2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * retr.c: Set retreat conditionals for ships
30 * Known contributors to this file:
59 if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
62 if (player->argp[1] != (s_char *)0)
63 if (isalpha(player->argp[1][0]))
65 if (player->argp[2] != (s_char *)0)
66 pq = getstarg(player->argp[2], "Retreat path? ", buf1);
70 if (pq != (s_char *)0) {
71 fl = getstarg(player->argp[3],
72 "Retreat conditions [i|t|s|h|b|d|u|c]? ", buf2);
77 for (x = 0; x < strlen(fl); x++)
81 rflags |= RET_INJURED;
89 rflags |= RET_SONARED;
93 rflags |= RET_HELPLESS;
101 rflags |= RET_DCHRGED;
105 rflags |= RET_BOARDED;
112 pr("bad condition\n");
115 pr("i\tretreat when injured\n");
116 pr("t\tretreat when torped\n");
117 pr("s\tretreat when sonared\n");
118 pr("h\tretreat when helpless\n");
119 pr("b\tretreat when bombed\n");
120 pr("d\tretreat when depth-charged\n");
121 pr("u\tretreat when boarded\n");
123 if (rflags == isfleet) {
124 pr("Must give retreat conditions!\n");
132 zero = (rflags == -1);
136 while (nxtitem(&ni, &ship)) {
137 if (!player->owner || ship.shp_own == 0)
140 memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath));
142 if (pq != (s_char *)0) {
143 strncpy(ship.shp_rpath, pq, sizeof(ship.shp_rpath));
144 putship(ship.shp_uid, &ship);
147 ship.shp_rflags = rflags;
148 putship(ship.shp_uid, &ship);
153 pr("shp# ship type x,y fl path as flt? flags\n");
156 pr("%3d ", ship.shp_own);
158 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
159 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
160 pr("%1c", ship.shp_fleet);
161 pr(" %-11s", ship.shp_rpath);
162 if (ship.shp_rflags & RET_GROUP)
166 if (ship.shp_rflags & RET_INJURED)
168 if (ship.shp_rflags & RET_TORPED)
170 if (ship.shp_rflags & RET_SONARED)
172 if (ship.shp_rflags & RET_HELPLESS)
174 if (ship.shp_rflags & RET_BOMBED)
176 if (ship.shp_rflags & RET_DCHRGED)
178 if (ship.shp_rflags & RET_BOARDED)
184 pr("%s: No ship(s)\n", player->argp[1]);
186 pr("%s: No ship(s)\n", "");
189 pr("%d ship%s\n", nships, splur(nships));
207 if (!snxtitem(&ni, EF_LAND, player->argp[1]))
210 if (player->argp[1] != (s_char *)0)
211 if (isalpha(player->argp[1][0]))
213 if (player->argp[2] != (s_char *)0)
214 pq = getstarg(player->argp[2], "Retreat path? ", buf1);
217 if (pq != (s_char *)0) {
218 fl = getstarg(player->argp[3], "Retreat conditions [i|h|b|c]? ",
224 for (x = 0; x < strlen(fl); x++)
228 rflags |= RET_INJURED;
232 rflags |= RET_HELPLESS;
236 rflags |= RET_BOMBED;
243 pr("bad condition\n");
246 pr("i\tretreat when injured\n");
247 pr("h\tretreat when helpless\n");
248 pr("b\tretreat when bombed\n");
250 if (rflags == isarmy) {
251 pr("Must give retreat conditions!\n");
259 zero = (rflags == -1);
263 while (nxtitem(&ni, &land)) {
264 if (!player->owner || land.lnd_own == 0)
267 memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
269 if (pq != (s_char *)0) {
270 strncpy(land.lnd_rpath, pq, sizeof(land.lnd_rpath));
271 putland(land.lnd_uid, &land);
274 land.lnd_rflags = rflags;
275 putland(land.lnd_uid, &land);
281 pr("lnd# unit type x,y ar path as army? flags\n");
284 pr("%3d ", land.lnd_own);
286 pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
287 prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
288 pr("%1c", land.lnd_army);
289 pr(" %-11s", land.lnd_rpath);
290 if (land.lnd_rflags & RET_GROUP)
294 if (land.lnd_rflags & RET_INJURED)
296 if (land.lnd_rflags & RET_TORPED)
298 if (land.lnd_rflags & RET_SONARED)
300 if (land.lnd_rflags & RET_HELPLESS)
302 if (land.lnd_rflags & RET_BOMBED)
304 if (land.lnd_rflags & RET_DCHRGED)
306 if (land.lnd_rflags & RET_BOARDED)
312 pr("%s: No unit(s)\n", player->argp[1]);
314 pr("%s: No unit(s)\n", "");
317 pr("%d unit%s\n", nunits, splur(nunits));