2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
61 static void addtopow(short *vec, struct powstr *pow);
62 static void gen_power(void);
63 static void out5(double value, int round_val, int round_flag);
64 static int powcmp(struct powsort *p1, struct powsort *p2);
65 static int set_target(s_char *, int *);
77 int power_generated = 0;
84 memset(targets, 0, sizeof(targets));
85 natp = getnatp(player->cnum);
87 if (player->argp[1] && player->argp[1][0] == 'n') {
88 if (natp->nat_btu < 1)
89 pr("\n Insufficient BTUs, using the last report.\n\n");
93 if (player->argp[2] && (num = atoi(player->argp[2])) < 0) {
101 } else if (player->argp[1] && player->argp[1][0] == 'c') {
102 if (!player->argp[2])
104 if (strchr(player->argp[2], '/')) {
105 p = strtok(player->argp[2], "/");
107 got_targets |= set_target(p, targets);
108 } while (NULL != (p = strtok(0, "/")));
110 got_targets |= set_target(player->argp[2], targets);
113 } else if (player->argp[1] && (num = atoi(player->argp[1])) < 0) {
115 if (num > MAXNOC || num < 0)
123 if (use_targets && !got_targets)
126 if (!power_generated) {
127 snxtitem_all(&ni, EF_POWER);
128 if (!nxtitem(&ni, (s_char *)&pow)) {
129 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
133 pr(" - = [ Empire Power Report ] = -\n");
134 pow_time = ef_mtime(EF_POWER);
135 pr(" as of %s\n sects eff civ", ctime(&pow_time));
136 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
137 snxtitem_all(&ni, EF_POWER);
138 while ((nxtitem(&ni, (s_char *)&pow)) && num > 0) {
139 if (pow.p_nation == 0 || pow.p_power <= 0.0)
142 if (!player->god && pow.p_nation != player->cnum)
145 natp2 = getnatp(pow.p_nation);
146 if (natp2->nat_stat & STAT_GOD)
148 if (use_targets && !targets[pow.p_nation])
150 if (pow.p_nation != player->cnum && player->cnum != 0)
155 pr("%9.9s", cname(pow.p_nation));
156 out5(pow.p_sects, 5, round_flag);
158 pr("%4.0f%%", pow.p_effic / pow.p_sects);
161 out5(pow.p_civil, 50, round_flag);
162 out5(pow.p_milit, 50, round_flag);
163 out5(pow.p_shell, 25, round_flag);
164 out5(pow.p_guns, 5, round_flag);
165 out5(pow.p_petrol, 50, round_flag);
166 out5(pow.p_iron, 50, round_flag);
167 out5(pow.p_dust, 50, round_flag);
168 out5(pow.p_oil, 50, round_flag);
169 out5(pow.p_planes, 10, round_flag);
170 out5(pow.p_ships, 10, round_flag);
171 out5(pow.p_units, 10, round_flag);
172 out5(pow.p_money, 5000, round_flag);
174 if (player->god != 0 && !no_numbers)
175 pr("%9.2f\n", pow.p_power);
177 if (((player->god != 0) && opt_HIDDEN) || !opt_HIDDEN) {
178 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
181 out5(pow.p_sects, 5, 1);
182 pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1));
183 out5(pow.p_civil, 50, 1);
184 out5(pow.p_milit, 50, 1);
185 out5(pow.p_shell, 25, 1);
186 out5(pow.p_guns, 5, 1);
187 out5(pow.p_petrol, 50, 1);
188 out5(pow.p_iron, 50, 1);
189 out5(pow.p_dust, 50, 1);
190 out5(pow.p_oil, 50, 1);
191 out5(pow.p_planes, 10, 1);
192 out5(pow.p_ships, 10, 1);
193 out5(pow.p_units, 10, 1);
194 out5(pow.p_money, 5000, 1);
201 out5(double value, int round_val, int round_flag)
203 if (value > round_val && round_flag)
204 value = (int)(value / round_val + 0.5) * round_val;
205 if (value < -995000.)
206 pr("%4.0fM", value / 1e6);
207 else if (value < -9950.)
208 pr("%4.0fK", value / 1000.);
209 else if (value < -999.)
210 pr("%4.1fK", value / 1000.);
211 else if (value < 1000.)
213 else if (value < 10000.)
