2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * sabo.c: Spy terrorist bombing
30 * Known contributors to this file:
62 if (!snxtitem(&ni, EF_LAND, player->argp[1]))
65 while (nxtitem(&ni, (s_char *)&land)) {
68 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
69 pr("%s is not a spy.\n", prland(&land));
72 if (land.lnd_ship >= 0) {
73 pr("%s is on ship %d.\n", prland(&land), land.lnd_ship);
76 if (land.lnd_land >= 0) {
77 pr("%s is on unit %d.\n", prland(&land), land.lnd_land);
80 if (!getsect(land.lnd_x, land.lnd_y, §))
82 getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
83 if (vec[I_SHELL] == 0) {
84 pr("%s has no shells.\n", prland(&land));
87 putvar(V_SHELL, vec[I_SHELL] - 1, (s_char *)&land, EF_LAND);
89 odds = LND_SPY_DETECT_CHANCE(land.lnd_effic);
92 "%s spy shot in %s during sabotage attempt.\n",
94 xyas(sect.sct_x, sect.sct_y, sect.sct_own));
95 pr("%s was shot and killed.\n", prland(&land));
97 putland(land.lnd_uid, &land);
101 getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
102 dam = landgun(3 * land.lnd_effic, 7);
103 if (vec[I_SHELL] > 20)
104 dam += seagun(land.lnd_effic, random() % (vec[I_SHELL] / 10));
105 if (vec[I_PETROL] > 100)
106 dam += seagun(land.lnd_effic, random() % (vec[I_PETROL] / 50));
108 pr("Explosion in %s causes %d damage.\n",
109 xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
112 "Sabotage in sector %s caused %d damage.\n",
113 xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam);
116 /* hack: hide the spy so it don't gets blasted by sectdamage() */
118 putland(land.lnd_uid, &land);
120 sectdamage(§, dam, 0);
123 land.lnd_own = player->cnum;
125 pr("%s dies in explosion.\n", prland(&land));
128 putland(land.lnd_uid, &land);