2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * reco.c: Fly a recon mission
30 * Known contributors to this file:
58 s_char flightpath[MAX_PATH_LEN];
60 struct nstr_item ni_bomb;
61 struct nstr_item ni_esc;
64 struct emp_qelem bomb_list;
65 struct emp_qelem esc_list;
67 struct sctstr ap_sect;
71 if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
73 if (!snxtitem(&ni_esc, EF_PLANE,
74 getstarg(player->argp[2], "escort(s)? ", buf)))
75 pr("No escorts...\n");
76 if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0
79 if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
81 if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
82 getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
83 pr("Assembly point not owned by you or an ally!\n");
88 if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
89 0, P_FLYING) == 0 || *p == 0)
93 (void)pathtoxy(flightpath, &tx, &ty, fcost);
94 pr("target is %s\n", xyas(tx, ty, player->cnum));
95 getsect(tx, ty, &target);
98 if (pln_onewaymission(&target, &cno, &wantflags) < 0)
100 ap_to_target = strlen(flightpath);
101 if (*(flightpath + strlen(flightpath) - 1) == 'h')
103 pr("range to target is %d\n", ap_to_target);
105 * select planes within range
107 pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
108 1, wantflags, P_M | P_O);
109 if (QEMPTY(&bomb_list)) {
110 pr("No planes could be equipped for the mission.\n");
115 pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
116 1, wantflags, P_M | P_O);
117 if (cno >= 0 && !pln_oneway_to_carrier_ok(&bomb_list, &esc_list, cno)) {
118 pr("Not enough room on ship #%d!\n", cno);
122 * now arm and equip the bombers, transports, whatever.
124 mission_flags |= P_X; /* stealth (shhh) */
125 mission_flags |= P_H; /* gets turned off if not all choppers */
126 mission_flags |= P_A;
127 mission_flags = pln_arm(&bomb_list, ap_to_target, 'r',
128 0, P_S | P_I, mission_flags);
129 if (QEMPTY(&bomb_list)) {
130 pr("No planes could be equipped for the mission.\n");
133 mission_flags = pln_arm(&esc_list, ap_to_target, 'r',
134 0, P_F, mission_flags);
135 mission_flags |= PM_R;
137 if (*player->argp[0] == 's')
138 mission_flags |= PM_S;
140 ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
142 if (QEMPTY(&bomb_list)) {
143 pr("No planes got through fighter defenses\n");
145 getsect(tx, ty, &target);
146 pln_newlanding(&bomb_list, tx, ty, cno);
147 pln_newlanding(&esc_list, tx, ty, cno);