214 pr("%4.1fK", value / 1000.);
215 else if (value < 1e6)
216 pr("%4.0fK", value / 1000.);
217 else if (value < 1e7)
218 pr("%4.1fM", value / 1e6);
219 else if (value >= 1e9)
220 pr("%4.0fG", value / 1e9);
222 pr("%4.0fM", value / 1e6);
236 struct powstr powbuf[MAXNOC];
239 struct powsort order[MAXNOC];
243 player->btused += powe_cost;
244 memset(powbuf, 0, sizeof(powbuf));
246 while (nxtsct(&ns, §)) {
247 if (sect.sct_own == 0)
249 pow = &powbuf[sect.sct_own];
251 pow->p_effic += sect.sct_effic;
252 addtopow(sect.sct_item, pow);
254 snxtitem_all(&ni, EF_LAND);
255 while (nxtitem(&ni, (s_char *)&land)) {
256 if (land.lnd_own == 0)
258 pow = &powbuf[land.lnd_own];
259 addtopow(land.lnd_item, pow);
260 f = (lchr[(int)land.lnd_type].l_lcm / 10.0) * (land.lnd_effic / 100.0);
261 f += (lchr[(int)land.lnd_type].l_hcm / 10.0) * (land.lnd_effic / 100.0);
262 pow->p_power += f * 2;
265 snxtitem_all(&ni, EF_SHIP);
266 while (nxtitem(&ni, (s_char *)&ship)) {
267 if (ship.shp_own == 0)
269 pow = &powbuf[ship.shp_own];
270 addtopow(ship.shp_item, pow);
271 f = (mchr[(int)ship.shp_type].m_lcm / 10.0) * (ship.shp_effic / 100.0);
272 f += (mchr[(int)ship.shp_type].m_hcm / 10.0) * (ship.shp_effic / 100.0);
273 pow->p_power += f * 2;
276 snxtitem_all(&ni, EF_PLANE);
277 while (nxtitem(&ni, (s_char *)&plane)) {
278 if (plane.pln_own == 0)
280 pow = &powbuf[plane.pln_own];
281 pow->p_planes += 1.0;
282 natp = getnatp(plane.pln_own);
283 pow->p_power += 20 * (plane.pln_effic / 100.0) *
284 (natp->nat_level[NAT_TLEV] / 500.0);
286 for (i = 1; NULL != (natp = getnatp(i)); i++) {
289 if ((natp->nat_stat & STAT_INUSE) == 0 ||
290 (natp->nat_stat & STAT_NORM) == 0) {
294 if (natp->nat_stat & STAT_GOD) {
298 pow->p_money = natp->nat_money;
299 pow->p_power += pow->p_money / 100.;
301 pow->p_power += pow->p_petrol / 500.0;
303 pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
304 pow->p_power += pow->p_shell / 12.5;
305 pow->p_power += pow->p_iron / 100.0;
306 pow->p_power += pow->p_dust / 5 + pow->p_oil / 10 + pow->p_bars;
307 pow->p_power += pow->p_guns / 2.5;
308 if (pow->p_sects > 0)
309 pow->p_power += (pow->p_sects
310 * ((pow->p_effic / pow->p_sects) / 100.0))
312 if (natp->nat_level[NAT_TLEV] > 0.0)
313 pow->p_power = pow->p_power *
314 (((float)natp->nat_level[NAT_TLEV]) / 500.0);
316 pow->p_power = pow->p_power * (1.0 / 500.0);
317 /* ack. add this vec to the "world power" element */
318 f_pt2 = &(powbuf[0].p_sects);
319 f_ptr = &(pow->p_sects);
320 while (f_ptr <= &(pow->p_power)) {
326 for (i = 1; i < MAXNOC; i++) {
333 maxpop = max_pop(np->nat_level[NAT_RLEV], 0);
334 f = 1.0 + (((float)maxpop) / 10000.0);
336 powbuf[i].p_power *= f;
337 order[i].powval = powbuf[i].p_power;
340 qsort((s_char *)&order[1], MAXNOC - 1, sizeof(*order),
341 (qsort_func_t)powcmp);
342 putpower(0, &powbuf[0]);
343 for (i = 1; i < MAXNOC; i++) {
344 putpower(i, &powbuf[order[i].cnum]);
348 * At least some versions of Windows fail to update mtime on
349 * write(). Bad, because `power' displays that time. Attempt to
352 _commit(empfile[EF_POWER].fd);
357 powcmp(struct powsort *p1, struct powsort *p2)
359 if (p1->powval > p2->powval)
361 if (p1->powval < p2->powval)
367 addtopow(short *vec, struct powstr *pow)
369 pow->p_civil += vec[I_CIVIL];
370 pow->p_milit += vec[I_MILIT];
371 pow->p_shell += vec[I_SHELL];
372 pow->p_guns += vec[I_GUN];
373 pow->p_petrol += vec[I_PETROL];
374 pow->p_iron += vec[I_IRON];
375 pow->p_dust += vec[I_DUST];
376 pow->p_food += vec[I_FOOD];
377 pow->p_oil += vec[I_OIL];
378 pow->p_bars += vec[I_BAR];
379 pow->p_power += vec[I_LCM] / 10.0;
380 pow->p_power += vec[I_HCM] / 5.0;
384 set_target(s_char *p, int *targets)
397 if (target > 0 && target < MAXNOC && (natp = getnatp(target))) {
398 if (natp->nat_stat & STAT_GOD) {
399 pr("Country #%d is a deity country\n", target);
400 } else if (!(natp->nat_stat & STAT_INUSE)) {
401 pr("Country #%d is not in use\n", target);
402 } else if (!(natp->nat_stat & STAT_NORM)) {
403 pr("Country #%d is not a normal country\n", target);
409 pr("Bad country: \'%s\'\n", p);