / 1e6);
220 else if (value >= 1e9)
221 pr("%4.0fG", value / 1e9);
223 pr("%4.0fM", value / 1e6);
229 extern double powe_cost;
232 register struct powstr *pow;
238 struct powstr powbuf[MAXNOC];
242 struct powsort order[MAXNOC];
246 player->btused += powe_cost;
247 bzero((s_char *) powbuf, sizeof(powbuf));
249 while (nxtsct(&ns, §)) {
250 if (sect.sct_own == 0)
252 pow = &powbuf[sect.sct_own];
254 pow->p_effic += sect.sct_effic;
255 getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
258 snxtitem_all(&ni, EF_LAND);
259 while (nxtitem(&ni, (s_char *)&land)) {
260 if (land.lnd_own == 0)
262 pow = &powbuf[land.lnd_own];
263 getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
265 if (opt_NEWPOWER == 0) {
266 pow->p_power += lchr[(int)land.lnd_type].l_lcm / 10.0;
267 pow->p_power += lchr[(int)land.lnd_type].l_hcm / 5.0;
268 } else { /* old power */
269 f = ((float)(lchr[(int)land.lnd_type].l_lcm / 10.0)) *
270 ((float)land.lnd_effic)/100.0;
271 f += ((float)(lchr[(int)land.lnd_type].l_hcm / 10.0)) *
272 ((float)land.lnd_effic/100.0);
277 snxtitem_all(&ni, EF_SHIP);
278 while (nxtitem(&ni, (s_char *)&ship)) {
279 if (ship.shp_own == 0)
281 pow = &powbuf[ship.shp_own];
282 getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
284 if (opt_NEWPOWER == 0) {
285 pow->p_power += mchr[(int)ship.shp_type].m_lcm / 10.0;
286 pow->p_power += mchr[(int)ship.shp_type].m_hcm / 5.0;
287 } else { /* old power formula */
288 f = ((float)(mchr[(int)ship.shp_type].m_lcm / 10.0)) *
289 ((float)ship.shp_effic)/100.0;
290 f += ((float)(mchr[(int)ship.shp_type].m_hcm / 10.0)) *
291 ((float)ship.shp_effic/100.0);
296 snxtitem_all(&ni, EF_PLANE);
297 while (nxtitem(&ni, (s_char *)&plane)) {
298 if (plane.pln_own == 0)
300 pow = &powbuf[plane.pln_own];
301 pow->p_planes += 1.0;
302 if (opt_NEWPOWER == 0)
303 pow->p_power += plane.pln_effic / 100.0;
304 else { /* old POWER */
305 natp=getnatp(plane.pln_own);
306 pow->p_power += 20 * (plane.pln_effic / 100.0) *
307 (natp->nat_level[NAT_TLEV]/500.0);
308 } /* end old POWER */
310 for (i=1; NULL != (natp = getnatp(i)); i++) {
313 if ((natp->nat_stat & STAT_INUSE) == 0 ||
314 (natp->nat_stat & STAT_NORM) == 0) {
318 if (opt_NEWPOWER && (natp->nat_stat & STAT_GOD)) {
322 pow->p_money = natp->nat_money;
323 pow->p_power += pow->p_money / 100.;
325 pow->p_power += pow->p_petrol / (opt_NEWPOWER ? 500.0 : 50.0);
327 if (opt_NEWPOWER == 0) {
328 pow->p_power += (pow->p_civil + pow->p_milit +
330 pow->p_power += (pow->p_iron + pow->p_dust +
331 pow->p_effic + pow->p_oil) / 10.;
332 pow->p_power += (pow->p_guns + pow->p_effic) / 3.;
333 pow->p_power += pow->p_ships;
334 pow->p_power += pow->p_sects * 3.0;
335 pow->p_power += pow->p_planes * 5.0;
336 } else { /* new POWER format */
337 pow->p_power += (pow->p_civil + pow->p_milit)/10.0;
338 pow->p_power += (pow->p_shell)/12.5;
339 pow->p_power += (pow->p_iron)/100.0;
340 pow->p_power += (pow->p_dust/5 +
343 pow->p_power += (pow->p_guns) / 2.5;
344 if (pow->p_sects > 0)
345 pow->p_power += (pow->p_sects *
346 ((pow->p_effic/pow->p_sects)/
348 if (natp->nat_level[NAT_TLEV] > 0.0)
349 pow->p_power = pow->p_power *
350 (((float)natp->nat_level[NAT_TLEV])/
353 pow->p_power = pow->p_power * (1.0/500.0);
354 } /* end new POWER */
355 /* ack. add this vec to the "world power" element */
356 f_pt2 = &(powbuf[0].p_sects);
357 f_ptr = &(pow->p_sects);
358 while (f_ptr <= &(pow->p_power)) {
364 for (i=1; i < MAXNOC; i++) {
371 maxpop = max_pop(np->nat_level[NAT_RLEV], 0);
372 f = 1.0 + (((float)maxpop)/10000.0);
374 powbuf[i].p_power *= f;
375 order[i].powval = powbuf[i].p_power;
378 qsort((s_char *)&order[1], MAXNOC-1, sizeof(*order), (qsort_func_t)powcmp);
379 putpower(0, &powbuf[0]);
380 for (i=1; i<MAXNOC; i++) {
381 putpower(i, &powbuf[order[i].cnum]);
386 powcmp(struct powsort *p1, struct powsort *p2)
388 if (p1->powval > p2->powval)
390 if (p1->powval < p2->powval)
396 addtopow(register int *vec, register struct powstr *pow)
398 pow->p_civil += vec[I_CIVIL];
399 pow->p_milit += vec[I_MILIT];
400 pow->p_shell += vec[I_SHELL];
401 pow->p_guns += vec[I_GUN];
402 pow->p_petrol += vec[I_PETROL];
403 pow->p_iron += vec[I_IRON];
404 pow->p_dust += vec[I_DUST];
405 pow->p_food += vec[I_FOOD];
406 pow->p_oil += vec[I_OIL];
407 pow->p_bars += vec[I_BAR];
408 pow->p_power += vec[I_LCM] / 10.0;
409 pow->p_power += vec[I_HCM] / 5.0;
413 set_target(s_char *p, int *targets)
426 if (target > 0 && target < MAXNOC && (natp = getnatp(target))) {
427 if (natp->nat_stat & STAT_GOD) {
428 pr("Country #%d is a deity country\n", target);
429 } else if (!(natp->nat_stat & STAT_INUSE)) {
430 pr("Country #%d is not in use\n", target);
431 } else if (!(natp->nat_stat & STAT_NORM)) {
432 pr("Country #%d is not a normal country\n", target);
438 pr("Bad country: \'%s\'\n", p);