2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * retr.c: Set retreat conditionals for ships
30 * Known contributors to this file:
61 if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
64 if (player->argp[1] != NULL)
65 if (isalpha(player->argp[1][0]))
67 if (player->argp[2] != NULL)
68 pq = getstarg(player->argp[2], "Retreat path? ", buf1);
73 fl = getstarg(player->argp[3],
74 "Retreat conditions [i|t|s|h|b|d|u|c]? ", buf2);
79 for (i = 0; i < strlen(fl); i++) {
83 rflags |= RET_INJURED;
91 rflags |= RET_SONARED;
95 rflags |= RET_HELPLESS;
103 rflags |= RET_DCHRGED;
107 rflags |= RET_BOARDED;
114 pr("bad condition\n");
117 pr("i\tretreat when injured\n");
118 pr("t\tretreat when torped\n");
119 pr("s\tretreat when sonared\n");
120 pr("h\tretreat when helpless\n");
121 pr("b\tretreat when bombed\n");
122 pr("d\tretreat when depth-charged\n");
123 pr("u\tretreat when boarded\n");
126 if (rflags == isfleet) {
127 pr("Must give retreat conditions!\n");
135 zero = (rflags == -1);
139 while (nxtitem(&ni, &ship)) {
140 if (!player->owner || ship.shp_own == 0)
143 memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath));
146 strncpy(ship.shp_rpath, pq, sizeof(ship.shp_rpath) - 1);
147 putship(ship.shp_uid, &ship);
150 ship.shp_rflags = rflags;
151 putship(ship.shp_uid, &ship);
156 pr("shp# ship type x,y fl path as flt? flags\n");
159 pr("%3d ", ship.shp_own);
161 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
162 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
163 pr("%1.1s", &ship.shp_fleet);
164 pr(" %-11s", ship.shp_rpath);
165 if (ship.shp_rflags & RET_GROUP)
169 if (ship.shp_rflags & RET_INJURED)
171 if (ship.shp_rflags & RET_TORPED)
173 if (ship.shp_rflags & RET_SONARED)
175 if (ship.shp_rflags & RET_HELPLESS)
177 if (ship.shp_rflags & RET_BOMBED)
179 if (ship.shp_rflags & RET_DCHRGED)
181 if (ship.shp_rflags & RET_BOARDED)
187 pr("%s: No ship(s)\n", player->argp[1]);
189 pr("%s: No ship(s)\n", "");
192 pr("%d ship%s\n", nships, splur(nships));
210 if (!snxtitem(&ni, EF_LAND, player->argp[1]))
213 if (player->argp[1] != NULL)
214 if (isalpha(player->argp[1][0]))
216 if (player->argp[2] != NULL)
217 pq = getstarg(player->argp[2], "Retreat path? ", buf1);
221 fl = getstarg(player->argp[3], "Retreat conditions [i|h|b|c]? ",
227 for (i = 0; i < strlen(fl); i++) {
231 rflags |= RET_INJURED;
235 rflags |= RET_HELPLESS;
239 rflags |= RET_BOMBED;
246 pr("bad condition\n");
249 pr("i\tretreat when injured\n");
250 pr("h\tretreat when helpless\n");
251 pr("b\tretreat when bombed\n");
254 if (rflags == isarmy) {
255 pr("Must give retreat conditions!\n");
263 zero = (rflags == -1);
267 while (nxtitem(&ni, &land)) {
268 if (!player->owner || land.lnd_own == 0)
271 memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
274 strncpy(land.lnd_rpath, pq, sizeof(land.lnd_rpath) - 1);
275 putland(land.lnd_uid, &land);
278 land.lnd_rflags = rflags;
279 putland(land.lnd_uid, &land);
285 pr("lnd# unit type x,y ar path as army? flags\n");
288 pr("%3d ", land.lnd_own);
290 pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
291 prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
292 pr("%1.1s", &land.lnd_army);
293 pr(" %-11s", land.lnd_rpath);
294 if (land.lnd_rflags & RET_GROUP)
298 if (land.lnd_rflags & RET_INJURED)
300 if (land.lnd_rflags & RET_TORPED)
302 if (land.lnd_rflags & RET_SONARED)
304 if (land.lnd_rflags & RET_HELPLESS)
306 if (land.lnd_rflags & RET_BOMBED)
308 if (land.lnd_rflags & RET_DCHRGED)
310 if (land.lnd_rflags & RET_BOARDED)
316 pr("%s: No unit(s)\n", player->argp[1]);
318 pr("%s: No unit(s)\n", "");
321 pr("%d unit%s\n", nunits, splur(nunits));